Pocket Rumble is a streamlined, beginner-friendly 2-button fighting game that retains all the gameplay elements that make traditional 2D fighters great, but reduces the level of execution and memorization necessary to the bare minimum.
Dev Note: We focused on hiring new people this month so this particular content update is pretty minimal, sorry guys!
FEATURES:
-Quick taps of upForward/upBack followed by immediate neutral directions now result in jump forward/back rather than neutral jump
QUINN:
-downBackA: now has proper attackbox collision priority
-downForwardA: extremely small pushUp reduction, now has proper attackbox collision priority
PARKER:
-lightning frames now pause on superstop
HECTOR:
-downBackB (level2/level3): invuln now lost on recovery
EDIT:
0.3.8.1:
QUINN:
-getting hit in recovery of standB now puts you in standing hitstun
BUGFIXES:
-sub11 no longer invisible when crawling