v0.2.6 | Patch Notes

We are back once again with more fixes and improvements! Due to personal life problems (exams for example) this small update took a month and a half to be released. But fear not! We also worked on v0.3.0 at the same time and we will share news about the next huge update soon! [h2]SINGLEPLAYER[/h2] [list] [*] Added achievements for containing SCP-106 and SCP-173; [*] Added the ability for tasks to fail (like failing to contain SCP-106); [*] Fixed an issue where items could disappear after a zone transition; [*] Fixed a bug where SCP-173 would be uncontained when transitioning to another zone; [*] Some slight adjustments to the pushing of SCP-173's cage; [*] Caged SCP-173 and MTF units should not teleport to Pocket Dimension anymore; [*] Fixed MTF's flee state jiddering when SCPs are too close to them; [*] Fixed MTF constantly repeat the lines of SCP being spotted; [*] Fixed MTF dialogue playing while they are in the flee state; [*] Increased the trigger distance of MTF for disabling tesla gates; [*] Fixed some of the issues in the zombie event in SCP-049's chamber; [/list] [h2]OTHER[/h2] [list] [*] The Steam and Discord rich presence now updates every 5 seconds instead of every frame; [*] Many fixes and improvements by HonestResolv3: [list] [*] Blinking, sprinting, health, kevlar icons and bars change colors (red, green, or white) to represent buffs or detriments to their respective item; [*] Fixed SCP-895 not showing up with S-NAV Ultimate; [*] Added help description for notarget console command; [*] You can't use "kill" console command if "godmode" is active; [*] Fixed "godmode" not protecting the player from most entities that deal damage; [*] Tesla gates won't activate if player has "notarget" activated; [*] Fixed SCP-106, SCP-205 and SCP-966 being unaffected by "notarget"; [*] Fixed SCP-008 zombie crashing the game when spawned in Multiplayer via console; [*] Fixed Apache helicopter crashing the game when spawned via console; [*] Fixed SCP-035 tentacles not being possible to kill in Singleplayer; [*] Fixed breathing sounds play when pressing sprint button while crouching; [*] Fixed an inconsistancy with fuses in classic mode in Checkpoint room and Sewers room, causing time paradox and space-time discontinuity for some of the players; [list] [*] We are sorry if you had to deal with it. For anyone else who created a worm hole inside their living room please spill milk into it to make it stop expanding; [/list][/list][/list] ...and other small fixes and improvements!