[h2]SINGLEPLAYER[/h2]
[list]
[*] Introducing [b]Classic Mode[/b]:
[list]
[*] With Classic Mode you can play the game without major story events;
[*] Also you can finally contain SCP-173;
[*] And of course, we added more voice lines for NTF teammates;
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[img]{STEAM_CLAN_IMAGE}/41047451/7a4eb2ed952638485936e757a57c95f81e9e2f88.png[/img]
[*] D-Class changes:
[list]
[*] Added a small chance of D-Class to "surrender", [spoiler]but things are not as simple as you think[/spoiler];
[*] Decreased D-Class health from 80/100/120 to 60/75/90 (Safe/Euclid/Keter difficulties);
[*] Balanced the chances of what guns each D-Class gets assigned to:
[list]
[*] Increased the chance of spawning with USP or Beretta from 33% to 42%;
[*] Decreased the chance of spawning with P90 or MP5K from 12% to 6%;
[*] Decreased the chance of spawning with SPAS-12 from 10% to 4%;
[/list][/list]
[*] Fixed SCP-173's speed. Now it's consistent as it should be;
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[h2]MULTIPLAYER[/h2]
[list]
[*] Decreased the network data buffering;
[list]
[*] This will prevent buffering of network packages that are sent frequently, like player updating packets. This should increase the network performance;
[/list]
[*] Improved the encryption security;
[*] Rebalanced zombie's item drop chance:
[list]
[*] Removed 50% chance of dropping nothing for both surgeon and guard/MTF zombies;
[*] Increased the chance of dropping First Aid Kit, Blue First Aid Kit and Syringe from 16.667% to 33.333% for surgeon zombies;
[*] Added a chance of dropping a Ballistic Vest with 50% chance for guard/MTF zombies;
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[*] Rebalanced zombie damage system:
[list]
[*] The base health damage (meaning it's the default one on Safe settings) is now in the range from 6 to 10 with additional 2 damage per difficulty;
[*] The base kevlar damage is now in the range from 10 to 14 with additional 4 damage per difficulty;
[/list]
[*] Rebalanced SCP-939's damage system:
[list]
[*] The base health damage (meaning it's the default one on Safe settings) is now in the range from 20 to 30 with additional 5 damage per difficulty;
[*] The base kevlar damage is now in the range from 25 to 35 with additional 5 damage per difficulty;
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[*] Reduced the sound range of SCP-1048-A and SCP-939 sounds;
[/list]
[h2]OTHER[/h2]
[list]
[*] Many fixes and improvements by HonestResolv3:
[list]
[*] Fixed spawning certain SCPs via console crashing the game;
[*] SCP-939 cannot deplete health and kevlar if GodMode is enabled;
[*] SCP-939 can be spawned in Singleplayer now;
[*] Fixed SCP-1048-A event activating if NoTarget is enabled;
[*] Fixed SCP-1048-A event killing the player if Godmode is enabled;
[*] Fixed SCP-457 still trying to attack you while NoTarget is enabled;
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[/list]
...and other small fixes and improvements!