v0.2.5 | Patch Notes

[h2]SINGLEPLAYER[/h2] [list] [*] Introducing [b]Classic Mode[/b]: [list] [*] With Classic Mode you can play the game without major story events; [*] Also you can finally contain SCP-173; [*] And of course, we added more voice lines for NTF teammates; [/list] [img]{STEAM_CLAN_IMAGE}/41047451/7a4eb2ed952638485936e757a57c95f81e9e2f88.png[/img] [*] D-Class changes: [list] [*] Added a small chance of D-Class to "surrender", [spoiler]but things are not as simple as you think[/spoiler]; [*] Decreased D-Class health from 80/100/120 to 60/75/90 (Safe/Euclid/Keter difficulties); [*] Balanced the chances of what guns each D-Class gets assigned to: [list] [*] Increased the chance of spawning with USP or Beretta from 33% to 42%; [*] Decreased the chance of spawning with P90 or MP5K from 12% to 6%; [*] Decreased the chance of spawning with SPAS-12 from 10% to 4%; [/list][/list] [*] Fixed SCP-173's speed. Now it's consistent as it should be; [/list] [h2]MULTIPLAYER[/h2] [list] [*] Decreased the network data buffering; [list] [*] This will prevent buffering of network packages that are sent frequently, like player updating packets. This should increase the network performance; [/list] [*] Improved the encryption security; [*] Rebalanced zombie's item drop chance: [list] [*] Removed 50% chance of dropping nothing for both surgeon and guard/MTF zombies; [*] Increased the chance of dropping First Aid Kit, Blue First Aid Kit and Syringe from 16.667% to 33.333% for surgeon zombies; [*] Added a chance of dropping a Ballistic Vest with 50% chance for guard/MTF zombies; [/list] [*] Rebalanced zombie damage system: [list] [*] The base health damage (meaning it's the default one on Safe settings) is now in the range from 6 to 10 with additional 2 damage per difficulty; [*] The base kevlar damage is now in the range from 10 to 14 with additional 4 damage per difficulty; [/list] [*] Rebalanced SCP-939's damage system: [list] [*] The base health damage (meaning it's the default one on Safe settings) is now in the range from 20 to 30 with additional 5 damage per difficulty; [*] The base kevlar damage is now in the range from 25 to 35 with additional 5 damage per difficulty; [/list] [*] Reduced the sound range of SCP-1048-A and SCP-939 sounds; [/list] [h2]OTHER[/h2] [list] [*] Many fixes and improvements by HonestResolv3: [list] [*] Fixed spawning certain SCPs via console crashing the game; [*] SCP-939 cannot deplete health and kevlar if GodMode is enabled; [*] SCP-939 can be spawned in Singleplayer now; [*] Fixed SCP-1048-A event activating if NoTarget is enabled; [*] Fixed SCP-1048-A event killing the player if Godmode is enabled; [*] Fixed SCP-457 still trying to attack you while NoTarget is enabled; [/list] [/list] ...and other small fixes and improvements!