[h3][b]Greetings to all Nine-Tailed Fox Members![/b][/h3]
Welcome to our latest Developer Log! This one special, as we celebrate SCP - Containment Breach's 12th Birthday, announce our participation in FPS Fest and.. a new update? Let's dive in!
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[h2][b]Happy Birthday, SCP - Containment Breach![/b][/h2]
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[b]April 15th[/b] marks the [b]12th birthday of SCP - Containment Breach[/b], a game that has thrilled and chilled a legion of fans with its unforgettable, eerie atmosphere. First and foremost, SCP: Nine-Tailed Fox is a [b]survival horror game[/b] that carries forward this legacy, built [b]originally[/b] as a [b]modification[/b] for SCP - Containment Breach. Thanks to the groundbreaking path laid by the original game, SCP: Nine-Tailed Fox continues to immerse players in a world of suspense and supernatural terrors, proving that the spirit of the original game is alive and more haunting than ever.
As we [b]celebrate[/b] this milestone, we salute the [b]original creators[/b] and the vibrant [b]community of fans[/b] and [b]modders[/b] who keep the corridors of SCP eternally spine-chilling. Their passion and creativity fuel the evolution and expansion of this dark universe. Here's to many more years of survival horror excellence and innovative community-driven storytelling!
[h2][b]Participation in Steam’s FPS Fest[/b][/h2]
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Second - SCP: Nine-Tailed Fox is a [b]First Person Shooter[/b] that stands out for its immersive gameplay and heart-pounding horror elements. We are excited to announce that our game is [b]participating[/b] in Steam's [b]FPS Fest[/b], showcasing the intense and unique experiences that our title offers within the shooter genre.
This festival is a fantastic opportunity for both new and veteran players to dive into the chilling world of SCP, bringing together fans from across the globe. As you navigate [b]the treacherous environments[/b] and [b]confront the unknown[/b], remember that each moment in SCP: Nine-Tailed Fox is a test of both your survival skills and your nerves.
[h2][b]Update v0.2.10: Stability, Performance Improvements and More![/b][/h2]
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Because of the reasons above, we decided that this is a great time to release [b]an update[/b] for SCP: Nine-Tailed Fox. Originally, most of the bug fixes were intended for release in [b]version 0.3.0[/b]. However, as development extended beyond our initial timeline, we received [b]numerous bug reports[/b] from our [b]dedicated community[/b]. These issues ranged from minor glitches to [b]critical, game-breaking problems[/b]. Given the impact on gameplay and in our commitment to delivering the best experience possible, we decided it was crucial to address these issues.
As a result, we've decided to [b]backport fixes from version 0.3.0[/b] into [b]this update[/b], aiming to enhance stability, improve performance, and ensure that all players have a smoother and more enjoyable experience as they navigate the eerie and unpredictable halls of SCP: Nine-Tailed Fox. We appreciate the community's patience and invaluable feedback. Thank you for helping us make SCP: Nine-Tailed Fox the best it can be!
The update is [b]available NOW[/b] for download and the changelog can be found here: [url=https://store.steampowered.com/news/app/1304510/view/7816635004477772157]https://store.steampowered.com/news/app/1304510/view/7816635004477772157[/url]
Apart from regular bug fixes, this upcoming update brings a variety of notable changes. Here’s what to expect in version 0.2.10:
[h3][b]Integration of dgVoodoo[/b][/h3]
For the past four months we’ve been testing out the addition of [b]dgVoodoo[/b] into the game on a separate Steam branch, aiming on [b]fixing the game’s poor performance[/b] on newer GPUs. The tests turned out to be [b]really successful[/b] and thus we’ve decided to officially add this library into the game.
[h3][b]Map Size Reduction[/b][/h3]
We've heard your feedback loud and clear! Many of you mentioned that, while the facility's [b]vast size[/b] was impressive, it sometimes [b]felt too cumbersome[/b]. In response, we've [b]scaled down[/b] the map sizes across all three zones:[list]
[*] The Entrance Zone now measures [b]9x9[/b] units, down from 12x12.
[*] Both the Light and Heavy Containment Zones are now [b]12x12[/b] units, reduced from 18x18.[/list]
We hope these changes will enhance your navigation and progression through the facility, making for a smoother and more enjoyable experience.
[img]{STEAM_CLAN_IMAGE}/41047451/6dcef3802bef9c2283b6e5446ee27e8c25519d72.png[/img][i]An example of new map size in the Entrance Zone. Interesting how the map was generated in a shape of jack-o'-lantern![/i]
[h3][b]Soft Lock Fixes[/b][/h3]
Changes have been made to room layouts involving SCP-513 and SCP-966 containment chambers. Previously, these rooms were shaped in a 3-way configuration with [b]one way locked[/b] behind a keycard door, which could lead to a [b]soft lock situation[/b] if players lacked the necessary keycard.
[img]{STEAM_CLAN_IMAGE}/41047451/4966f5e569e823fff27d836e4973b776dfbad765.png[/img][i]New locked entrance in SCP-513's containment chamber[/i]
The rooms have now been redesigned into a 2-way corner room to prevent such issues and facilitate smoother gameplay transitions.
[h3][b]Disclaimer Screens[/b][/h3]
To better inform our players and ensure safety, we've added a new [b]disclaimer[/b] about [b]potential seizure risks[/b] due to elements like flashing lights or muzzle flashes from weapons. This is particularly important as we welcome many new players to the game.
[img]{STEAM_CLAN_IMAGE}/41047451/e7d36c90399e92ee06c703846c303721ac9cbdf1.png[/img][i]Disclaimer with the seizure warning[/i]
We've also included a reminder that SCP: Nine-Tailed Fox is [b]still[/b] in [b]Early Access[/b]. This serves to clarify that the game is not yet complete, and continuous updates and new content are still to come, countering any misconceptions about the game’s development status.
[h3][b]Critical Bug Fixes[/b][/h3]
As a final significant update in this version, we have addressed several critical bugs that were impacting gameplay. Here are some of the key fixes included in update v0.2.10:[list]
[*] [b]For Singleplayer[/b], we’ve resolved an issue where starting a new game could freeze due to a map generation bug. This fix ensures a smoother start and consistent gameplay. Also, we’ve fixed performance issues with the [b]S-NAV Navigators[/b], enhancing their reliability and functionality during missions.
[*] [b]For Multiplayer[/b], we’ve addressed a persistent issue where, after extended play, clients would not be able to see items scattered around the map.[/list]
We are continuously working to identify and resolve issues reported by our community, and we appreciate your continued feedback and support.
"[i][b]But wait! Where is version 0.3.0?[/b][/i]" you might ask. The answer is that it's still in development. Good news is that soon we are going to show more details about it! Stay tuned for that!
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[h2][b]Community Artwork[/b][/h2]
As a tradition for the Developer Logs, we want to share some artwork that was made for the game!
by [b][i]Walokin[/i][/b]
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[h3][b]Want to submit your artwork?[/b][/h3]
You can submit your SCP: Nine-Tailed Fox community artwork on our [url=https://discord.gg/invite/third-subdivision-studios-303301693158981634][u]Discord server[/u][/url], [url=https://www.reddit.com/r/scpntf/][u]Subreddit[/u][/url], [url=https://twitter.com/TSS_Games][u]Twitter / X[/u][/url], or send it via E-Mail at [u]contact@thirdsubdivision.com[/u]!
[h3][b]Want to report bugs?[/b][/h3]
To report a bug, simply use [url=https://steamcommunity.com/app/1304510/discussions/][u]Steam’s Discussion forum[/u][/url] to do so. Also, you can [url=https://discord.gg/invite/third-subdivision-studios-303301693158981634][u]join our Discord server[/u][/url] too!
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We want to say [u][b]THANK YOU[/b][/u] for still being with us and supporting us!
[h3]And don’t forget – Wednesday is pizza day![/h3]
[i]-Vane Brain, from Third Subdivision Studios[/i]
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