v0.2.10 | Patch Notes

We've decided to backport fixes from version 0.3.0 into this one, aiming to enhance stability, improve performance, and ensure that all players have a smoother and more enjoyable experience as they navigate the eerie and unpredictable halls of SCP: Nine-Tailed Fox. We appreciate the community's patience and invaluable feedback. Thank you for helping us make SCP: Nine-Tailed Fox the best it can be! [h2]GENERAL[/h2] [list] [*] Added dgVoodoo library (by Dege) as an attempt to fix crashes and performance issues that many users with modern AMD and NVIDIA GPUs encountered. [*] Added disclaimers at the beginning of the game, warning about the game being in early access and seizure warnings. [*] Fixed poor performance with text, caused by the localization system. [*] Fixed loading screens image size getting bigger with each loading screen appearance. [*] Improved the performance of some GUI functions. [*] An attempt to smooth out the mouse look. [*] Some memory usage optimizations and fixed memory leaks (many of which are fixed by Jabka). [*] Fixed an issue with USP where the model was incorrectly mirrored. [*] Changes related to launcher:[list] [*] Added the ability to select GPU, replaces the graphics mode dropdown menu; [*] The fullscreen mode now applies only if game resolution matches monitor resolution.[/list] [/list] [h2]SINGLEPLAYER[/h2] [list] [*] General map generation improvements:[list] [*] Fixed a bug that caused the game to freeze upon starting a new game, caused by the map generation failure. [*] Fixed softlocks in SCP-513, SCP-914 and SCP-966 containment chambers. [*] Decreased the map size for Entrance Zone from 12 to 9 units; [*] Decreased the map size for Light and Heavy Containment Zones from 18 to 12 units; [*] An attempt to fix the map layout of LCZ and HCZ being identical.[/list] [*] Weapon related changes:[list] [*] Fixed a bug with shotgun where it could be turned into a rifle by spamming the reload button; [*] Fixed the guns shooting if player has an item equipped from the inventory; [*] Fixed Radio Transceiver channel switching not working because of weapon selection; [*] Player now holsters the weapon when using S-Nav or Radio items and brings the weapon back when the items are not in use; [*] Fixed the player using iron sight after discarding an item with the right mouse button.[/list] [*] Many improvements for S-NAV Navigators:[list] [*] Generally optimized the code for S-NAV Navigators; [*] Fixed performance issues caused by S-Nav Navigators due to duplicate rendering logic; [*] Fixed S-Nav Navigator Ultimate crashing the game if SCP-173 or SCP-106 where contained or do not exist; [*] Moved the SCP circle detection right where the player's triangle position is located.[/list] [*] Improvements in Pocket Dimension:[list] [*] Fixed trenches. They now work just like in original SCP - Containment Breach; [*] Fixed fog colors in some cases, as well as fog color change after loading a save file; [*] Fixed decals not appearing after leaving Pocket Dimension; [*] Fixed a game crash when leaving Pocket Dimension caused by failing to find a good room to teleport to.[/list] [*] Many fixes for SCP-970 room:[list] [*] Fixed occasional game crash related to items in the inventory; [*] Fixed the updating code for doors when player is going through the doors inside the room; [*] Fixed camera hiccup when going through doors; [*] Other minor fixes.[/list] [*] Fixed a game crash when player gets fully infected by SCP-008. [*] Fixed the gamemode reset after loading a save file while having Classic Mode ticked/unticked in the New Game tab. [*] Fixed a bug where SCP-427 was not applying any effects on the player (by HonestResolv3). [*] Fixed player falling down through metal grates in the grated hallway room (room2_pipes_1) after loading a save file. [*] Fixed SCP-1048-A reappearing in some conditions when the ear bear suppose to be hidden. [*] Fixed SCP-096's idle ambient sound playing even if player teleports far away. [*] Added a small delay for D-Class before they start shooting. [*] Fixed a bug that caused the player to load into a new zone if player dies or gets kidnapped by SCP-106 in the checkpoint room. [*] Fixed a bug where the light sprites would be drawn in the room where player died if player respawns far away. [*] Fixed a bug where the announcements would play even if player hasn't open the Gate A blast doors yet. [*] Fixed blood decals from the Entrance Zone lockroom (lockroom_2) appearing in other 2C shaped rooms. [*] Fixed MTF teammates sometimes getting stuck at the Entrance Zone checkpoint. [*] Fixed SCP-049's catwalk event in the four-way room (room4_1). [*] Fixed medibay (room2_medibay) props being untextured. [*] Fixed SCP-012's paper glowing inside its chamber. [*] Fixed the smoke appearing in wrong places in the tunnel room (room2_tunnel_2) depending on room's rotation. [*] Optimized and improved the code for events in following rooms: SCP-173 containment chamber (cont_173), SCP-500 and SCP-1499 chamber (cont_500_1499), Toilets room (room2_toilets). [*] Some code improvements related to doors and buttons. [/list] [h2]MULTIPLAYER[/h2] [list] [*] Added text filtering to the server list (this includes server name, gamemode name, and the map). [*] In Waves, an attempt to fix items breaking and glitching during the Multiplayer playthrough. [*] In Waves, moved the fuse sprite a bit higher to not obstruct the model on the floor. [*] In Waves, fixed a bug where dying by a tentacle would not count up as an actual death. [*] Fixed player tags not appearing for users with AMD GPUs. [/list] ...and other small fixes and improvements overall. [h2]KNOWN ISSUES[/h2] [list] [*] Brightness setting and blur effect currently aren’t working at all. [*] On some computers, the blinking fade-in can be bugged and appear semi-transparent. [/list]