We've decided to backport fixes from version 0.3.0 into this one, aiming to enhance stability, improve performance, and ensure that all players have a smoother and more enjoyable experience as they navigate the eerie and unpredictable halls of SCP: Nine-Tailed Fox.
We appreciate the community's patience and invaluable feedback. Thank you for helping us make SCP: Nine-Tailed Fox the best it can be!
[h2]GENERAL[/h2]
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[*] Added dgVoodoo library (by Dege) as an attempt to fix crashes and performance issues that many users with modern AMD and NVIDIA GPUs encountered.
[*] Added disclaimers at the beginning of the game, warning about the game being in early access and seizure warnings.
[*] Fixed poor performance with text, caused by the localization system.
[*] Fixed loading screens image size getting bigger with each loading screen appearance.
[*] Improved the performance of some GUI functions.
[*] An attempt to smooth out the mouse look.
[*] Some memory usage optimizations and fixed memory leaks (many of which are fixed by Jabka).
[*] Fixed an issue with USP where the model was incorrectly mirrored.
[*] Changes related to launcher:[list]
[*] Added the ability to select GPU, replaces the graphics mode dropdown menu;
[*] The fullscreen mode now applies only if game resolution matches monitor resolution.[/list]
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[h2]SINGLEPLAYER[/h2]
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[*] General map generation improvements:[list]
[*] Fixed a bug that caused the game to freeze upon starting a new game, caused by the map generation failure.
[*] Fixed softlocks in SCP-513, SCP-914 and SCP-966 containment chambers.
[*] Decreased the map size for Entrance Zone from 12 to 9 units;
[*] Decreased the map size for Light and Heavy Containment Zones from 18 to 12 units;
[*] An attempt to fix the map layout of LCZ and HCZ being identical.[/list]
[*] Weapon related changes:[list]
[*] Fixed a bug with shotgun where it could be turned into a rifle by spamming the reload button;
[*] Fixed the guns shooting if player has an item equipped from the inventory;
[*] Fixed Radio Transceiver channel switching not working because of weapon selection;
[*] Player now holsters the weapon when using S-Nav or Radio items and brings the weapon back when the items are not in use;
[*] Fixed the player using iron sight after discarding an item with the right mouse button.[/list]
[*] Many improvements for S-NAV Navigators:[list]
[*] Generally optimized the code for S-NAV Navigators;
[*] Fixed performance issues caused by S-Nav Navigators due to duplicate rendering logic;
[*] Fixed S-Nav Navigator Ultimate crashing the game if SCP-173 or SCP-106 where contained or do not exist;
[*] Moved the SCP circle detection right where the player's triangle position is located.[/list]
[*] Improvements in Pocket Dimension:[list]
[*] Fixed trenches. They now work just like in original SCP - Containment Breach;
[*] Fixed fog colors in some cases, as well as fog color change after loading a save file;
[*] Fixed decals not appearing after leaving Pocket Dimension;
[*] Fixed a game crash when leaving Pocket Dimension caused by failing to find a good room to teleport to.[/list]
[*] Many fixes for SCP-970 room:[list]
[*] Fixed occasional game crash related to items in the inventory;
[*] Fixed the updating code for doors when player is going through the doors inside the room;
[*] Fixed camera hiccup when going through doors;
[*] Other minor fixes.[/list]
[*] Fixed a game crash when player gets fully infected by SCP-008.
[*] Fixed the gamemode reset after loading a save file while having Classic Mode ticked/unticked in the New Game tab.
[*] Fixed a bug where SCP-427 was not applying any effects on the player (by HonestResolv3).
[*] Fixed player falling down through metal grates in the grated hallway room (room2_pipes_1) after loading a save file.
[*] Fixed SCP-1048-A reappearing in some conditions when the ear bear suppose to be hidden.
[*] Fixed SCP-096's idle ambient sound playing even if player teleports far away.
[*] Added a small delay for D-Class before they start shooting.
[*] Fixed a bug that caused the player to load into a new zone if player dies or gets kidnapped by SCP-106 in the checkpoint room.
[*] Fixed a bug where the light sprites would be drawn in the room where player died if player respawns far away.
[*] Fixed a bug where the announcements would play even if player hasn't open the Gate A blast doors yet.
[*] Fixed blood decals from the Entrance Zone lockroom (lockroom_2) appearing in other 2C shaped rooms.
[*] Fixed MTF teammates sometimes getting stuck at the Entrance Zone checkpoint.
[*] Fixed SCP-049's catwalk event in the four-way room (room4_1).
[*] Fixed medibay (room2_medibay) props being untextured.
[*] Fixed SCP-012's paper glowing inside its chamber.
[*] Fixed the smoke appearing in wrong places in the tunnel room (room2_tunnel_2) depending on room's rotation.
[*] Optimized and improved the code for events in following rooms: SCP-173 containment chamber (cont_173), SCP-500 and SCP-1499 chamber (cont_500_1499), Toilets room (room2_toilets).
[*] Some code improvements related to doors and buttons.
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[h2]MULTIPLAYER[/h2]
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[*] Added text filtering to the server list (this includes server name, gamemode name, and the map).
[*] In Waves, an attempt to fix items breaking and glitching during the Multiplayer playthrough.
[*] In Waves, moved the fuse sprite a bit higher to not obstruct the model on the floor.
[*] In Waves, fixed a bug where dying by a tentacle would not count up as an actual death.
[*] Fixed player tags not appearing for users with AMD GPUs.
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...and other small fixes and improvements overall.
[h2]KNOWN ISSUES[/h2]
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[*] Brightness setting and blur effect currently aren’t working at all.
[*] On some computers, the blinking fade-in can be bugged and appear semi-transparent.
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