[h3][b]Greetings to all Nine-Tailed Fox soldiers![/b][/h3]
You’ve probably noticed how there is less and less Developer Logs flowing around. The answer to this is simple: [b]we’ve shown[/b] you all our [b]main features[/b] for version 0.3.0. It’s now time for us to finish them, test them around, and release for you all to see! However, there are still a [b]few things[/b] we want to show you in this devlog!
[i][u][b]Keep in mind that everything within the post is subject to change![/b][/u][/i]
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[h2][b]New Multiplayer Map[/b][/h2]
For the past few months [b]we worked hard[/b] on version 0.3.0. A lot of work has been put into [b]fixing bugs[/b] and programming [b]new features[/b]. Recently, progress has been going very well and thus we want to show off [b]a new map[/b] for Multiplayer!
[img]{STEAM_CLAN_IMAGE}/41047451/88d4e0933b1dbabf547757c23e019a88b468725e.png[/img]
[img]{STEAM_CLAN_IMAGE}/41047451/b2ad7e7ee4347cc7a3a0455673b738a31e577d21.png[/img]
And yes! The map boss will be one you all have been waiting for:
[h3][b]SCP-682[/b][/h3]
[img]{STEAM_CLAN_IMAGE}/41047451/8b5b9344778c8e7f4c75295d81f418c7c9eb22b0.png[/img]
We originally planned to make a map based on Gate A for the 0.3.0 version. The boss for that map would have been SCP-106. [b]However[/b], we weren't able to come up with a good layout for this map. This was the same when we originally worked on a map for [b]SCP-682[/b] which is the one you saw on a [b]development stream[/b] a while ago.
Recently though, we had a stroke of luck and were able to [b]get a hold of a room[/b] that was created by C45 for the [url=https://www.moddb.com/mods/scp-terror-hunt-mod][i][u]Terror Hunt[/u][/i][/url] mod. This room wasn't used due to it [b]being too big[/b]. When we saw this room, we immediately realized that it would be perfect as a map having [b]SCP-682[/b] as its boss. The corridors are large enough for [b]SCP-682[/b] to pass through without any issues as well as the fact that the layout is almost symmetrical, which makes it [b]great for Team Deathmatch[/b]. However, the map requires some editing and improvements before being fully added.
[img]{STEAM_CLAN_IMAGE}/41047451/428714e578695aafbc4738145b300a2ea9a5bc98.png[/img]
[img]{STEAM_CLAN_IMAGE}/41047451/dd63d8073a22a40fd447194c98bd80f55fe4ca28.png[/img]
And yes, we are still planning to implement the [b]Gate A map[/b], but we do so sometime [b]in the future[/b].
You might ask yourself: [i]“SCP-682 is in the game now! That means the reptile will also be a boss in Singleplayer, right?”[/i]
[b]The answer is[/b]… While there were [b]a few ideas[/b] thrown around regarding [b]SCP-682[/b] and its [b]role in Singleplayer[/b], we decided to only have 682 implemented in Multiplayer [b]for the time being[/b]. At a later date we plan to implement 682 in Singleplayer.
[h2][b]Bug Fixes[/b][/h2]
We’ve seen that many of you experienced an issue where [b]the items start to bug out[/b] in Waves mode. Like clients don’t see items that the server has or items can’t be picked up. We were able to find the issue and are now looking at [b]possible ways to fix it[/b].
This issue was introduced in the latest updates of SCP: Nine-Tailed Fox, specifically when items dropped from NPCs [b]don’t disappear[/b] during the start of [b]an intermission[/b]. This was done to let the players have [b]more items[/b], especially towards the final waves. However, we didn’t pay attention to the [b]packet limit[/b], which we accidentally reached ([i]oops![/i]).
As a [b]workaround[/b] - try to keep the [b]amount of items[/b] on the ground [b]as low as possible[/b]!
[h2][b]Community Artwork[/b][/h2]
As a tradition for the Developer Logs, we want to share some artwork that was made for the game!
by [url=https://www.deviantart.com/maxtheseal][b][i][u]Max The Seal[/u][/i][/b][/url]
[img]{STEAM_CLAN_IMAGE}/41047451/9a7b8e0fd2e21b69bf97099d76bd3cb94dd2a1f7.png[/img]
by [b][i]Saraviadb[/i][/b]
[img]{STEAM_CLAN_IMAGE}/41047451/f11b5121d575511b6c16780d59f8fb02f9d77270.jpg[/img]
[h3][b]Want to submit your artwork?[/b][/h3]
You can submit your SCP: Nine-Tailed Fox community artwork on our [url=https://discord.gg/invite/third-subdivision-studios-303301693158981634][u]Discord server[/u][/url], [url=https://www.reddit.com/r/scpntf/][u]Subreddit[/u][/url], [url=https://twitter.com/TSS_Games][u]Twitter / X[/u][/url], or send it via E-Mail at [u]contact@thirdsubdivision.com[/u]!
[h3][b]Want to report bugs?[/b][/h3]
To report a bug, simply use [url=https://steamcommunity.com/app/1304510/discussions/][u]Steam’s Discussion forum[/u][/url] to do so. Also, you can [url=https://discord.gg/invite/third-subdivision-studios-303301693158981634][u]join our Discord server[/u][/url] too!
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We want to say [u][b]THANK YOU[/b][/u] for still being with us and supporting us!
[i]-Vane Brain, from Third Subdivision Studios[/i]
[img]{STEAM_CLAN_IMAGE}/41047451/dfc404b2cb474a1becc9eba09905c109cf22a7e5.png[/img]