[h2]GENERAL[/h2]
[list]
[*] Many code fixes and improvements by Jabka.
[*] Few bump mapping texture improvements by MetridSiardily.
[*] Restricted the spawn of Singleplayer NPCs into Multiplayer (and vice versa).
[/list]
[h2]SINGLEPLAYER[/h2]
[list]
[*] Added objective system, telling current objective that player has to do.
[img]{STEAM_CLAN_IMAGE}/41047451/1b6f4624c5c4706d6f87f8f5b763924d5a41d08c.png[/img]
[*] Fixed some buttons appearing in death screen if player used Continue from Main Menu.
[*] Fixed wrong music playing in SCP-049's containment chamber.
[*] Fixed some bugs in the checkpoint when players come back to it:
[list]
[*] Fixed airlock doors being closed.
[*] Fixed SCP-106 kidnapping player in elevator.
[*] Fixed hitboxes of sinked teammates still being active.
[/list]
[*] Fixed D-Class's alert lines playing if the D-Class is already dead.
[/list]
[h2]MULTIPLAYER[/h2]
[list]
[*] Added voting system for next map.
[img]{STEAM_CLAN_IMAGE}/41047451/9357e9dcf7a69c1fe51d65699435b25974d05377.png[/img]
[*] Added sorting by name, gamemode, map and players for server list.
[*] Added new music by Firefox for Waves ("Conflict Arises").
[previewyoutube=cxDPrdxiKs8;full][/previewyoutube]
[*] Revamped Host Server menu section:
[list]
[*] Each map now has own preview image.
[*] Each gamemode now has own preview image and description.
[*] Fixed the value 0 appearing in the max players and timeout input boxes when empty.
[/list]
[img]{STEAM_CLAN_IMAGE}/41047451/5d66cc751c335f119620fc2050b0fd9e4ab6d144.png[/img]
[*] Revamped Syringes. They now add stamina regeneration boost for 10 seconds.
[*] Fuses now have an icon displaying around the map when dropped by construction worker zombies.
[*] Changes to SCP-035:
[list]
[*] Reduced his health from 15000 to 12000
[*] Fixed his agitation state not working (when the spine tentacles spawn)
[*] Increased the cooldown timer for when tentacles can spawn from 5 to 10 seconds.
[/list]
[*] Fixed zombie/SCP-939/SCP-035 death message appearing again if player is already dead.
[*] Fixed crouch and shoot lagging in Multiplayer for clients.
[*] Added failsafes for player models, nametags and player weapons (so they won't be invisible and crash the game, hopefully).
[*] Fixed few places in Offices map where NPCs could've get stuck.
[*] Fixed double lights in one of the generator rooms in Old Sewers map.
[*] Fixed an unlit brush in Old Sewers map.
[/list]
...and other small fixes and improvements!