v0.2.3 | Patch Notes

[h2]GENERAL[/h2] [list] [*] Many code fixes and improvements by Jabka. [*] Few bump mapping texture improvements by MetridSiardily. [*] Restricted the spawn of Singleplayer NPCs into Multiplayer (and vice versa). [/list] [h2]SINGLEPLAYER[/h2] [list] [*] Added objective system, telling current objective that player has to do. [img]{STEAM_CLAN_IMAGE}/41047451/1b6f4624c5c4706d6f87f8f5b763924d5a41d08c.png[/img] [*] Fixed some buttons appearing in death screen if player used Continue from Main Menu. [*] Fixed wrong music playing in SCP-049's containment chamber. [*] Fixed some bugs in the checkpoint when players come back to it: [list] [*] Fixed airlock doors being closed. [*] Fixed SCP-106 kidnapping player in elevator. [*] Fixed hitboxes of sinked teammates still being active. [/list] [*] Fixed D-Class's alert lines playing if the D-Class is already dead. [/list] [h2]MULTIPLAYER[/h2] [list] [*] Added voting system for next map. [img]{STEAM_CLAN_IMAGE}/41047451/9357e9dcf7a69c1fe51d65699435b25974d05377.png[/img] [*] Added sorting by name, gamemode, map and players for server list. [*] Added new music by Firefox for Waves ("Conflict Arises"). [previewyoutube=cxDPrdxiKs8;full][/previewyoutube] [*] Revamped Host Server menu section: [list] [*] Each map now has own preview image. [*] Each gamemode now has own preview image and description. [*] Fixed the value 0 appearing in the max players and timeout input boxes when empty. [/list] [img]{STEAM_CLAN_IMAGE}/41047451/5d66cc751c335f119620fc2050b0fd9e4ab6d144.png[/img] [*] Revamped Syringes. They now add stamina regeneration boost for 10 seconds. [*] Fuses now have an icon displaying around the map when dropped by construction worker zombies. [*] Changes to SCP-035: [list] [*] Reduced his health from 15000 to 12000 [*] Fixed his agitation state not working (when the spine tentacles spawn) [*] Increased the cooldown timer for when tentacles can spawn from 5 to 10 seconds. [/list] [*] Fixed zombie/SCP-939/SCP-035 death message appearing again if player is already dead. [*] Fixed crouch and shoot lagging in Multiplayer for clients. [*] Added failsafes for player models, nametags and player weapons (so they won't be invisible and crash the game, hopefully). [*] Fixed few places in Offices map where NPCs could've get stuck. [*] Fixed double lights in one of the generator rooms in Old Sewers map. [*] Fixed an unlit brush in Old Sewers map. [/list] ...and other small fixes and improvements!