[h1]This update is back on the main branch! If you are on the beta branch, you will also be updated to this version automatically.[/h1]
[b]"Frutigerized" most all of the UI[/b]
The UI for the menu, vault, crafting bench, upgrade bench, crafting material selling bench, and arena mode spawn panel have all been revamped with new colors, fonts, and icons. We took a poll as to the style, and the winning style was Frutiger Aero. There are also new UI sounds to accompany the visual overhaul.
[b]Added level 188 preview[/b]
Starting in April of last year, we have been working on a revamp for level 188. There have been a number of difficulties in getting it in, but now a preview is in. Somehow all of the text and walls got lost in translation somewhere and I'm having to put them all back, one by one. The preview is extremely broken and laggy, but if you'd really like to try it out, you can go to the legacy museum in the hub, go to the "aim" map, and then enter the door behind spawn.
[b]Added a broken door mechanic[/b]
You can now fix No-clip-a-matic doors for the MEG. Go to MEG base alpha to apply. There's a television behind the main room that allows you to see which doors need fixing, although after you've applied you can see those at any time inside the notebook. To fix a door, walk up to it (you'll know it's the correct one if it says "BRKN" in place of a level name), approach the right side, turn off the electricity so you don't electrocute yourself, press the correct calibration buttons until the green bar is at 100%, then turn back on electricity. You'll get 650$ for each door fixed.
A couple of rapid-fire changes:
[b]Added new tutorials to the UI of the crafting bench and upgrade bench[/b]
[b]Added more trims to level 5 and the casino[/b]
Now, if you were on the main branch you'll get a ton of other stuff from past beta updates. Unlike the last ones, I will not list those changes here for the sake of keeping the post short. However, if you'd like to know, scroll down to get the patch notes for the last beta updates.
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