New this week: Infinite level 0, more. This is a BETA update. Please use the Beta branch in BrVR's steam library page -> gear icon -> properties -> betas.
[b]Revamped Procedural Level 0[/b]
Procedural Level 0 has been completely revamped with overhauled graphics, many new rooms (and variants), new entity spawns, and a new biome (pitfalls). All walls in the main biome now have trims, making it look much more complete. It now runs at a consistent FPS as well.
There are a few known issues with the generation: Carpet disconnected from pitfall walls, flashlights inoperative near red light areas, and an issue with trims in the 0.2 biome. These have already been fixed, but I didn't have enough time to re-build the packaged game so that I could give y'all the fixed version. They're minor issues so they shouldn't effect gameplay too much.
Now for some rapid-fire changes:
[b]Made it so that sanity doesn't have any effect in level 11
Added the less red filter
Added an upgrade recipe for the M82
Added slots for weapons to the bottom two slots of the gun rack
Added shopping cart collision sounds
Resized some of the skin-stealers in the factory
Moved the level 11 start back to the normal location
Fixed an issue with chips in your ammo pouch triggering casino equipment
Revamped the first part of level REDACTED
Fixed several long-standing issues with the pitfalls
Added Ralph's mix record
Made it so that two record players can play at once
Forcefully removed the birds from level 974[/b]
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