Horde Hunters is a challenging horde survival rogue-lite that doesn't make you run in circles. Explore procedural maps full of missions and activities all the while using your weapons, items and abilities to slay thousands of monsters in about 15 minutes.
Hello. This is a small update fixing some bugs and tweaking the balance. If all goes well the next one will be a long due content update!
FYI I'm putting the weekly challenge gift card on hold for the time being (starting from the upcoming week). There's been some exploit issues and generally not enough interest to keep it going but it will return at some point. With that said the weekly leaderboards will still go on of course.
[b]General[/b]
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[*]New: Disable super ability mode for +10% weapon damage
[*]Fire mission radius goes smaller a bit faster
[*]Challenge mode enemies are once again buffed further as time goes by
[*]Enemy air units have faster top speed by the same rate they are faster initially (25%)
[*]Sorcerer Elite pentagram damage increased by 100% as time goes by
[*]Difficulty multiplier weights changed. Previously all options (enemy health, damage, speed and amount) were equal, now speed and amount increase the multiplier more
[*]Some minor performance improvements
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[b]Bugs[/b]
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[*]Some maxed out weapons had a critical upgrade costing 0 after using forge or sun stone
[*]Player invincibility did not work inside the mine
[*]Leaderboard character weapon and ability mode were not displaying properly
[*]Consumable inventory navigation could get mixed up when buying many at the same time
[*]Hit numbers would get displayed in wrong places with huge number of enemies
[*]Sacrifice altar's damage is blocked by Energy Shield item
[*]Banker power-up is selectable on forest maps (which don't have a bank)
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