Horde Hunters is a challenging horde survival rogue-lite that doesn't make you run in circles. Explore procedural maps full of missions and activities all the while using your weapons, items and abilities to slay thousands of monsters in about 15 minutes.
Hello. During summertime the updates are a bit slimmer as I'm enjoying the outdoors and other activities more. However, the show must go on so there's always something on the works. This falls in line towards a maintenance update but with a potentially interesting change/addition which is that you can now upgrade weapon stats indefinitely after they are maxed out. This will likely need some balancing in the next updates but let's see how it first plays out.
I also wanted to congratulate [b]JHG[/b] that took the first ever weekly challenge top spot and earned a $10 Steam gift card. I gave him a bit of a sweat as the runner-up but it was well earned for the win. Be sure to join the fun every week with a new map and rules!
[b]General[/b]
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[*]Updated game engine to latest version
[*]Added character level information to leaderboards (will show 0 for old records)
[*]Enabled precise collisions for melee weapon accuracy with potentially some performance hits
[*]All the normal weapon attributes are able to be upgraded further after maxing them out (previously only damage was on offer)
[*]Increased rune activation radius
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[b]Bugs[/b]
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[*]Mission timers would go on in event log and mission arrows when movement was paused such as using the Disco Ball
[*]Challenge mission elites would freeze unable to be killed if not starting the mission and letting the timer run out
[*]Level up screen could have elite kill offerings when leveling up later and picking elite skull in between
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