Horde Hunters is a rogue-lite survival adventure that puts your skills to the test as you battle fierce monsters, tackle thrilling missions, upgrade your equipment, and grow strong enough to rescue humanity from a looming demon onslaught.
Hello. This is mostly a maintenance update with one exception.
[h2]New synergies[/h2]
[img]{STEAM_CLAN_IMAGE}/43106001/f3ec95db26727e18960609786b2b51ab400027d9.jpg[/img]
On the previous major update new synergies between weapons and items were randomized for each run. Now synergies have been added between all weapons as well bringing a lot more combinations into play.
[h2]RSF festival[/h2]
[url=https://store.steampowered.com/publisher/101xp/sale/RaidSurvivors2024][img]{STEAM_CLAN_IMAGE}/43106001/e38d7ca027366633f76f7d18b5792fa3ab81e1a7.png[/img][/url]
Horde Hunters is taking part in [url=https://store.steampowered.com/publisher/101xp/sale/RaidSurvivors2024]Raid Survivors festival[/url] that showcases Survivors-like Bullet Hell games. Be sure to check it out for some other cool games.
[h3]Full changelog[/h3]
[b]General[/b]
[list]
[*]New weapon to weapon synergies
[*]"Incompatibility -50%" maxed out weapon bonus option added to all weapons that have a penalty
[*]Consumables have a larger damage increase over time
[*]Divinity AoE increased by 20%
[*]Vortex will also pull in elites
[*]Tomahawk no longer fires up but to closest enemy
[*]Doubled the health of party member in protect mission
[*]Bowling Ball and Shield will no longer fire additional projectiles to opposite directions
[*]Fire Bomb will bypass shields
[*]Gold Ores are on average a bit less durable
[*]Tutorial barracks is named on map despite the FOW
[*]Barracks will inform if party members have a synergy
[*]Explained "forged", "poison" and "scare" properties if they appear in an item
[*]Reduced some "noise" i.e. removed some redundant texts (still work to do here)
[*]Improved the hit number visuals a bit
[*]Added Bulgaria and Italy flags to leaderboard. Also fixed Turkey as the location data now comes up as Türkiye
[/list]
[b]Bugs[/b]
[list]
[*]Party member rarity type did not refresh if not picked up as a mission reward
[*]Party member had some random stat issues
[*]Some draw depth issues like party member healthbar going over player etc.
[*]Some AoE synergies were not triggering
[*]Tutorial party member and shop information got lost behind other elements
[*]Unpause information was missing from the paused state before the run starts
[*]Potential game crash when accessing leaderboard due to missing sprite
[/list]