Game Creator is a visual game design tool which allows people to create 2D games without any coding background. We provide an intuitive interaction experience that enables you to build your game by simply dragging and dropping.
This template is the first party GameCreator game template - 《Survivor》. It can be used to visualize the game of making Action Roguelike.
The template contains the functions of GameCreator engine and the core system unique to the template as well as the editor.
[h2] Joystick and SteamDeck support [/h2]
[img]{STEAM_CLAN_IMAGE}/40319277/0567d86dc2727b3234ee069bdb12d90684bd031c.png[/img]
[h2]Core Gameplay[/h2]
Survive on the designated map and use automatic skills to kill incoming enemies.
[h2]Actor System[/h2]
Multiple actors and their initial attributes and skills can be set for players to choose from.
● Support unlocking actors using coins.
● Support custom attributes and damage calculation formulas for actors.
● The actor's avatar can set collision range
● Support setting the maximum level and upgrade experience curve for actors
[h2]Enemy System[/h2]
Multiple styles of enemies can be set
● Set the attributes and styles of enemy types in the database
● Place enemies on the level map, set their appearance timing, location, lifecycle, and other parameters
● The enemy's avatar can set collision range
[h2]Skill System[/h2]
Skills provide a wide range of parameters to set, such as active and passive skills, cooldown time, damage values, etc
● Support shooting bullet screen skills, calculate damage based on the collision range of the bullet screen animation and the enemy's collision range
● Support direct skills, settle damage based on the collision range of the released animation and the enemy's collision range
● Supports locking targets or specifying angles
● Support passive skills and increase character attributes.
● Support related events (such as events when using skills, events when hitting targets)
● Support skill upgrading (e.g. through Hex Technology)
● More parameters waiting for you to experience
[h2]Hex Technology[/h2]
After actor upgrading, you can select one from multiple Hex Technology.
It can create functions to acquire skills, upgrade skills, and customize events (such as clearing all enemies).
Supporting multiple parameters for upgrading skills, each Hicks can only upgrade one attribute, such as reducing skill cooldown time and increasing skill damage.
[h2]Global Talent[/h2]
Global talents will not be reset by restarting the game, and will be strengthened by the coins earned each time the game is played.
● Support enhancing talents to bring new skills into the game
● Support enhancing the initial attributes of the character
● Support factions (as in game examples provide three factions)
● Support setting the upper limit of talent levels and dependency on talent trees
● Support custom events
[h2]Map Level[/h2]
Multiple levels can be set
● Configure levels by drawing scenes and placing enemies
● Support setting multiple attributes for levels
● Support setting the required number of coins to unlock levels
● Does not support any obstacles