Updated explanation on April 29, 2024

GameCreator

Game Creator is a visual game design tool which allows people to create 2D games without any coding background. We provide an intuitive interaction experience that enables you to build your game by simply dragging and dropping.

[h2][b]Game Template -- “Formation of Light” [/b][/h2] This template is the first party GameCreator game template - “Formation of Light”. It can be used to visualize the game of making Strategy Role-Playing Game(SRPG). This template includes the functionalities of the GameCreator engine, as well as the core system and editor unique to the template. Usage difficulty: ★★★★★★★ [img]{STEAM_CLAN_IMAGE}/40319277/53688c565ee98798a973be0225be8e39bbfcda96.jpg[/img] [h2][b]Full game controller and SteamDeck support[/b][/h2] [img]{STEAM_CLAN_IMAGE}/40319277/a43049a3fbf0322e5923742f7a0135be0c8f39c8.png[/img] [h2][b]Battle demonstration[/b][/h2] The following are some demonstration effects of battles: ● Move to the enemy's side to attack, multiple attacks can be set, and whether counterattacks are allowed can be set [img]{STEAM_CLAN_IMAGE}/40319277/c0a5d725414b4365cc1a09a2b2243df331ab1f4e.gif[/img] ● AOE and control skills [img]{STEAM_CLAN_IMAGE}/40319277/78f700d62869f2ef67dae9e0f9c3d5433121fac0.gif[/img] ● Can be set to attack the enemy's back (without being counterattacked) and inflict 3 layers of poisoned DEBUFF on the enemy [img]{STEAM_CLAN_IMAGE}/40319277/275a9e80b5f948aa26a87715c819d88a4c7f24b8.gif[/img] ● Auxiliary skills, health recovery, shield, and continuous recovery (turn settlement) [img]{STEAM_CLAN_IMAGE}/40319277/00d088df7fe97d7b1d14b8dfdfa7ce0a8fa194a4.gif[/img] ● Summon pets to join the battle [img]{STEAM_CLAN_IMAGE}/40319277/ed7a14ce8107849ea16fe32519a0ad8ec1d55fd1.gif[/img] ● Must kill effect, custom performance [img]{STEAM_CLAN_IMAGE}/40319277/9d5fe7feda804fb06fed29f0ff4353b3fd71d2c5.gif[/img] ● Use item [img]{STEAM_CLAN_IMAGE}/40319277/9d5fe7feda804fb06fed29f0ff4353b3fd71d2c5.gif[/img] [h2][b]Partial gameplay introduction[/b][/h2] ● Allow picking up items, settle picking up items at the end of the turn (touch event) ● Allow to decide who will take action first in battle, such as our side taking action first/enemy taking action first/random decision ● When the battle fails, the game can be ended or the storyline can continue ● Allow for setting ways to clear the battlefield after victory, such as retaining fallen soldiers/retaining fighters ● Allow adding failure conditions, limiting the triggering of the end of the battle after a character dies ● Allow for the production of observation effects, both sides are computer-operated ● Allow for free arrangement of our characters to appear ● Allow us to preset which characters (or non player owned characters) will appear on our side, as well as which characters must appear ● Allow interruptions in battles and allow for custom storytelling before resuming (such as joining new allies/enemies midway) ● Allow custom events such as dialogue to be created during battles ● Become a new fighter after death (status page changes) ● Allow automatic battle (actors can also be set to computer operated in team formation) ● Allow custom battle screen (can be set to enable or not) ● Dead player characters can be set to leave the team or not ● Can be set to allow changing the orientation of the character ● Can be set to have a back to enemy mode (battle scene) and the damage bonus effect of attacking the enemy's back ● Can we set whether our character is considered an obstacle when moving ● Whether the fighter at the time of death can be set as an obstacle ● Multiple battle rhythm parameter settings ● The CTRL button accelerates enemy actions (this function is implemented in Event Library-14002) ● More details waiting for you to experience [h2][b]Actor System[/b][/h2] Multi actor development and freely setting professions, allowing the setting of team members who can be freely disbanded, and allowing the setting of characters to be controlled by computers. [h2][b]Skill System[/b][/h2] Skills provide a wide range of parameters to set, such as: ● Launch bullet, cooldown time, multi-target attacks, passive skills, etc ● Custom scope and release range ● Special abilities: counterattack/rebound damage/vampire/combo/invisibility, etc ● Element type and restraint (special effects - magic element damage effectiveness) ● Passive state: automatic state/immune state/attack effects, etc ● Support event creation special effect skills (such as summoning pets, capturing pets, flashing, etc.) [h2][b]Hate System[/b][/h2] Enemies are allowed to use hatred to obtain targets, and skills and states can be set with hatred values and proportions [h2][b]Equip System[/b][/h2] After carrying, special settings such as automatic status and immune status can be attached, and random floating attributes can also be set. You can set events for wearing and removing equipment, making it convenient to create some special effects. Freedom to set parts (such as head, body, weapons) and equipment categories (such as sword, hammer, staff, etc.), equipment color quality, and so on. [h2][b]State System[/b][/h2] It can have control over the state of the class, the number of layers stacked, DOT/HOT, attribute bonuses, and so on. [h2][b]Item System[/b][/h2] Each character can carry several items that can be modified in the world settings Can set whether props are allowed for teammates to use Allow item exchange during battles [h2][b]Events and command[/b][/h2] Creating custom storylines and logical functions through various command combinations [h2][b]Advanced Extension[/b][/h2] Because the engine supports plug-ins and scripts, it can be extended arbitrarily on the basis of templates. [h2][b]Materials[/b][/h2] Contains all the materials of "Feather of cyan" and the materials unique to this template, such as a variety of standing paintings, dozens of combat characters and animations, etc. [h2][b]Engine update log[/b][/h2] ● Fix code line error that in some cases failed to map the correct ts file (only displaying js file error) ● Fix an error that may cause the loading interface to get stuck when opening a project ● Fix the error where disabled instructions are disabled when pasting after copying instructions ● Fixed an error where the displayed objects in the display list of the object module were set to "Editor Preview Only" and still displayed in the game ● Optimization - The security lock component of the interface editor also adds protection prompts when adjusting the display level ● Other minor adjustments