Updated explanation on March 22, 2024

GameCreator

Game Creator is a visual game design tool which allows people to create 2D games without any coding background. We provide an intuitive interaction experience that enables you to build your game by simply dragging and dropping.

[h2][b]Module[/b][/h2] [Custom Grid Data Layer - Enhanced] The original grid obstacle layer only had two states, 0 and 1, namely painted and unpainted (such as obstacles), but now two new modes have been added. ● The first type is numerical mode Allowing 0-255 numerical values to be displayed in the same grid data layer (0 indicates unpainted) In this way, different effects can be created in the same grid data layer based on different types of values. At the same time, each grid can also be named separately, but only one name will be displayed in the preview (for example, if the grid is called terrain, it can have grass, water, mountains, etc.) [img]{STEAM_CLAN_IMAGE}/40319277/b41e4991941d949b12de2004840047f0d2773b91.png[/img] [img]{STEAM_CLAN_IMAGE}/40319277/2a53d312b27857bee56cdde6fb1a73cab22e91b4.png[/img] ● The second type is passage (four directions) Set different traffic states in four directions within a grid (mainly used for RPG templates) It can be directly drawn on the map, or the four-way traffic status of the block can be set by setting the status of the block/automatic component. [img]{STEAM_CLAN_IMAGE}/40319277/eec4cf2187ba275024538a6b8f0655f5e665be24.png[/img] [img]{STEAM_CLAN_IMAGE}/40319277/c9da40d21af6af054e1ab2d161a807d457569dc5.png[/img] [h2][b]Features and optimization[/b][/h2] ● The dialogue command is currently displayed as "skip mark" in "text effects waiting for player operation"