Game Creator is a visual game design tool which allows people to create 2D games without any coding background. We provide an intuitive interaction experience that enables you to build your game by simply dragging and dropping.
[h2] [b] "Feather of cyan" and "Book of black" [/b] [/h2]
● Correcting the issue of incorrect judgment when using keyboard WASD when judging system buttons up, down, left, right, etc
[h2] [b] "Sword of dream" [/b] [/h2]
● Added the command "Modify the attributes of character skills" (which can be used to create effects such as upgrading character skills)
● Optimize the description of backpack props and store selling props, and obtain names and colors based on actual props instead of database presets
● Optimize forgetting all the skills of the character and correct any skill errors that still exist at the moment of distribution events
● Optimize the counterattack function, currently only able to counterattack once at most when encountering combos
● Optimize to display only one damage number when both Vampire/mana absorption effects occur when dealing counter damage
● Optimization: As the state increases maximum health, the current health also increases this part
● Optimize the joint calculation results when there is blood sucking and target rebound damage
● Fixed the issue of incorrect rounding of the combat damage display rounding function in certain situations (negative numbers)
● Correcting the issue of incorrect judgment when using keyboard WASD when judging system buttons up, down, left, right, etc
● Fix issues where non calculated damage skills may cause errors
● Fix the issue where the preset drop equipment - dungeon mode does not take effect
● Fixed an issue with the incorrect playback effect of skill animations during battles
● Fixed an error where the limiting conditions for blood sucking/mana sucking cannot be triggered in certain situations
● Fix that when attribute floating weapons and non attribute floating weapons appear, selling attribute floating weapons will become selling non attribute floating weapons
● Fix the error of passive state and passive attribute not being effective in regular attacks
● Correcting issues with incorrect distribution events for attached and removed states
● Fixed an error in determining whether the backpack had equipment that did not include random attributes
● Fixed an error where the instruction to wear equipment failed to wear equipment with random attributes
● Fix the issue of reporting errors when randomly forgetting a skill without a skill
● Damage calculation: Fixed an error where multiple layers of state stacking separately calculated target defense/magic defense for each layer
● Damage calculation: Fixed an error in calculating damage bonuses for healing/healing magic points as well
● Damage calculation: minimum damage value correction and rounding optimization
● Fix the error where quickly pressing the escape button may get stuck in combat
● Fixed an error where the character's state was not cleared when a special effect was triggered to resurrect the character
● Fix issue where multiple monsters may get stuck when triggering continuous battles with players after touching them simultaneously (wait when a touch event is triggered)
[h3] [b] The following updated content from the latest version of Sync "Feather of cyan": [/b] [/h3]
● New: Custom values have been added to enable the acquisition of module numbers for non reference modes
● New addition: Various operation symbols have been added to the commands "Modify scene object properties", "Modify scene object module properties", "Set player properties", and "Set world properties" when modifying values, such as+=-=
● Added: Command "Wait for video playback to complete"
● Optimizing videos may cause several frames of black screen during display
● Fix the issue of in-game debugging content in the demo game of the community opened in the editor
● Fixed the error of the instruction "Display Video" not being able to set the playback time to 0 and the issue of incorrect phrase descriptions in variable mode
● Archive screenshots no longer use visible to avoid triggering display and disappearance events
● Fix the issue of incorrect display effect when disabling permission to operate all objects
● API: ProjectClientSceneObject Add Dispatch TOUCH/AWAY-TOUCH Event
● Program: Optimize ProjectClientSceneObject to clean up possible residual listening events during destruction
● Function: Supplementary materials - Image scrolling (from Parallel Universe - Shoot of sky)
● Optimization: The touch and leave events have now determined the root.visible of the scene object
● Bug: Fixed an error where the protagonist may not be able to trigger any event when pressing the OK button between two adjacent objects with events facing each other