Game Creator is a visual game design tool which allows people to create 2D games without any coding background. We provide an intuitive interaction experience that enables you to build your game by simply dragging and dropping.
[h2] Engine - New Features and Adjustments [/h2]
● The event page of the custom command has added an error prompt for the command number, so that it can locate which command is causing the error
● Adjusting the read-only attributes in the world and player settings will no longer be affected by the values in the save, but will come from the configuration values.
● The database interface has added a horizontal scrollbar when the content is too wide
● The preset list of scene objects has added prominent prompts in data preset mode
● The archive has added a synchronous archive mode, which is enabled by default. SinglePlayerGame.syncSaveMode (ensures that the current frame is fully packaged during archiving to prevent incorrect storage information caused by data changes during storage, but it can also be more time-consuming)
● EventObject.KEY_PRESS has added a comment prompt, and the returned key values are case sensitive
● Attempt to fix an error that caused the editor to fail to start and instead started the game when the program crashed/made an error
[h2] Engine BUG repair [/h2]
● Fixed an issue where data in reference mode was mistakenly identified as circular references during plugin release, resulting in inability to publish
● Fix an issue where copying and pasting an command may result in errors in certain situations
● Fix an issue where the interface opened before and after displaying dialogue/options may have incorrect levels for archiving and re reading files
[h2] Template - "Feather of cyan" v1.20 [/h2]
[img]{STEAM_CLAN_IMAGE}/40319277/c04bba1b9a38c9188c3c27da45f4446939512ebd.png[/img]
● World settings added - collision groups are prohibited, meaning that scene objects with the same group number will not collide and will penetrate.
● Fix the error in closing the interface - unable to close using the image layer channel
[h2] Template -"Sword of dream" v1.16 [/h2]
[img]{STEAM_CLAN_IMAGE}/40319277/08127bed9c3fb1b943e440c17946214cc8996950.png[/img]
● Fixed an error in certain situations where the attached states only display state animations without refreshing character attributes
● Add the command "Modify Role Properties", which allows you to modify the properties of a specified role.(Some system preset properties may become invalid or error prone after modification due to strong associations with other data or other reasons.)
● World settings added - collision groups are prohibited, meaning that scene objects with the same group number will not collide and will penetrate.
● Fix the error in closing the interface - unable to close using the image layer channel
[h2] Template - "Book of black" v1.06 [/h2]
[img]{STEAM_CLAN_IMAGE}/40319277/2ab33ddeb33b71d7121d31cb081e7da884db3c27.png[/img]
● Add the command "Modify Role Properties", which allows you to modify the properties of a specified role.(Some system preset properties may become invalid or error prone after modification due to strong associations with other data or other reasons.)
● Fix the issue of an error message when the character is selected in the character interface and the interface is closed, followed by command to dissolve the character and open the interface again
[h2] Template - "Formation of light" v1.06 [/h2]
[img]{STEAM_CLAN_IMAGE}/40319277/bc1182eac79439b65dc3bdc0119d8d80a4b98d59.png[/img]
● Add the command "Modify Role Properties", which allows you to modify the properties of a specified role.(Some system preset properties may become invalid or error prone after modification due to strong associations with other data or other reasons.)
● Counter attack enhancement: increases the option to allow counterattacks only if they must be within the normal attack range of the counter attacker (currently only calculating the normal range and not the custom drawn range)
● Fix the error where collision groups are still considered obstacles when using the mouse to move
● Fix errors in replacing team roles where certain numbered roles are invalid (usually high numbered)
● Fix the error where touching the virtual keyboard's movement keys can easily cause the cursor in the scene to appear at the current key position
● Fix the error of not correctly attaching automatic status to preset characters (such as automatic status of equipment)