Game Creator is a visual game design tool which allows people to create 2D games without any coding background. We provide an intuitive interaction experience that enables you to build your game by simply dragging and dropping.
[h2][b]function[/b][/h2]
● Tsconfig.json supports GameCreator's unique parameters, making it more convenient to use third-party vscode. The latest version of the template will default to enabling these two parameters.
--FilesAutoManage means that when set to true, every time a game is launched (compiled) in the GameCreator editor, it will automatically change the tsconfig.json of the corresponding project, allowing files to automatically add newly added code files and correct sorting, so that they can be directly compiled in third-party code editors such as vscode without manual management of adding files and sorting.
--ReferencesAutoManage represents the automatic association of additional libraries in GC to ensure the correctness of code prompts in third-party code editors such as vscode
● Added some properties of interface components that can be enumerated
[h2][b]Adjustment and problem fixing[/b][/h2]
● Update developer kernel: GameCreator2D and GameCreator2D-Example
● Open API: ClientSceneObject:: SystemUILayer
● Fix an error issue with a code editor
● Fix an error caused by changing the walking chart in a scene in certain situations
● Fix the issue of collision between double clicking on auxiliary objects to add nodes and double
clicking to exit the hierarchy in the animation editor operation sub level
● Fix an error in the custom component - animation emitter
[h2][b]Template General Update[/b][/h2]
● The tsconfig configuration has been updated to enable the automatic sorting parameter of gamecreator TSconfig by default. The editor will automatically sort and write the latest code file to tsconfig every time the game is launched.
● Updated package.json, reduced unnecessary dependencies, fixed vscode compilation and test startup
● Fix an error message when the game controller is not inserted in certain environments (such as certain browsers)
[h2][b]Eyes of star[/b][/h2]
● Fix the possibility of losing the saved image book during the second file reading, which may have been an error
[h2][b]Feather of cyan[/b][/h2]
● The default check box only allows players to touch and wait when touched
The Black Book
● Increase game value - the position of the selected character's team in the character panel
● Increase game values - character numbers selected in the character panel
● The default check box only allows players to touch and wait when touched
[h2][b]Sword of dream[/b][/h2]
● Team module adds drop settings: In addition to drop settings from enemy characters, additional drop experiences/coins/items/equipment for the team can be added here.
● Fix errors in using variables to set enemy attributes for several instructions (such as replacing character skills)
● Optimize the issue of incomplete display of attributes in character modules and equipment modules due to low computer resolution and width
[h2][b]Shoot of sky[/b][/h2]
● Add a save point preset that can be reset after leaving the scene after use, which means that by switching back and forth, the scene can be continuously saved.
● The prop module has added the option of "virtual props", which means that after picking from the map, it will not enter the backpack, but only produces a picking effect. (such as the medical package and energy package in the example)
● Optimize enemy attacks/skills: (Convenient to create a similar design where players immediately avoid standing still when the enemy starts attacking but has not yet fallen)
1. Ensure that the position of the target is the shooting target point at the beginning of the attack action
2. The actual shooting angle is at the moment of release, and my shooting point and target's original position are for shooting access
3. Ensure that the attack action is played before it is considered complete
● The problem of not displaying names in the prop section of the optimization example
● Optimize the shooting angle for players when using the mouse, and change it to the center point of the player's bounding box and the mouse position
● Add preset destructible supply boxes
● Fixed bug where enemy bullets penetrated walls
● Fix the issue of trigger special event failure caused by state page switching
● Fixed an error where players and enemies in the current scene had their health and energy restored to full after reading files