Dragon is Dead is a hack-and-slash, roguelite action platformer. It offers tons of customization fun with different character skill trees and legendary equipment. Overcome repeated deaths to defeat Guernian, the leader of the Dark Dragons.
[h2]Motion Delay Improvements and Aerial Skill Use Update[/h2]
In this update, we've improved the characters' motion lag, which is important to the game's control and difficulty experience, and made it possible to use skills in the air.
"Dragon is Dead" is a hack-and-slash genre where fast-paced, immersive combat and lag-free skill use are vital. With this update, we're bringing the combat experience closer to the core of hack-and-slash, making the game feel smoother and the combat flow more fluid.
With aerial skills now allowed, players have more freedom to utilize space to attack and can use them whenever they want. We've also adjusted the pre- and post-delay of all abilities to make them feel more comfortable and keep combat flowing smoothly.
[img]{STEAM_CLAN_IMAGE}/44911761/22f822e046c6db6b8870a898d050023382bfc61e.gif[/img]
On the balance front, we've addressed the boredom that can be caused by the high health of enemies in the early game and the ease with which enemies can be defeated in the later game when they can't be strong enough with your progression. We've lowered the health of early-game bosses, increased the health of later-game bosses, and reduced the health of common enemies. We've increased the maximum amount of optional stats that can be granted from equipment to make it easier for you to develop your character in the direction you want.
We've also increased the reroll rate of Andes Synergy +1 encountered early in the game to make it easier to build Synergy.
Legendary gear is an important part of the game, and we've taken several steps to make it more accessible to players, including adding rarity to gear sold in the Shop and making Legendary gear dropable from in-game chests.
[b]Here are the key points of this update.[/b]
[h3][Using skills while jumping][/h3]
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[*] All Spell Blade skills can be used while jumping.
[*] All Berserker skill can be used while jumping.
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[h3][Improved skill cast delay][/h3]
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[*] Improved motion delays and skill canceling on all Spell Blade core skills.
[*] Improved motion delay and skill canceling on all Spell Blade mastery skills.
[*] Improved motion delay and skill canceling on all Spell Blade's ultimate skills.
[*] Improved attack speed and motion delay on all weapon-specific basic skills for Spell Blade.
[*] Improved motion delay and skill canceling on all Berserker core skills.
[*] Improved motion delay and skill canceling on all Berserker mastery skills.
[*] Improved motion delay and skill canceling on all Berserker ultimates.
[*] Improved attack speed and motion delay of all Berserker's weapon-specific basic skills.
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[h3][Fixed equipment maximum option value][/h3]
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[*][b]All DamageRate increased: 15% max → 30% max[/b]
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[*] Physical
[*] Cold
[*] Fire
[*] Lightning
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[*][b]Skill damage increased: +1% max per gear level → +2% per gear level[/b]
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[*] Basic
[*] Core
[*] Mastery
[*] Ultimate
[*] Assistant
[/list][*] All Magic Damage Rate increased: 10% max → 20% max
[*] Attack Speed increased: 10% max → 15% max
[*] Critical Chance Chance increased: 4.5% max → 6% max
[*] Critical Damage increased: up to 30% → up to 60%
[*] Life increased: up to +20 → up to 50
[*] Damage reduction increased: +3% to +5% max
[*] Skill resource cost reduced: -5% max → -10% max
[*] Skill cooldown time reduction: up to 5% reduction → up to 15% reduction
[*] Increased gold drop chance: up to 20% → up to 30%
[*] Increased experience gained: up to 20% → up to 30%
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[h3][Sounds][/h3]
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[*] Fixed some sounds that were not working properly or were being amplified.
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[h3][Balance][/h3]
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[*] Reduced the health of common enemies.
[*] Boss longmore health has been reduced.
[*] Boss Tormentor, Buchalu, Morr, and Rilmozorg health has been increased.
[*] Legendary gear can now be dropped from regular chests in stages.
[*] Significantly increased the chance of dropping legendaries from boss cores and ruby chests.
[*] Increased the chance to drop Legendaries from Bertio's shop.
[*] Granders and Lippa will now sell rare gear.
[*] [Artifact] Life Blood Pouch's health restoration amount has been changed: 50 → 15
[*] [Artifact] Bell of Silence health bonus value has been changed: (100% → 50%)
[*] [Essence] Cloak Of Life resource reduction value has been changed. (30 → 15%)
[*] [Essence] Changed the spawn location of the Lion Scapular (Temple of Light → Parched Elemental Forest)
[*] [Legendary Armor] Hands of Blinding Speed attack speed duration: 1-3 seconds → 3-7 seconds
[*] [Legendary Armor] Molten Hydra Armor Maximum Hydra Spawned: 5 → 15
[*] Spell Blade Lightning Sphere Max Spawn : 3 → 7
[*] Andes Synergy reroll: 1 → 5 times
[*] Bertio's first appearance requirement changed from 2 deaths to 1 death.
[*] Increased the number of magic stones dropped by enemies.
[*][b]Added/modified the effects of [Artifact Synergy] Surveillance.[/b]
[list]
[*] Increased thorn damage was added to the first effect.
[*] Increased thorn damage (%) was added to the second effect.
[*] Removed the cooldown condition from the third effect and added a fixed Mastery/Ultimate Skill damage increase.
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[h3][Convenience][/h3]
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[*] Bosses "Vargas" and "Mor" no longer have dialogue from the second encounter.
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[h3][Warehouse][/h3]
[b]Added the ability to expand the Warehouse using magic stones.[/b]
[list]
[*] Tab 2: 5,000 magic stones
[*] Tap 3: 50,000 magic stones
[*] Tap 4: 100,000 magic stones
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[h3][New Legendary Gear][/h3]
[list]
[*][b]Morr's Battle Boots[/b]
[img]{STEAM_CLAN_IMAGE}/44911761/de082d528754dd31631bfb9349f6e616ae44ed6c.png[/img]
[b]Dash[/b] can be used once more in a row and reduces the resource cost of your core skills by 15-30% for 1-3 seconds after casting dash.
[*][b]Necklace of Destiny's Crystal [/b]
[img]{STEAM_CLAN_IMAGE}/44911761/e1521c36fa0aed1517d821f92a6acb02506d3d29.png[/img]
Increases one of your stats by 3-5 when you level up: Strength, Dexterity, or Intelligence.
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[h3][Bug Fix][/h3]
[list]
[*] Fixed an issue where the resolution would not change.
[*] Fixed a bug where resolution and audio volume could not be set when attempting to modify game options via the pause window
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With this update, we've focused on maximizing the immersion and sense of accomplishment you'll feel in battle, and we'll continue to make improvements to bring you an even better gaming experience.
Stay tuned for our next announcement, which will bring you to
[list]
[*] The Final Chapter
[*] Mythic Tier Gear
[*] Adjusting the Nightmare Difficulties up to Level 15
[*] Final Boss
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As always, thank you for your support and feedback!