Dragon is Dead is a hack-and-slash, roguelite action platformer. It offers tons of customization fun with different character skill trees and legendary equipment. Overcome repeated deaths to defeat Guernian, the leader of the Dark Dragons.
2 hotfixes have been pushed live-thank you for your support and patience as we work through your feedback! We have released 3 patches in under a week since launch. Our current plan is to release 2 patches per week!
[h2][h1]v0.695 (Hotfix)[/h1][/h2]
[h2][Bug Fix][/h2]
[list]
[*] Fixed a bug that caused equipment to drop infinitely using the mouse.
[*] Fixed a bug where the equipment would disappear while being moved from the Warehouse.
[*] Fixed a bug where the Artifact Synergy Talent's first and second set effects would not apply correctly.
[*] Fixed a bug where the projectile duration of Firestorm (5 sec) differed from the description (7 sec). The description was also corrected to 5 sec.
[*] Disabled Hell difficulty as it's not prepared to open.
[*] Fixed a bug where Plague Synergy (6) Set damage over time reduction was being reduced by more than intended.
[*] Fixed DOT effects (Burning, Jolted, Bleeding) not to play damage sounds.
[*] Fixed a bug where skill purchase cost was doubled.
[*] Fixed a bug where stacking the artifact Magical Explorer would still be applied as 1 stack even though the stack was higher.
[*] which effect was increasing physical and magic damage when defeating elite monsters.
[*] Fixed a bug that caused the first effect of Artifact Synergy Fury to be applied as 1 stack even when stacked higher.
[*] which effect was hitting the same target with 5 or more attacks in 1 sec increases your attack speed by 3% for 15 sec (max 10 stacks).
[*] Fixed a bug where moving an item to the Warehouse while the Warehouse is full would cause it to disappear from your inventory.
[*] If you moved an item to the Warehouse while it was full, the item was stored in a specific location, although it was not visible. If you remove the item from that location, you will get the previously invisible item.
[*] Now, you can't move items to the Warehouse if the slots are full.
[*] Fixed boots being displayed as gauntlets.
[/list]
[h2][Balancing][/h2]
[list]
[*] Modified Guinevere Essence
[*] Essence Uplifting Flower: LifeRate 30% → MaxPotionCount 2
[*] Essence Leaf of Life): Life 35 → 50
[*] Essence Recharge Seed): Resource 35 → 50
[*] Essence Cloak of Life): Life 35 → 70, Resource 20 → 30
[*] Essence Lion Scapular): ArmourRate 20% → 30
[*] Now your possessed potion increases when the max amount is increased by Guinevere essence.
[*] Removed all unnecessary ladders from the map and fixed the level design.
[*] Fixed and adjusted some sounds.
[*] Reduced Berserker skill bleeding duration: 5 seconds to 3.5 seconds.
[*] Modified Plague Synergy (2) Set damage over time increase amount: 4 seconds to 2 seconds
[*] Modified Plague Synergy (4) set damage over time bonus amount: 150% → 80%
[*] Modified Plague Synergy final set effect requirement: (5) → (6)
[*] Modified Hemophilia Synergy (4) Set damage bonus: 150% → 80%
[*] Modified Hemophilia Synergy final set effect requirement: (5)→(6)
[/list]
[h2]v0.6961[/h2]
[h2][Bug Fix][/h2]
[list]
[*] Fixed dashes and skills to work in the direction the player entered.
[*] Fixed 3 sets of Synergy Skills that were not working correctly.
[*] Fixed a bug where items could not be sold to Lippa.
[*] Fixed an issue on the Black Plateau map where the "All Defeated" text would occur even if not all enemies were defeated.
[*] Fixed Ruan's armor not displaying All Skill+n in the skill window
[*] Fixed FX not disappearing when using a dash after casting a skill
[/list]