Hi everyone,
The team has been hard at work on a major update with a broad range of fixes and adjustments, please see all of the details below.
[b][h3][NEW][/h3][/b][list]
[*]The basic skill animations for the Blade Spell now change based on the weapon type.
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[*]Sword (Basic, Fire, Cold, Lightning)
[*]Dagger (Basic, Fire, Cold, Lightning)
[*]Blunt (Basic, Fire, Cold, Lightning)
[*]Axe (Basic, Fire, Cold, Lightning)
[/list][*]Three new features have been added to Game Options > Accessibility.
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[*]Added Show Status Calculations
[*]Added Show Detailed Buff Status
[*]Added Item Option Range
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[b][h3][Change][/h3][/b][list]
[*]Physical Attack and Magic Attack from character stats have been combined into Attack Power.
[*]Physical Attack and Magic Attack for all character skills have been changed to Attack Power.
[*]Physical Attack and Magic Attack for all equipment have been changed to Attack Power.
[*]Changed the functionality of key stats
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[*]Strength
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[*]Increase All Skill Damage +n% (Berserker)
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[*]0.2% per 1
[/list][*]Increase Armor by n
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[*]1 per 1
[/list][/list][*]Dexterity
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[*](n%) increase Dodge Chance
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[*]0.1% per 1
[/list][*](n%) increase Critical Chance
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[*]0.1% per 1
[/list][/list][*]Intelligence
[list]
[*]Increase All Skill Damage +n% (Spellblade)
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[*]0.2% per 1
[/list][*](n%) Increase all Magic Resistance
[/list][*]Vitality
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[*]Increase All Skill Damage +n% (Berserker, Spellblade)
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[*]0.1% per 1
[/list][*]Increase health by n
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[*]1 per 1
[/list][*]Increase Resource by n
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[*]1 per 1
[/list][/list][/list][*]The following artifacts have had their Physical and Magic damage changed to Attack power.
[list]
[*]Ascetic's Vow
[*]Dwarf King's Whetstone
[*]Spector’s Hand
[*]Amplifying Grimoire
[*]Ferocious Flames
[*]Frigid Crystals
[*]Punisher's Lightning Shards
[*]Dragon's Fang
[*]Serene Ointment
[*]Hunter's Feather
[*]Forlorn Hope’s Pendant
[*]Sage's Book
[*]Pledge of Strength
[*]Pledge of Intelligence
[*]Mage's Cloak
[*]Barbarian’s Prosthetic Hand
[*]Crescent Sickle
[*]Crimson Cactus
[*]Steel Sawblade
[*]Scorpion's Tail Venom
[*]Reconciliation
[*]Great Sage’s Journal
[*]Hunter's Thumb Ring
[*]Grave Robber's Boots
[*]Chilling Arrowhead
[*]Insignia of Despair
[*]Flaming Flowers
[*]Heat Stone
[*]Frozen Rose
[*]Magical Powder Keg
[*]Languishing Death
[*]Blizzard Collector's Orb
[*]Dragon's Elixir
[*]Ice Dragon's Scales
[*]Statue of Wrath
[*]Lightning Hook Chain
[*]Frozen Moss
[*]Holy Lightning Rod
[*]Broken Shackles
[*]Blood Stained Wolf Leather
[*]Pot of Greed
[*]Bone Tooth Ornament
[*]Northern Red Herb
[*]Concealed Blade
[*]Baby Leech
[*]Bat Statue
[*]Dwarf's Versatile Key
[*]Craftsman's Grindstone
[*]Pieces of Faith
[*]Pieces of Freedom
[*]Unity
[*]Hawk Sculpture
[*]Ceremonial Sword
[*]Dueling Shoes
[*]Training Manual
[*]Wizard's Shoes
[*]Mithril Armor
[*]Rune Principles
[*]Blessing of the Moon
[*]Moon's Revenge
[*]Protection of the Archmage
[*]Sealed Devil’s Chest
[*]Will of Forlorn Hope
[*]Wyverian’s Hunting Knife
[*]Blessing of Valor
[*]Blessing of Wisdom
[*]Pendant of Desire
[*]Scorched Claw
[*]Fragment of Resentment
[*]Blue Clover
[*]Mark of the Great Merchant
[*]Golden Camel Statue
[*]Great Merchant’s Charm
[*]Soul Reaping Scythe
[*]Interpretation of Magic
[*]Origin of Plague
[*]Shadow Eating Artifact
[*]Blessed Artifact Box
[*]Broken Holy Lance
[*]Archmages Hat
[*]Warriors Prayer
[*]Gauntlets of Soul Harvesting
[*]Magic Explorer
[/list][*]Artifact Synergy has changed.
[list]
[*][b]Elements[/b]
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[*](3) Every 3 hits with Basic Skills as Magic Damage (Magic Damage → Attack Damage) now deals 150% of Basic Skills as Elemental Damage.
[*](4) When you hit a basic skill with magic damage, you have a 45% chance to deal (Magic Attack → Attack) 350% (Magic Attack → Attack) damage to nearby enemies for 350% of the basic skill's damage.
[*](6) (Magic Attack Damage → Attack Power) increased by 80%.
[/list][*]Shatter
[list]
[*](3) Each time you destroy an artifact, you gain [b]3%[/b] (Physical Attack and Magic Attack → Attack Power).
[/list][*]Aggression
[list]
[*](3) Increase (Physical Attack → Attack power) by the amount of your Attack Speed bonus.
[*](5) Increases (Physical Attack → Attack power) by the amount of your Movement Speed increased.
[*](6) Increases (Physical Attack → Attack power) by Critical Chance.
[/list][*]Hot Blood
[list]
[*](2) Increase (Physical Attack →Attack power) by the percentage of Life lost.
[/list][*]Wild Magic
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[*](2) Increase (Magic Attack → Attack power) by half the percentage of resources lost.
[*](6) For 65% or more of your lost resources, gain 80% (Magic Attack → Attack power) and 50% Critical Damage.
[/list][*]Magical Fusion
[list]
[*](2) When different elemental skills are in slots, (All Magic Damage → Damage dealt) is increased by 20% on enemies.
[*](4) Increases (All Magic Damage → Damage dealt) by 30% against enemies with 2 or more debuffs.
[*](6) Increases (All Magic Damage → Damage dealt) by 50% against enemies with 2 or more debuffs. (Stacks with Set 4.)
[/list][*]Beast
[list]
[*](2) Hitting Basic Skills with ~~Physical Damage~~ increases enemy damage taken by 10% for 5 seconds.
[*](4) Each time you hit your Basic Skills ~~with Physical Damage~, you deal 50% more damage.
[/list][/list][*]Essence functionality has been changed.
[list]
[*]Charge Vambraces
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[*](Physical Damage → Attack power) increased by 10%.
[*](Magic Damage → All Skill Damage) increased by 10%.
[*]Attack speed increased by 10%.
[/list][*]Transcendent Stone
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[*]At 30% Health or less, gain 30% increased (Physical Damage → Attack power).
[/list][*]Shaman's Bell
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[*]Increases (Magic Attack → All Skill Damage) by 30% at 30% or less Resource.
[/list][*]Blacksmith's Pipe
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[*](Physical Attack → Attack power) increased by 30% at 80% and above Resource.
[/list][*]Enchanted Goblet
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[*](Magic Attack → All Skill Damage) increased by 30% at 80% and above Resources.
[/list][/list][*]Elixir functionality changed.
[list]
[*]Elixir of the Beast
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[*](Physical Attack → Attack power) increased by 20%, experience gain increased by 10
[/list][*]Elixir of Magic
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[*](Magic Attack → All magic damage) 10% increased, 10% increased Experience Gain
[/list][*]Elixir of Onslaught
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[*]Attack speed increased by 10%, 10% increased EXP gain
[/list][/list][*]Food has been reworked.
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[*]Meat Skewer
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[*]Restores 30% health. (Physical Attack → Attack power) increased by 20% until 2 maps are cleared.
[/list][*]Seafood Skewer
[list]
[*]Restores 30% Health. Gain 20% increased (Magic Attack → All Magic Damage) until 2 maps are cleared.
[/list][*]Assorted Skewer
[list]
[*]Heal 35% of your health. Increases (Physical or Magic Attack Damage → All Skill Damage) by 25% until 2 maps are cleared.
[/list][/list][*]Added 6 new equipment options
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[*]Basic Skill Damage +n%
[list]
[*]Min Value : 1%
[*]Max Value : 2%
[*]Increase Max Value by level : 1%
[/list][*]Core Skill Damage +n%
[list]
[*]Min Value : 1%
[*]Max Value : 2%
[*]Increase Max Value by level : 1%
[/list][*]Mastery Skill Damage +n%
[list]
[*]Min Value : 1%
[*]Max Value : 2%
[*]Increase Max Value by level : 1%
[/list][*]Ultimate Skill Damage +n%
[list]
[*]Min Value : 1%
[*]Max Value : 2%
[*]Increase Max Value by level : 1%
[/list][*]Vulnerable Damage +n%
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[*]Min Value : +10%
[*]Max Value : +30%
[/list][*]Damage Over Time +n%
[list]
[*]Min Value : +10%
[*]Max Value : +30%
[/list][/list][*]Equipment damage increases per level have been modified.
[list]
[*]One-handed Weapons level 1 increment: +1 → +2
[list]
[*]Dagger level 1 increment: +1
[/list][*]Two-handed Weapons level 1 increment: +2 → +4
[*]Accessories level 1 increment: +1 per 2 levels → +1 per 1 level
[/list][*]Joanne's key purchase cost has been changed to gold.
[list]
[*]Magic Stone 500 → Gold 1000
[/list][*]Sword of Frost Legendary equipment has been modified to work in the air.
[*]Improved the input lag for the downfall action
[*]Berserker Mastery skill (Charge Stab) will now automatically cast the follow-up passive instead of requiring a button action.
[/list]
[b][h3][Bug Fix][/h3][/b][list]
[*][Artifact] The White Mask effect now works correctly
[*][Artifact] Endless Glass is no longer triggered when you are not at 100% health
[*]Fixed a bug where Artifact Synergy Surveillance was not applied
[*]Fixed a bug where the third effect of Artifact Synergy Satiation would stay on regardless of your current health
[list]
[*]Gain 5 Health Regeneration per second (this effect only applies up to 50% of your maximum health)
[/list][*]Fixed an issue where the dash's cooldown would not return in certain situations
[*]Fixed a bug where temporarily increased buffs not disappear in certain situations
[*]Fixed an issue where Berserker's Blood Madness icon would sometimes not be displayed
[*]Fixed basic attacks not being canceled by dash or other skills
[*]Fixed some synergies not applying correctly
[*]Fixed some character passive effects that were not working
[*]Fixed some stacks intermittently disappearing
[*]Fixed some buffs not disappearing after gaining them
[*]Fixed some errors in stat formulas
[*]Fixed incorrect duration of player hit stiffness
[*]Fixed a bug where base skill resource reductions would be displayed as 100%.
[*]Fixed a bug where the base experience gain increase would be displayed as 100%.
[*]Fixed a bug where the base movement speed increase would be displayed as 100%.
[*]Fixed an input delay of downfall from a platform with the keyboard
[*]Fixed a bug where Frantic Chain would not be stopped when restarted
[*]Fixed a bug where area attacks would remain after Frantic Chain ended
[*]Fixed a bug where Frantic Chain would become immobilized when hitting a wall
[*]Fixed projectiles from Blade Spell's skill Lightning Strike Shockwave and Glacial Split to be generated in mid-air
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[b]Thank you for playing Dragon is Dead and for your continued feedback, we continue to strive to make it the best game possible.[/b]