Update to version 0.699874

Hi everyone, The team has been hard at work on a major update with a broad range of fixes and adjustments, please see all of the details below. [b][h3][NEW][/h3][/b][list] [*]The basic skill animations for the Blade Spell now change based on the weapon type. [list] [*]Sword (Basic, Fire, Cold, Lightning) [*]Dagger (Basic, Fire, Cold, Lightning) [*]Blunt (Basic, Fire, Cold, Lightning) [*]Axe (Basic, Fire, Cold, Lightning) [/list][*]Three new features have been added to Game Options > Accessibility. [list] [*]Added Show Status Calculations [*]Added Show Detailed Buff Status [*]Added Item Option Range [/list][/list] [b][h3][Change][/h3][/b][list] [*]Physical Attack and Magic Attack from character stats have been combined into Attack Power. [*]Physical Attack and Magic Attack for all character skills have been changed to Attack Power. [*]Physical Attack and Magic Attack for all equipment have been changed to Attack Power. [*]Changed the functionality of key stats [list] [*]Strength [list] [*]Increase All Skill Damage +n% (Berserker) [list] [*]0.2% per 1 [/list][*]Increase Armor by n [list] [*]1 per 1 [/list][/list][*]Dexterity [list] [*](n%) increase Dodge Chance [list] [*]0.1% per 1 [/list][*](n%) increase Critical Chance [list] [*]0.1% per 1 [/list][/list][*]Intelligence [list] [*]Increase All Skill Damage +n% (Spellblade) [list] [*]0.2% per 1 [/list][*](n%) Increase all Magic Resistance [/list][*]Vitality [list] [*]Increase All Skill Damage +n% (Berserker, Spellblade) [list] [*]0.1% per 1 [/list][*]Increase health by n [list] [*]1 per 1 [/list][*]Increase Resource by n [list] [*]1 per 1 [/list][/list][/list][*]The following artifacts have had their Physical and Magic damage changed to Attack power. [list] [*]Ascetic's Vow [*]Dwarf King's Whetstone [*]Spector’s Hand [*]Amplifying Grimoire [*]Ferocious Flames [*]Frigid Crystals [*]Punisher's Lightning Shards [*]Dragon's Fang [*]Serene Ointment [*]Hunter's Feather [*]Forlorn Hope’s Pendant [*]Sage's Book [*]Pledge of Strength [*]Pledge of Intelligence [*]Mage's Cloak [*]Barbarian’s Prosthetic Hand [*]Crescent Sickle [*]Crimson Cactus [*]Steel Sawblade [*]Scorpion's Tail Venom [*]Reconciliation [*]Great Sage’s Journal [*]Hunter's Thumb Ring [*]Grave Robber's Boots [*]Chilling Arrowhead [*]Insignia of Despair [*]Flaming Flowers [*]Heat Stone [*]Frozen Rose [*]Magical Powder Keg [*]Languishing Death [*]Blizzard Collector's Orb [*]Dragon's Elixir [*]Ice Dragon's Scales [*]Statue of Wrath [*]Lightning Hook Chain [*]Frozen Moss [*]Holy Lightning Rod [*]Broken Shackles [*]Blood Stained Wolf Leather [*]Pot of Greed [*]Bone Tooth Ornament [*]Northern Red Herb [*]Concealed Blade [*]Baby Leech [*]Bat Statue [*]Dwarf's Versatile Key [*]Craftsman's Grindstone [*]Pieces of Faith [*]Pieces of Freedom [*]Unity [*]Hawk Sculpture [*]Ceremonial Sword [*]Dueling Shoes [*]Training Manual [*]Wizard's Shoes [*]Mithril Armor [*]Rune Principles [*]Blessing of the Moon [*]Moon's Revenge [*]Protection of the Archmage [*]Sealed Devil’s Chest [*]Will of Forlorn Hope [*]Wyverian’s Hunting Knife [*]Blessing of Valor [*]Blessing of Wisdom [*]Pendant of Desire [*]Scorched Claw [*]Fragment of Resentment [*]Blue Clover [*]Mark of the Great Merchant [*]Golden Camel Statue [*]Great Merchant’s Charm [*]Soul Reaping Scythe [*]Interpretation of Magic [*]Origin of Plague [*]Shadow Eating Artifact [*]Blessed Artifact Box [*]Broken Holy Lance [*]Archmages Hat [*]Warriors Prayer [*]Gauntlets of Soul Harvesting [*]Magic Explorer [/list][*]Artifact Synergy has changed. [list] [*][b]Elements[/b] [list] [*](3) Every 3 hits with Basic Skills as Magic Damage (Magic Damage → Attack Damage) now deals 150% of Basic Skills as Elemental Damage. [*](4) When you hit a basic skill with magic damage, you have a 45% chance to deal (Magic Attack → Attack) 350% (Magic Attack → Attack) damage to nearby enemies for 350% of the basic skill's damage. [*](6) (Magic Attack Damage → Attack Power) increased by 80%. [/list][*]Shatter [list] [*](3) Each time you destroy an artifact, you gain [b]3%[/b] (Physical Attack and Magic Attack → Attack Power). [/list][*]Aggression [list] [*](3) Increase (Physical Attack → Attack power) by the amount of your Attack Speed bonus. [*](5) Increases (Physical Attack → Attack power) by the amount of your Movement Speed increased. [*](6) Increases (Physical Attack → Attack power) by Critical Chance. [/list][*]Hot Blood [list] [*](2) Increase (Physical Attack →Attack power) by the percentage of Life lost. [/list][*]Wild Magic [list] [*](2) Increase (Magic Attack → Attack power) by half the percentage of resources lost. [*](6) For 65% or more of your lost resources, gain 80% (Magic Attack → Attack power) and 50% Critical Damage. [/list][*]Magical Fusion [list] [*](2) When different elemental skills are in slots, (All Magic Damage → Damage dealt) is increased by 20% on enemies. [*](4) Increases (All Magic Damage → Damage dealt) by 30% against enemies with 2 or more debuffs. [*](6) Increases (All Magic Damage → Damage dealt) by 50% against enemies with 2 or more debuffs. (Stacks with Set 4.) [/list][*]Beast [list] [*](2) Hitting Basic Skills with ~~Physical Damage~~ increases enemy damage taken by 10% for 5 seconds. [*](4) Each time you hit your Basic Skills ~~with Physical Damage~, you deal 50% more damage. [/list][/list][*]Essence functionality has been changed. [list] [*]Charge Vambraces [list] [*](Physical Damage → Attack power) increased by 10%. [*](Magic Damage → All Skill Damage) increased by 10%. [*]Attack speed increased by 10%. [/list][*]Transcendent Stone [list] [*]At 30% Health or less, gain 30% increased (Physical Damage → Attack power). [/list][*]Shaman's Bell [list] [*]Increases (Magic Attack → All Skill Damage) by 30% at 30% or less Resource. [/list][*]Blacksmith's Pipe [list] [*](Physical Attack → Attack power) increased by 30% at 80% and above Resource. [/list][*]Enchanted Goblet [list] [*](Magic Attack → All Skill Damage) increased by 30% at 80% and above Resources. [/list][/list][*]Elixir functionality changed. [list] [*]Elixir of the Beast [list] [*](Physical Attack → Attack power) increased by 20%, experience gain increased by 10 [/list][*]Elixir of Magic [list] [*](Magic Attack → All magic damage) 10% increased, 10% increased Experience Gain [/list][*]Elixir of Onslaught [list] [*]Attack speed increased by 10%, 10% increased EXP gain [/list][/list][*]Food has been reworked. [list] [*]Meat Skewer [list] [*]Restores 30% health. (Physical Attack → Attack power) increased by 20% until 2 maps are cleared. [/list][*]Seafood Skewer [list] [*]Restores 30% Health. Gain 20% increased (Magic Attack → All Magic Damage) until 2 maps are cleared. [/list][*]Assorted Skewer [list] [*]Heal 35% of your health. Increases (Physical or Magic Attack Damage → All Skill Damage) by 25% until 2 maps are cleared. [/list][/list][*]Added 6 new equipment options [list] [*]Basic Skill Damage +n% [list] [*]Min Value : 1% [*]Max Value : 2% [*]Increase Max Value by level : 1% [/list][*]Core Skill Damage +n% [list] [*]Min Value : 1% [*]Max Value : 2% [*]Increase Max Value by level : 1% [/list][*]Mastery Skill Damage +n% [list] [*]Min Value : 1% [*]Max Value : 2% [*]Increase Max Value by level : 1% [/list][*]Ultimate Skill Damage +n% [list] [*]Min Value : 1% [*]Max Value : 2% [*]Increase Max Value by level : 1% [/list][*]Vulnerable Damage +n% [list] [*]Min Value : +10% [*]Max Value : +30% [/list][*]Damage Over Time +n% [list] [*]Min Value : +10% [*]Max Value : +30% [/list][/list][*]Equipment damage increases per level have been modified. [list] [*]One-handed Weapons level 1 increment: +1 → +2 [list] [*]Dagger level 1 increment: +1 [/list][*]Two-handed Weapons level 1 increment: +2 → +4 [*]Accessories level 1 increment: +1 per 2 levels → +1 per 1 level [/list][*]Joanne's key purchase cost has been changed to gold. [list] [*]Magic Stone 500 → Gold 1000 [/list][*]Sword of Frost Legendary equipment has been modified to work in the air. [*]Improved the input lag for the downfall action [*]Berserker Mastery skill (Charge Stab) will now automatically cast the follow-up passive instead of requiring a button action. [/list] [b][h3][Bug Fix][/h3][/b][list] [*][Artifact] The White Mask effect now works correctly [*][Artifact] Endless Glass is no longer triggered when you are not at 100% health [*]Fixed a bug where Artifact Synergy Surveillance was not applied [*]Fixed a bug where the third effect of Artifact Synergy Satiation would stay on regardless of your current health [list] [*]Gain 5 Health Regeneration per second (this effect only applies up to 50% of your maximum health) [/list][*]Fixed an issue where the dash's cooldown would not return in certain situations [*]Fixed a bug where temporarily increased buffs not disappear in certain situations [*]Fixed an issue where Berserker's Blood Madness icon would sometimes not be displayed [*]Fixed basic attacks not being canceled by dash or other skills [*]Fixed some synergies not applying correctly [*]Fixed some character passive effects that were not working [*]Fixed some stacks intermittently disappearing [*]Fixed some buffs not disappearing after gaining them [*]Fixed some errors in stat formulas [*]Fixed incorrect duration of player hit stiffness [*]Fixed a bug where base skill resource reductions would be displayed as 100%. [*]Fixed a bug where the base experience gain increase would be displayed as 100%. [*]Fixed a bug where the base movement speed increase would be displayed as 100%. [*]Fixed an input delay of downfall from a platform with the keyboard [*]Fixed a bug where Frantic Chain would not be stopped when restarted [*]Fixed a bug where area attacks would remain after Frantic Chain ended [*]Fixed a bug where Frantic Chain would become immobilized when hitting a wall [*]Fixed projectiles from Blade Spell's skill Lightning Strike Shockwave and Glacial Split to be generated in mid-air [/list] [b]Thank you for playing Dragon is Dead and for your continued feedback, we continue to strive to make it the best game possible.[/b]