Update to version 0.699874

Dragon Is Dead

Dragon is Dead is a hack-and-slash, roguelite action platformer. It offers tons of customization fun with different character skill trees and legendary equipment. Overcome repeated deaths to defeat Guernian, the leader of the Dark Dragons.

Hi everyone, The team has been hard at work on a major update with a broad range of fixes and adjustments, please see all of the details below. [b][h3][NEW][/h3][/b][list] [*]The basic skill animations for the Blade Spell now change based on the weapon type. [list] [*]Sword (Basic, Fire, Cold, Lightning) [*]Dagger (Basic, Fire, Cold, Lightning) [*]Blunt (Basic, Fire, Cold, Lightning) [*]Axe (Basic, Fire, Cold, Lightning) [/list][*]Three new features have been added to Game Options > Accessibility. [list] [*]Added Show Status Calculations [*]Added Show Detailed Buff Status [*]Added Item Option Range [/list][/list] [b][h3][Change][/h3][/b][list] [*]Physical Attack and Magic Attack from character stats have been combined into Attack Power. [*]Physical Attack and Magic Attack for all character skills have been changed to Attack Power. [*]Physical Attack and Magic Attack for all equipment have been changed to Attack Power. [*]Changed the functionality of key stats [list] [*]Strength [list] [*]Increase All Skill Damage +n% (Berserker) [list] [*]0.2% per 1 [/list][*]Increase Armor by n [list] [*]1 per 1 [/list][/list][*]Dexterity [list] [*](n%) increase Dodge Chance [list] [*]0.1% per 1 [/list][*](n%) increase Critical Chance [list] [*]0.1% per 1 [/list][/list][*]Intelligence [list] [*]Increase All Skill Damage +n% (Spellblade) [list] [*]0.2% per 1 [/list][*](n%) Increase all Magic Resistance [/list][*]Vitality [list] [*]Increase All Skill Damage +n% (Berserker, Spellblade) [list] [*]0.1% per 1 [/list][*]Increase health by n [list] [*]1 per 1 [/list][*]Increase Resource by n [list] [*]1 per 1 [/list][/list][/list][*]The following artifacts have had their Physical and Magic damage changed to Attack power. [list] [*]Ascetic's Vow [*]Dwarf King's Whetstone [*]Spector’s Hand [*]Amplifying Grimoire [*]Ferocious Flames [*]Frigid Crystals [*]Punisher's Lightning Shards [*]Dragon's Fang [*]Serene Ointment [*]Hunter's Feather [*]Forlorn Hope’s Pendant [*]Sage's Book [*]Pledge of Strength [*]Pledge of Intelligence [*]Mage's Cloak [*]Barbarian’s Prosthetic Hand [*]Crescent Sickle [*]Crimson Cactus [*]Steel Sawblade [*]Scorpion's Tail Venom [*]Reconciliation [*]Great Sage’s Journal [*]Hunter's Thumb Ring [*]Grave Robber's Boots [*]Chilling Arrowhead [*]Insignia of Despair [*]Flaming Flowers [*]Heat Stone [*]Frozen Rose [*]Magical Powder Keg [*]Languishing Death [*]Blizzard Collector's Orb [*]Dragon's Elixir [*]Ice Dragon's Scales [*]Statue of Wrath [*]Lightning Hook Chain [*]Frozen Moss [*]Holy Lightning Rod [*]Broken Shackles [*]Blood Stained Wolf Leather [*]Pot of Greed [*]Bone Tooth Ornament [*]Northern Red Herb [*]Concealed Blade [*]Baby Leech [*]Bat Statue [*]Dwarf's Versatile Key [*]Craftsman's Grindstone [*]Pieces of Faith [*]Pieces of Freedom [*]Unity [*]Hawk Sculpture [*]Ceremonial Sword [*]Dueling Shoes [*]Training Manual [*]Wizard's Shoes [*]Mithril Armor [*]Rune Principles [*]Blessing of the Moon [*]Moon's Revenge [*]Protection of the Archmage [*]Sealed Devil’s Chest [*]Will of Forlorn Hope [*]Wyverian’s Hunting Knife [*]Blessing of Valor [*]Blessing of Wisdom [*]Pendant of Desire [*]Scorched Claw [*]Fragment of Resentment [*]Blue Clover [*]Mark of the Great Merchant [*]Golden Camel Statue [*]Great Merchant’s Charm [*]Soul Reaping Scythe [*]Interpretation of Magic [*]Origin of Plague [*]Shadow Eating Artifact [*]Blessed Artifact Box [*]Broken Holy Lance [*]Archmages Hat [*]Warriors Prayer [*]Gauntlets of Soul Harvesting [*]Magic Explorer [/list][*]Artifact Synergy has changed. [list] [*][b]Elements[/b] [list] [*](3) Every 3 hits with Basic Skills as Magic Damage (Magic Damage → Attack Damage) now deals 150% of Basic Skills as Elemental Damage. [*](4) When you hit a basic skill with magic damage, you have a 45% chance to deal (Magic Attack → Attack) 350% (Magic Attack → Attack) damage to nearby enemies for 350% of the basic skill's damage. [*](6) (Magic Attack Damage → Attack Power) increased by 80%. [/list][*]Shatter [list] [*](3) Each time you destroy an artifact, you gain [b]3%[/b] (Physical Attack and Magic Attack → Attack Power). [/list][*]Aggression [list] [*](3) Increase (Physical Attack → Attack power) by the amount of your Attack Speed bonus. [*](5) Increases (Physical Attack → Attack power) by the amount of your Movement Speed increased. [*](6) Increases (Physical Attack → Attack power) by Critical Chance. [/list][*]Hot Blood [list] [*](2) Increase (Physical Attack →Attack power) by the percentage of Life lost. [/list][*]Wild Magic [list] [*](2) Increase (Magic Attack → Attack power) by half the percentage of resources lost. [*](6) For 65% or more of your lost resources, gain 80% (Magic Attack → Attack power) and 50% Critical Damage. [/list][*]Magical Fusion [list] [*](2) When different elemental skills are in slots, (All Magic Damage → Damage dealt) is increased by 20% on enemies. [*](4) Increases (All Magic Damage → Damage dealt) by 30% against enemies with 2 or more debuffs. [*](6) Increases (All Magic Damage → Damage dealt) by 50% against enemies with 2 or more debuffs. (Stacks with Set 4.) [/list][*]Beast [list] [*](2) Hitting Basic Skills with ~~Physical Damage~~ increases enemy damage taken by 10% for 5 seconds. [*](4) Each time you hit your Basic Skills ~~with Physical Damage~, you deal 50% more damage. [/list][/list][*]Essence functionality has been changed. [list] [*]Charge Vambraces [list] [*](Physical Damage → Attack power) increased by 10%. [*](Magic Damage → All Skill Damage) increased by 10%. [*]Attack speed increased by 10%. [/list][*]Transcendent Stone [list] [*]At 30% Health or less, gain 30% increased (Physical Damage → Attack power). [/list][*]Shaman's Bell [list] [*]Increases (Magic Attack → All Skill Damage) by 30% at 30% or less Resource. [/list][*]Blacksmith's Pipe [list] [*](Physical Attack → Attack power) increased by 30% at 80% and above Resource. [/list][*]Enchanted Goblet [list] [*](Magic Attack → All Skill Damage) increased by 30% at 80% and above Resources. [/list][/list][*]Elixir functionality changed. [list] [*]Elixir of the Beast [list] [*](Physical Attack → Attack power) increased by 20%, experience gain increased by 10 [/list][*]Elixir of Magic [list] [*](Magic Attack → All magic damage) 10% increased, 10% increased Experience Gain [/list][*]Elixir of Onslaught [list] [*]Attack speed increased by 10%, 10% increased EXP gain [/list][/list][*]Food has been reworked. [list] [*]Meat Skewer [list] [*]Restores 30% health. (Physical Attack → Attack power) increased by 20% until 2 maps are cleared. [/list][*]Seafood Skewer [list] [*]Restores 30% Health. Gain 20% increased (Magic Attack → All Magic Damage) until 2 maps are cleared. [/list][*]Assorted Skewer [list] [*]Heal 35% of your health. Increases (Physical or Magic Attack Damage → All Skill Damage) by 25% until 2 maps are cleared. [/list][/list][*]Added 6 new equipment options [list] [*]Basic Skill Damage +n% [list] [*]Min Value : 1% [*]Max Value : 2% [*]Increase Max Value by level : 1% [/list][*]Core Skill Damage +n% [list] [*]Min Value : 1% [*]Max Value : 2% [*]Increase Max Value by level : 1% [/list][*]Mastery Skill Damage +n% [list] [*]Min Value : 1% [*]Max Value : 2% [*]Increase Max Value by level : 1% [/list][*]Ultimate Skill Damage +n% [list] [*]Min Value : 1% [*]Max Value : 2% [*]Increase Max Value by level : 1% [/list][*]Vulnerable Damage +n% [list] [*]Min Value : +10% [*]Max Value : +30% [/list][*]Damage Over Time +n% [list] [*]Min Value : +10% [*]Max Value : +30% [/list][/list][*]Equipment damage increases per level have been modified. [list] [*]One-handed Weapons level 1 increment: +1 → +2 [list] [*]Dagger level 1 increment: +1 [/list][*]Two-handed Weapons level 1 increment: +2 → +4 [*]Accessories level 1 increment: +1 per 2 levels → +1 per 1 level [/list][*]Joanne's key purchase cost has been changed to gold. [list] [*]Magic Stone 500 → Gold 1000 [/list][*]Sword of Frost Legendary equipment has been modified to work in the air. [*]Improved the input lag for the downfall action [*]Berserker Mastery skill (Charge Stab) will now automatically cast the follow-up passive instead of requiring a button action. [/list] [b][h3][Bug Fix][/h3][/b][list] [*][Artifact] The White Mask effect now works correctly [*][Artifact] Endless Glass is no longer triggered when you are not at 100% health [*]Fixed a bug where Artifact Synergy Surveillance was not applied [*]Fixed a bug where the third effect of Artifact Synergy Satiation would stay on regardless of your current health [list] [*]Gain 5 Health Regeneration per second (this effect only applies up to 50% of your maximum health) [/list][*]Fixed an issue where the dash's cooldown would not return in certain situations [*]Fixed a bug where temporarily increased buffs not disappear in certain situations [*]Fixed an issue where Berserker's Blood Madness icon would sometimes not be displayed [*]Fixed basic attacks not being canceled by dash or other skills [*]Fixed some synergies not applying correctly [*]Fixed some character passive effects that were not working [*]Fixed some stacks intermittently disappearing [*]Fixed some buffs not disappearing after gaining them [*]Fixed some errors in stat formulas [*]Fixed incorrect duration of player hit stiffness [*]Fixed a bug where base skill resource reductions would be displayed as 100%. [*]Fixed a bug where the base experience gain increase would be displayed as 100%. [*]Fixed a bug where the base movement speed increase would be displayed as 100%. [*]Fixed an input delay of downfall from a platform with the keyboard [*]Fixed a bug where Frantic Chain would not be stopped when restarted [*]Fixed a bug where area attacks would remain after Frantic Chain ended [*]Fixed a bug where Frantic Chain would become immobilized when hitting a wall [*]Fixed projectiles from Blade Spell's skill Lightning Strike Shockwave and Glacial Split to be generated in mid-air [/list] [b]Thank you for playing Dragon is Dead and for your continued feedback, we continue to strive to make it the best game possible.[/b]