New Legendaries! v0.71 Update!

Dragon Is Dead

Dragon is Dead is a hack-and-slash, roguelite action platformer. It offers tons of customization fun with different character skill trees and legendary equipment. Overcome repeated deaths to defeat Guernian, the leader of the Dark Dragons.

Hello everyone, We've posted a major update to version 0.7101, it adds additional legendary items and artifacts, in addition to some balancing and bug fixes. Please see the details below: [h3] New Legendary Equipment [/h3] [b]Molten Hydra Armor[/b] [list] [img]{STEAM_CLAN_IMAGE}/44911761/64a9b55b4a9ede2ac47b9d1b4508482a7b88c95b.gif[/img] [*]Hitting an enemy with a Basic or Mastery skill has a 7% chance to summon a Molten Hydra for 7 seconds. [*]The Hydra fires a fireball at nearby enemies for 150-800% Attack Damage (max 5). [/list] [b]Ring of Red Spirit[/b] [list] [img]{STEAM_CLAN_IMAGE}/44911761/c4ea7de9293614a30725059c73fff60f6bc8674c.gif[/img] [*]Hitting an enemy with basic skill increases critical damage of core skill by 10% for 5 sec (Stacks up to 5-10) [/list] [b]Ruthless Cycling[/b] [list] [img]{STEAM_CLAN_IMAGE}/44911761/5f097d22eaab6b7393a6afb7ca54dbb384605df2.gif[/img] [*]Hitting a skill has a 10-20% chance to reduce all skill cooldowns by 1 second. [/list] [b]Volcanic Sword (SpellBlade only)[/b] [list] [img]{STEAM_CLAN_IMAGE}/44911761/0bfb56c57fd3ee07ec15df24cdf32c2c67250603.gif[/img] [*]A ball of flame bounces up to 1-3 times, dealing 50% less damage per bounce. An explosion occurs if no enemies are nearby based on the number of bounces remaining. [/list] [b]Swift Slaughterer (Berserker only)[/b] [list] [img]{STEAM_CLAN_IMAGE}/44911761/57a253bd13f77f39595c558852762ac4bb5421b2.gif[/img] [*]Changes Frenzy Strike to a continuous attack with no delay and no longer charges madness on hit. Increases basic skill damage by 100-150%, and the Frenzy Strike buff has a maximum stack of 9. [/list] [h3] New Artifact [/h3] [b]Contractor's Hourglass (Magic)[/b] [list] [img]{STEAM_CLAN_IMAGE}/44911761/a07a0f737ed463afb89c394f1094dc77fcf64cfa.png[/img] [*]Increases damage dealt to enemies by 50%. [*]Increases maximum health by 50%. [*]You will be granted 120 sec to defeat the boss, or die [/list] [h3] Changes to Artifacts [/h3] [list] [*]Anguish : Final gold gain reduction 90% → 99% [*]Corroded Axe Blade : Deals Physical Damage → Deals Damage [*]Warrior’s Drum : Deals Physical Damage → Deals Damage [*]Crimson Cactus : Deals Physical Damage → Deals Damage [*]Dragon's Elixir : every time you deal Physical Damage → every time you deal Damage [*]Merciless Destroyer : Physical Damage has a chance to Critically Hit → Damage has a chance to Critically Hit [*]Wolf's Torn Jaw : Physical Damage → Damage [*]Fragment of Resentment : Physical Damage dealt → Damage dealt [*]Cloak of the Wolf : Deals increased Physical Damage → Deals 30% increased Damage to Enemies [*]Seal of the Black Wolf : Deals Physical Damage → Deals Damage / Physical Damage Amplified → Damage Amplified [*]Wolf’s Head Ornament : Whenever you take Physical Damage → Whenever you take Damage / Increase Physical Damage dealt to enemies → Increase Damage dealt to enemies [/list] [h3] Balancing [/h3] [list] [*]Increased Legendary chance from Bertio gear purchases, Ruby Chests, and Boss Core [*]Endless Will (Legendary Artifact) cooldown reduction corrected: 5 seconds → 1 second [*]Synergy Skill 3-Set Dash cooldown reduction: 0.5s → 0.3s [*]Berserker Madness Wave animation delay reduction [*]Berserker Frantic Chain attack speed increased [*]Berserker Roar animation speed increased [*]Berserker Bloody Berserk animation speed increased [/list] [h3] Bug fixes [/h3] [list] [*]Fixed equipment being sold while equipped [*]Fixed Berserker's weapon attack speed was stacked twice [*]Fixed a bug where purchasing a new gear from Bertio would replace the currently equipped gear [*]Fixed Bertio's belt purchase being incorrect [*]Fixed an issue with using Shaman skill reset after equipping Throwing Hammer of Thunderbolt [*]Fixed some enemies in the Temple of Light being unable to attack [*]Fixed a bug where the Legendary Gear Dancing Frame ground attack would generate stacked FX [*]Fixed a bug where the Legendary Gear Dancing Frame's aerial attack would not go out [*]You can now see the range of options for Legendary items when you enable Show Item Option Range in the game's Accessibility settings. [*]Fixed a bug that prevented the 7-set effect of Artifact Synergy [Merchant] from triggering [*]Fixed a bug where the SpellBlade's Mastery skill [Lightning Sphere] would spawn more than 3, contrary to the description that it can spawn up to 3 [/list] Thank you for your continued support and feedback for Dragon is Dead, we continue to work on new content and improvements. Team Suneat