BAFTA award winning fleet-based RTS meets rogue-lite. In Distant Star: Revenant Fleet, build your fleet of up to 5 ships from a choice of 8 classes and traverse a randomly generated galaxy to defeat the Erebus Platform. NOW AVAILABLE ON MAC AND LINUX
Thank you all for the feedback on update V 1.1! We're delighted that so many of you are happy with the changes. Since the update we've been tweaking a few more elements to improve the difficulty balance as well as getting rid of a couple more bugs.
If you haven't tried the new and improved Distant Star: Revenant Fleet, please take a moment to jump back in and let us know what you think! Likewise, if you're happy with the new updates and haven't left us a review, or you feel like updating an old one please do - to a small studio like ours, it's a big help.
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/7347230/34eb960921365272bacb34fe2d141c80d835c5f3.gif[/img]
As always, please let us know if you spot any bugs or have specific feedback here on the [url=http://steamcommunity.com/app/335830/discussions/]Steam Forums.[/url]
- The Blazing Griffin dev team
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UPDATE VERSION 1.1.1.0 NOTES
[h1] Balancing:[/h1]
[b]Developer Comments: [/b]: [i]We felt that the Danger Level was increasing a bit too slow and allowing players to grind nodes in sectors without much risk, so we’ve increased how quickly it generates.[/i]
[list][*]Increased the rate that Danger Level increases by 25%.[/list]
[b]Developer Comments: [/b]: [i]We’ve removed the rubber banding on credits and experience gain. This was allowing players to snowball too easily once they had acquired a larger fleet. [/i]
[list][*]Credits rewarded are no longer scaled depending on their fleet size.
[*]Experience rewarded is no longer scaled depending on their fleet size. [/list]
[b]Developer Comments: [/b]: [i]Ships have been reaching their maximum level too quickly, so we’ve slightly increased the experience needed for each level to offset this. [/i]
[list][*]Regular: Up from 2000 to 3000 experience needed
[*]Veteran: Up from 6000 to 7000 experience needed
[*]Elite: Up from 10000 to 12000 experience needed[/list]
[b]Developer Comments: [/b]: [i] “The Heretic” event had a small chance to be very harsh and remove all players credits and supply. We’ve adjusted it so that the event will only ever take 20% of player’s credits. [/i]
[list][*]Reduced the amount of credits taken from the player in "The Heretic" event from 100% to 20%.
[*]Reduced the amount of supply taken from the player in "The Heretic" event from 100% to 0%.[/list]
[b]Developer Comments: [/b]: [i]Orbital Defence Platforms were a bit too tough, so we’ve reduced their total hull to make them a bit quicker to kill.[/i]
[list][*]Reduced the hull of Orbital Defence Platforms from 8000 to 6000.[/list]
[h1]Bug fixes: [/h1]
[list][*]Fixed issue where pulse energy costs were incorrect.
[*]Fixed issue where pulse buy prices were incorrect.
[*]Fixed issue where Storm attachments were doing half damage.
[*]Updated out of date Main Menu social icons to most up to date web links.[/list]