The Last Plague: Blight is an authentic survival experience rooted in realism and immersion. Endure the hazards of a brutal open world and uncover the origins of a mysterious disease. You are humanity’s final hope in ending the Blight
Finally added a big new change a lot of people have been asking for: third person mode! This is an experimental new feature that you can find in the controls settings. A lot of things were tested like building, melee/ranged attacks and navigation within shelters, but there may be things that I missed. Please report issues as you find them!
A few other fixes have been added as well, along with a completely rebuilt saving system. There were issues with games that went on many days with many separate saves causing huge delays when saving. This update separates out the folder structure a bit more to greatly cut back on this saving delay and should hopefully resolve things going forward. This change is backwards compatible with your existing saves, and any new saves in existing games will start using the new folder structure seamlessly.
[b]New features:[/b]
[list]
[*] Added experimental new third person mode, accessible via controls settings
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[b]Fixes:[/b]
[list]
[*] Fixed cave generation intersecting above the terrain in certain cases. This is only present in games started in 0.9.4. Existing saves have added collision logic to prevent getting stuck in an invisible cave above the terrain
[*] Fixed hand cart/wheelbarrow sliding around too much when not held
[*] No longer turn off collision for far away placed items like backpacks to prevent them losing their covered by roof status in rain
[*] Fixed thin trunk stack size
[*] Fixed fast-forward blue effect setting not saving properly when restarting the game
[*] Fixed tanning frame and wheelbarrow not being repairable when damaged
[*] Fixed missing copper sheet to molten copper smelting recipe
[*] Fixed covered glass bottle decay rate to avoid berry juice decaying before vinegar forms
[*] Fixed NPC cave generating in extreme mountains and becoming inaccessible
[*] Fixed NPC letter trying to generate near a fire pit in a cave but then being placed on the terrain directly above the cave
[*] Prevented drowning from lowering your character in the water and subsequently preventing collision with a raft and being able to climb back onto it
[*] Fixed not being able to climb out of a rain catcher
[*] Fixed various camera related settings not applying until a game restart
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[b]Balance:[/b]
[list]
[*] Thin trunk stack size was accidentally 2, switched back to 1
[*] Reduced steel requirements for hand cart rims
[*] Dryable items like chamomile flowers no longer dry when wet
[*] Predators only eat passive creatures now, preventing them from trying to head into your camp to eat other predator carcasses you may have dealt with
[*] Removed AI logic that would cause bears to head into camp even though there isn't any food for them to eat
[*] Increased projectile speed of thrown spears and stones
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[b]Other changes:[/b]
[list]
[*] Reworked saving system to separate save slots by directory, speeding up new saves considerably
[*] Reworked shelter support beam and roof placement to work with third person mode and allow a bit easier placement in the original top-down perspective as well
[*] Added leatherworking process for black and brown bear furs. In the future these furs will be used for clothing creation
[*] More compact interactions UI when hovering over an object
[*] Added a small item image for most pickup messages
[*] Added "Build with..." option for large stones
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