The Last Plague: Blight is an authentic survival experience rooted in realism and immersion. Endure the hazards of a brutal open world and uncover the origins of a mysterious disease. You are humanity’s final hope in ending the Blight
Hey everyone, pushing out probably the last update before the Early Access release. A few fixes, a new localization option: French, and one experimental new quality of life feature: auto pickup!
[b]New Features[/b]:
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[*] Added new auto pickup feature (default key T) - holding this button will have your character automatically move towards nearby items in a small radius to pick them up, only if they can fit in your inventory. Note that the check for making sure they fit will ignore the normal pickup process of auto-unequipping held items to make space for large items like firewood. This works best for picking sticks/leaves from freshly felled trees
[*] French localization option!
[*] Remaining time display for fire pits and other similar structures is tinted red if it starts to get low for more obvious hint
[*] Any damaged buildings will now show orange labels if using "show nearby items" to help identify which need repair more easily
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[b]Fixes[/b]:
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[*] Fixed issue where fire pit and other fuel burning structures would show extra phantom fuel time to add that doesn't reflect what items are in the fuel inventory area
[*] Fixed missing OpenGL shaders on Linux. If you have issues running the game normally (which uses Vulkan by default), you can add the launch option "-force-opengl" in Steam to start the game in OpenGL
[*] Better fix for your character starting and suddenly stopping the pickup process of certain items if you ran towards them
[*] Add missing deer meat cooking recipes
[*] Fixed chamomile flower collection task not counting dried chamomile flowers
[*] Fixed rare error that could happen during autosaves that would corrupt the list of discovered items/buildings in your journal catalogue
[*] Fixed a bunch of uncaught errors. Thanks to everyone who opted in to anonymous usage statistics! Has helped a lot to isolate a lot weird and rare issues
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[b]Balance[/b]:
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[*] Reduced late game hostile creature amounts, removed weaker hostile creatures entirely in the late game to avoid cluttering. This will mostly apply to games started after this update
[*] Increased stack size of dogbane stems from 1 to 4
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[b]Other Changes[/b]:
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[*] Reworked settings UI rows to have more consistent sizing regardless of the text label's length in different languages
[*] Increased saturation of the different item label categories to help make them stand out more: green for plants, brown for burnable objects like sticks, red for clay, and blue for ore rocks
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