The Last Plague: Blight is an authentic survival experience rooted in realism and immersion. Endure the hazards of a brutal open world and uncover the origins of a mysterious disease. You are humanity’s final hope in ending the Blight
First update post Early Access release! Thank you so much everyone for checking out the game and sharing your feedback! The response to the game's release has been way bigger than I ever imagined. I know that a few things are still rough and there are a lot of balance and fixes needed, as well as a few new QoL features, rest assured that I will try to address everything as fast as I can.
This first update focuses on a bunch of fixes and balances changes, but work continues on controller support behind the scenes and should hopefully be coming in the next week or two. I also have heard your feedback regarding the camera, I know it's not ideal for a lot of people and I will fix it finally with a new optional mode in the controls.
[b]Fixes:[/b]
[list]
[*] Fixed duplicate crystal gathering task appearing after dropping off crystals or silver. This was due to an oversight around opening/closing the relevant letter more than once
[*] Hopefully fixed the two monitor window issue by setting the game to use Fullscreen Window mode by default instead of Exclusive Fullscreen
[*] Fixed cases where silver wasn't present on the island by also generating it in caves. Any island caves you may have explored will be regenerated automatically after this update
[*] Fixed queued crafting recipes resetting the container that is chosen for the output, ex. crushing berries into one bowl won't switch to another after the first completes
[*] Fixed player rotation being tilted when getting up from bedroll causing loads of the autosave to have a weird camera setup on the character
[*] Fixed wheelbarrow and hand cart disappearing and/or becoming un-interactable when dragged into a cave
[*] Fixed extra construction materials being lost when using the "add from inventory" button to add remaining materials in certain cases
[*] Prevented auto-save on wakeup if your character dies due to poison or other cause
[*] Fixed distance check code to avoid construction interaction stopping instantly just as it starts
[*] Bears can no longer consume closed containers like clay pots or glass bottles
[*] Fixed wooden chest/workbench collision with floors
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[b]Balance:[/b]
[list]
[*] Greatly reduced requirements for various stick shelter pieces
[*] Increased tin ore rock generation chance
[*] Increased ginseng plant generation chance
[*] Increased fuel amount for almost all wooden items
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[b]Other changes:[/b]
[list]
[*] Confined cursor the game window in windowed mode
[*] Added "N" to red part of the compass needle to make it more clear that it's north
[*] Reduced shadow distance and reworked shadow rendering to reduce amount of flickering close up, due to the sun changing angle every frame
[*] Reduced default amount of chunk messages sent per frame to hopefully avoid initial issues with players joining in co-op on slow host connections or performance
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