Update v0.9.2

The Last Plague: Blight

The Last Plague: Blight is an authentic survival experience rooted in realism and immersion. Endure the hazards of a brutal open world and uncover the origins of a mysterious disease. You are humanity’s final hope in ending the Blight

Time for another set of fixes and balance changes! Big thanks to everyone reporting issues you're seeing on the forums and in Discord. Appreciate your patience as the game experience is nailed down! Also good progress is being made on a third person camera mode. It's not ready quite yet but will be out soon, most likely in the next update. [b]Fixes:[/b] [list] [*] Expanded wall piece collision boxes to hopefully prevent animals from hopping over them in certain cases [*] Fixed co-op client players not being able to use rafts properly in certain network conditions [*] Fixed co-op client players not seeing plant growth properties and stats [*] Fixed co-op client players not seeing decontamination stats for decontaminated food items [*] Fixed crushed silver ore not being able to be used as a cooking ingredient [*] Fixed multiplayer game revert and then immediate start showing a "corrupted save" due to the game trying to load the just-deleted saves instead of the new top-level save [*] Adjusted when and how caves are loaded in memory to prevent cases of cloaked figures falling through and re-appearing on the terrain directly above the spot in the cave. Also added some failsafe code to move any above-ground cloaked figures back down into the cave [*] Fixed realgar crystal creation point to be in front of the resource instead of being off to the side and potentially clipping through the cave wall [*] Fixed co-op clients not seeing details when hovering over a building in the process of being upgraded [*] Fixed leatherworking task description to better reflect completion criteria, ie. cut the tanned leather into pieces [*] Fixed distant cave lighting weirdness related to the shadow rendering changes in the previous update [*] Adjusted main menu news popup to longer block main menu in case of weird resolution on first game launch with two monitors [*] Fixed translations for the wait for contact tasks [*] Allowed rain water along with potable water for fungicide crafting recipe [*] Fixed covered clay jar interactions so that it can be filled/emptied with a clay bowl in either hand [*] Fixed item movement blocked in placed backpacks if an inventory holding item like a small leather bag was in the top-left spot in the bag [*] Fixed lid removal from covered clay jar losing all stored items in certain cases instead of having the items moved to your inventory [*] Fixed raw wolf meat cooking into boar meat [*] Allowed jerky to be decontaminated [*] Fixed item/stockpile placement starting and stopping instantly due to bad distance checking [*] Fixed fungicide recipe not being locked before the relevant letter explains it [/list] [b]Balance:[/b] [list] [*] Reduced Blight cloud growth [*] Increased chance of multiple mushroom growth after a growing cycle [*] Reduced dehydration rate of all plants [*] Increased most plant and herb generation in the world [*] Pine cones are now contaminated like plants (sorry!) [/list] [b]Other changes:[/b] [list] [*] In-game news section no longer shows non-Steam community news [*] Raft piloting isn't automatically ended when hitting the shore to prevent unintentional character movements in some cases [*] Added CJK fallback fonts for players wanting to use those characters in game names and other places [*] Allow collision with player character when placing items or buildings [*] Increased fuel requirements for tinder/kindling to get round numbers of the required materials again after the increased fuel amounts from the previous update [/list]