Update v0.22.18 - Improved Translations and Various Fixes

Stolen Realm

Stolen Realm is a simultaneous turn-based tactical dungeon crawling looter with action RPG elements where you control up to 6 heroes, solo or through online co-op, venturing forth in adventures set in a high-fantasy, low-poly world.

[h2]Features[/h2] [list] [*] Character portraits are now color coded by player [*] Improved translations for non-English languages [/list] [h2]General[/h2] [list] [*] Fishing is now triggered on one specific hex near the water rather than click on the water itself [/list] [h2]Bug Fixes[/h2] [list] [*] Fixed issue that cause the client player to get stuck after a boss battle if they remain in the loot menu while the host goes to town [*] Fixed various issues with joining a game mid progress [*] Fixed issue where you couldn't join a hardcore battle in progress as a client [*] Fixed various lockups caused by mashing buttons during a loading screen [*] Fixed issue where if you died in hardcore mode, the hardcore death screen would show up anytime you die after than even when in softcore mode [*] Fixed issue where you could access the skill bar controls while a UI window is active on a controller [*] Fixed issue where Character Menu wouldn't close when selecting Change Party or Change Difficulty from the pause menu [*] Fixed issue where your cursor would disappear if you try to cancel out of the difficulty select menu on a gamepad [*] Fixed issue where the connection name would overlap the character image on character tiles [*] Fixed issue that cause the event window to remain if you exited to main menu during an event [*] Fixed issue that would lock up the next battle if you previously avoided the Ogre Debt Collector battle [*] Fixed issue that would cause the game to lock up if the host returns to town after the quest is complete while the client stays in the loot menu [*] Fixed various typos on skill tooltips [*] Fixed issue where Shield Mastery wouldn't effect all stats on the shield [*] Fixed issue where you could fish infinitely if you return to main menu then continue [*] Fixed an issue that could cause the game to lock up in battles with enemies that use fear mechanics [*] Fixed issue with Ball Lightning tooltip information [*] Fixed issue with incorrect values on item modifiers when the the prefix and suffix both alter the same attribute [*] Fixed issue where auras visuals would grow when the player model grows [*] Fixed issue where Might and Intelligence bonuses weren't reflected in the stat values for summon damage and health in the character menu [*] Fixed issue where multiple characters could spawn on the same hex when entering a quest [/list]