Stolen Realm is a simultaneous turn-based tactical dungeon crawling looter with action RPG elements where you control up to 6 heroes, solo or through online co-op, venturing forth in adventures set in a high-fantasy, low-poly world.
[h2]Features[/h2]
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[*] Character portraits are now color coded by player
[*] Improved translations for non-English languages
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[h2]General[/h2]
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[*] Fishing is now triggered on one specific hex near the water rather than click on the water itself
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[h2]Bug Fixes[/h2]
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[*] Fixed issue that cause the client player to get stuck after a boss battle if they remain in the loot menu while the host goes to town
[*] Fixed various issues with joining a game mid progress
[*] Fixed issue where you couldn't join a hardcore battle in progress as a client
[*] Fixed various lockups caused by mashing buttons during a loading screen
[*] Fixed issue where if you died in hardcore mode, the hardcore death screen would show up anytime you die after than even when in softcore mode
[*] Fixed issue where you could access the skill bar controls while a UI window is active on a controller
[*] Fixed issue where Character Menu wouldn't close when selecting Change Party or Change Difficulty from the pause menu
[*] Fixed issue where your cursor would disappear if you try to cancel out of the difficulty select menu on a gamepad
[*] Fixed issue where the connection name would overlap the character image on character tiles
[*] Fixed issue that cause the event window to remain if you exited to main menu during an event
[*] Fixed issue that would lock up the next battle if you previously avoided the Ogre Debt Collector battle
[*] Fixed issue that would cause the game to lock up if the host returns to town after the quest is complete while the client stays in the loot menu
[*] Fixed various typos on skill tooltips
[*] Fixed issue where Shield Mastery wouldn't effect all stats on the shield
[*] Fixed issue where you could fish infinitely if you return to main menu then continue
[*] Fixed an issue that could cause the game to lock up in battles with enemies that use fear mechanics
[*] Fixed issue with Ball Lightning tooltip information
[*] Fixed issue with incorrect values on item modifiers when the the prefix and suffix both alter the same attribute
[*] Fixed issue where auras visuals would grow when the player model grows
[*] Fixed issue where Might and Intelligence bonuses weren't reflected in the stat values for summon damage and health in the character menu
[*] Fixed issue where multiple characters could spawn on the same hex when entering a quest
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