Stolen Realm is a simultaneous turn-based tactical dungeon crawling looter with action RPG elements where you control up to 6 heroes, solo or through online co-op, venturing forth in adventures set in a high-fantasy, low-poly world.
[h2]Features[/h2]
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[*] Added a 'Confirm All' button to confirm placement for all your characters when you are controlling more than 1 character in the party
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[h2]General Changes[/h2]
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[*] Getting Frozen no longer removes all stacks of Chilled
[*] Enemies with Control Resistance and Inner Warmth now cannot resist Chilled, but Control Resistant targets get half of the movement reduction from Chilled stacks and targets with Inner Warmth completely ignore the movement reduction
[*] The Chilled to Frozen check only occurs upon applying a new Chilled stack and is no longer checked at the start of each turn
[*] Mana Steal is now based on percentage of Max Mana instead of damage dealt
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[h2]Bug Fixes[/h2]
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[*] Fixed issue where Edwin's Enchantment, Taste of Blood, and Vampirism wouldn't scale correctly
[*] Fixed issue where turn sequences could malfunction forcing the player to end their turn early
[*] Fixed issue that would cause characters to have issue with character creation when the character name starts with 'chr'
[*] Fixed issue where if you sent an item that you obtained while a client wasn't in the game, but later joins. That client wouldn't get the item
[*] Fixed issue where if you linked an item that you obtained while a client wasn't yet in the game, but later joins. That client wouldn't see the correct item
[*] Fixed visual effect of Poison Weapon
[*] Fixed issue where The Mad Mage quest chain wouldn't spawn correctly
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