Stolen Realm is a simultaneous turn-based tactical dungeon crawling looter with action RPG elements where you control up to 6 heroes, solo or through online co-op, venturing forth in adventures set in a high-fantasy, low-poly world.
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We are incredibly excited to share our 1.0 release with you, out now on Steam, Nintendo Switch and Xbox. You've come on a fantastic journey with us through early access. Here are just a few of the important features we've added since our first debut almost 3 years ago.
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[*] Full Campaign Storyline
[*] Roguelike Mode
[*] 36 New Skills in the Nature Tree
[*] 35 New Skills in the Monk Tree
[*] 3 All New Areas (Emerald Jungle, Dwarven Halls, Sunken Swamp)
[*] Hardcore Mode
[*] Infinite End Game Progression
[*] Exploding Barrels
[*] Crafting Modifiers
[*] Phased Boss Mechanics
[*] Enemy Mods
[*] And so much more
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[h2][b]Patch Notes v1.0[/b][/h2]
[h2]Features[/h2]
[list]
[*] Nature Skill Tree
[*] Main Storyline
[*] Added 5 new Ranger Skills
[*] Added Druid preset
[*] Various new events and new fortunes
[*] Added a tutorial when you get your first Fortune
[*] Added 2 more harder difficulties to Roguelike Mode
[*] Character portraits are now color coded by player
[*] Improved translations for non-English languages
[*] Added new loading screen images and tips
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[h2]General[/h2]
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[*] The Jester now grants Ivory Dragon Scale instead of Wrath of the Righteous
[*] Increased return cold damage on Blue Dragon Scale
[*] Fishing is now triggered on one specific hex near the water rather than click on the water itself
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[h2]Skill Changes[/h2]
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[*] Ranger summons/and summon passives have been moved to the Nature tree
[*] Wrath of the Righteous is now a Tier 5 Light tree passive skill
[*] Poison and Bleeding now use all damage multipliers
[*] Changed Impaling Shot to Force Shot
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[h2]Bug Fixes[/h2]
[list]
[*] Fixed issue that cause the event window to remain if you exited to main menu during an event
[*] Fixed issue that would lock up the next battle if you previously avoided the Ogre Debt Collector battle
[*] Fixed issue that would cause the game to lock up if the host returns to town after the quest is complete while the client stays in the loot menu
[*] Fixed various typos on skill tooltips
[*] Fixed issue where Shield Mastery wouldn't effect all stats on the shield
[*] Fixed issue where you could fish infinitely if you return to main menu then continue
[*] Fixed various issues for clients joining a game in progress
[*] Fixed an issue that could cause the game to lock up in battles with enemies that use fear mechanics
[*] Fixed issue with Ball Lightning tooltip information
[*] Fixed issue with incorrect values on item modifiers when the the prefix and suffix both alter the same attribute
[*] Fixed issue where auras visuals would grow when the player model grows
[*] Fixed issue where Might and Intelligence bonuses weren't reflected in the stat values for summon damage and health in the character menu
[*] Fixed issue where multiple characters could spawn on the same hex when entering a quest
[*] Fixed issue that cause the client player to get stuck after a boss battle if they remain in the loot menu while the host goes to town
[*] Fixed various issues with joining a game mid progress
[*] Fixed issue where you couldn't join a hardcore battle in progress as a client
[*] Fixed various lockups caused by mashing buttons during a loading screen
[*] Fixed issue where if you died in hardcore mode, the hardcore death screen would show up anytime you die after than even when in softcore mode
[*] Fixed issue where you could access the skill bar controls while a UI window is active
[*] Fixed issue where Character Menu wouldn't close when selecting Change Party or Change Difficulty from the pause menu
[*] Fixed issue where your cursor would disappear if you try to cancel out of the difficulty select menu on a gamepad
[*] Fixed issue where the connection name would overlap the character image on character tiles
[*] Fixed various issues with multiplayer connectivity
[*] Fixed issue with Seal of Salvation not working when Wrath of the Righteous is active
[*] Fixed issue where Shatter wouldn't apply chilled
[*] Fixed issue where Frozen targets wouldn't receive bonus damage from Shatter
[*] Fixed issue where Lingering Light and Wrath of the Righteous wouldn't work together
[*] Fixed issue where you would have to hover to a different hex before action targeting would show after selecting an action
[*] Fixed issue with Dragon animations not working correctly
[*] Fixed issue where the turn text in battle wouldn't go away if you exit to main menu
[*] Fixed issue where you would see all of your owned characters on the overworld outside of battle if you exit to main menu during battle and continue the saved game
[*] Fixed issue where the inventory filter tooltips had incorrect positioning when using a gamepad
[*] Fixed issue where the Roguelike leveling UI would remain if you exited to main menu while leveling
[*] Fixed issue where skills like Overwhelming Power or Break The Ice wouldn't work for skills with projectiles
[*] Fixed issue where some hexes would be unusable in battle when it looks like they should be
[*] Fixed issue where pressing 'No' on a video resolution change check would just reset the timer instead of revert the resolution
[*] Fixed issue with targeting UI staying for too long after a target area is chosen to cast a skill
[*] Fixed issue where skills would heal enemies when you have a healing weapon equipped
[*] Fixed issue where the main enemy in a battle would sometimes move from its original hex upon battle start
[*] Fixed issue with Shapeshift White/Black Dragonkin issues with incorrect descriptions
[*] Fixed issue where you couldn't see the result for the 4th character in the party on events where all character individually chose an option
[*] Fixed issue where if you tried to selected a skill in local coop mode while hovering over a character you would instead switch focus to that character
[*] Fixed issue with the cooldown reduction and mana cost modifier scaling with tier effects on Valler's Pocket Watch
[*] Fixed issue where the Summoner roguelike preset had a starting skill which is no longer in the game, which causes a instant level on game start
[*] Fixed various issues with the video settings in the Options menu not working correctly
[*] Fixed issue where the client didn't get some item bonuses that were based on their character stats
[*] Fixed issue with Shadow Walk not working for clients
[*] Fixed issue where if you abandon quest on a gamepad while the examine window is open it will stop progress
[*] Fixed issue where you couldn't cast a potion if you canceled out of the partial targeted multi targeting skill first
[*] Fixed issue where the last person wouldn't see event results in certain events
[*] Fixed issue where the next room wouldn't spawn if a player leaves while certain events are active
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