Stolen Realm 1.0 Release

Stolen Realm

Stolen Realm is a simultaneous turn-based tactical dungeon crawling looter with action RPG elements where you control up to 6 heroes, solo or through online co-op, venturing forth in adventures set in a high-fantasy, low-poly world.

[img]{STEAM_CLAN_IMAGE}/38402779/2cd16f011e54997a733d37398789bba9ca67a217.gif[/img] We are incredibly excited to share our 1.0 release with you, out now on Steam, Nintendo Switch and Xbox. You've come on a fantastic journey with us through early access. Here are just a few of the important features we've added since our first debut almost 3 years ago. [list] [*] Full Campaign Storyline [*] Roguelike Mode [*] 36 New Skills in the Nature Tree [*] 35 New Skills in the Monk Tree [*] 3 All New Areas (Emerald Jungle, Dwarven Halls, Sunken Swamp) [*] Hardcore Mode [*] Infinite End Game Progression [*] Exploding Barrels [*] Crafting Modifiers [*] Phased Boss Mechanics [*] Enemy Mods [*] And so much more [/list] [img]{STEAM_CLAN_IMAGE}/38402779/def80b9ac496c5b051f7f755e1678fc30830131e.gif[/img] [h2][b]Patch Notes v1.0[/b][/h2] [h2]Features[/h2] [list] [*] Nature Skill Tree [*] Main Storyline [*] Added 5 new Ranger Skills [*] Added Druid preset [*] Various new events and new fortunes [*] Added a tutorial when you get your first Fortune [*] Added 2 more harder difficulties to Roguelike Mode [*] Character portraits are now color coded by player [*] Improved translations for non-English languages [*] Added new loading screen images and tips [/list] [h2]General[/h2] [list] [*] The Jester now grants Ivory Dragon Scale instead of Wrath of the Righteous [*] Increased return cold damage on Blue Dragon Scale [*] Fishing is now triggered on one specific hex near the water rather than click on the water itself [/list] [h2]Skill Changes[/h2] [list] [*] Ranger summons/and summon passives have been moved to the Nature tree [*] Wrath of the Righteous is now a Tier 5 Light tree passive skill [*] Poison and Bleeding now use all damage multipliers [*] Changed Impaling Shot to Force Shot [/list] [h2]Bug Fixes[/h2] [list] [*] Fixed issue that cause the event window to remain if you exited to main menu during an event [*] Fixed issue that would lock up the next battle if you previously avoided the Ogre Debt Collector battle [*] Fixed issue that would cause the game to lock up if the host returns to town after the quest is complete while the client stays in the loot menu [*] Fixed various typos on skill tooltips [*] Fixed issue where Shield Mastery wouldn't effect all stats on the shield [*] Fixed issue where you could fish infinitely if you return to main menu then continue [*] Fixed various issues for clients joining a game in progress [*] Fixed an issue that could cause the game to lock up in battles with enemies that use fear mechanics [*] Fixed issue with Ball Lightning tooltip information [*] Fixed issue with incorrect values on item modifiers when the the prefix and suffix both alter the same attribute [*] Fixed issue where auras visuals would grow when the player model grows [*] Fixed issue where Might and Intelligence bonuses weren't reflected in the stat values for summon damage and health in the character menu [*] Fixed issue where multiple characters could spawn on the same hex when entering a quest [*] Fixed issue that cause the client player to get stuck after a boss battle if they remain in the loot menu while the host goes to town [*] Fixed various issues with joining a game mid progress [*] Fixed issue where you couldn't join a hardcore battle in progress as a client [*] Fixed various lockups caused by mashing buttons during a loading screen [*] Fixed issue where if you died in hardcore mode, the hardcore death screen would show up anytime you die after than even when in softcore mode [*] Fixed issue where you could access the skill bar controls while a UI window is active [*] Fixed issue where Character Menu wouldn't close when selecting Change Party or Change Difficulty from the pause menu [*] Fixed issue where your cursor would disappear if you try to cancel out of the difficulty select menu on a gamepad [*] Fixed issue where the connection name would overlap the character image on character tiles [*] Fixed various issues with multiplayer connectivity [*] Fixed issue with Seal of Salvation not working when Wrath of the Righteous is active [*] Fixed issue where Shatter wouldn't apply chilled [*] Fixed issue where Frozen targets wouldn't receive bonus damage from Shatter [*] Fixed issue where Lingering Light and Wrath of the Righteous wouldn't work together [*] Fixed issue where you would have to hover to a different hex before action targeting would show after selecting an action [*] Fixed issue with Dragon animations not working correctly [*] Fixed issue where the turn text in battle wouldn't go away if you exit to main menu [*] Fixed issue where you would see all of your owned characters on the overworld outside of battle if you exit to main menu during battle and continue the saved game [*] Fixed issue where the inventory filter tooltips had incorrect positioning when using a gamepad [*] Fixed issue where the Roguelike leveling UI would remain if you exited to main menu while leveling [*] Fixed issue where skills like Overwhelming Power or Break The Ice wouldn't work for skills with projectiles [*] Fixed issue where some hexes would be unusable in battle when it looks like they should be [*] Fixed issue where pressing 'No' on a video resolution change check would just reset the timer instead of revert the resolution [*] Fixed issue with targeting UI staying for too long after a target area is chosen to cast a skill [*] Fixed issue where skills would heal enemies when you have a healing weapon equipped [*] Fixed issue where the main enemy in a battle would sometimes move from its original hex upon battle start [*] Fixed issue with Shapeshift White/Black Dragonkin issues with incorrect descriptions [*] Fixed issue where you couldn't see the result for the 4th character in the party on events where all character individually chose an option [*] Fixed issue where if you tried to selected a skill in local coop mode while hovering over a character you would instead switch focus to that character [*] Fixed issue with the cooldown reduction and mana cost modifier scaling with tier effects on Valler's Pocket Watch [*] Fixed issue where the Summoner roguelike preset had a starting skill which is no longer in the game, which causes a instant level on game start [*] Fixed various issues with the video settings in the Options menu not working correctly [*] Fixed issue where the client didn't get some item bonuses that were based on their character stats [*] Fixed issue with Shadow Walk not working for clients [*] Fixed issue where if you abandon quest on a gamepad while the examine window is open it will stop progress [*] Fixed issue where you couldn't cast a potion if you canceled out of the partial targeted multi targeting skill first [*] Fixed issue where the last person wouldn't see event results in certain events [*] Fixed issue where the next room wouldn't spawn if a player leaves while certain events are active [/list]