[h2]Bug Fixes[/h2]
[list]
[*] Fixed more issues that could potentially cause battles to lock up
[*] Fixed issue where previous games sometimes would not properly clear causing issue with rooms not loading properly and incorrect towns to appear
[*] Fixed issue where the client could accept party prior to the host after losing a roguelike run and returning to the character select menu causing issues with loading into the run
[*] Fixed issue where you couldn't ping a hex when your characters are dead
[/list]