[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28133510/b1c70640a8500c4ae2e39f6f0604785ae77435d5.jpg[/img]
Hi A-Tech Fans,
Our latest major Update (v0.14.0) is officially out now!
We have added new stuff, fixed a lot of bugs, fine-tuned the gameplay, optimized performance and so on. Many of you will be pleased, give it a try!
If you have any question we have good news for you: our [url=https://steamcommunity.com/app/578210/discussions/0/1634111706739903236/] FAQ[/url] has been updated too. If you still have questions don't hesitate to reach us!
[url=https://twitter.com/ATechCybernetic] Twitter[/url] [url=https://www.facebook.com/ATechCybernetic ] Facebook[/url] [url=https://discordapp.com/invite/R3cbvvv ] Discord[/url]
[h1] [b]Story and mood improvements[/b] [/h1]
Major sound and music overhaul.
Tablet notes with additional story elements
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[*]We have added many Tablet Notes that you can pick up, scroll, read and immerse yourselves in the demise of A-Tech Inc..
It is highly recommended to take your time and have a look at them, they enhance and color our story beyond the narration.
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[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28133510/890fe8604f06ecceed5fd6184afa675b2aed4631.gif[/img]
Reworked narration
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[*]We can’t emphasize enough that your feedback is extremely important for us. Many of our players said that our narrator is a [i] bit irritating [/i] so we reworked it and introduced a whole new character! Give it a try again, there are some surprises waiting for you!
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[h1] [b]Enemies and fights[/b] [/h1]
New enemy
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[*]Our new enemy is called the Shotgunner – and he has a… wait for it… Shotgun! Watch out for those close encounters!
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New look for zombies, multiple “levels” for enemies
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[*]This means the usual variation in hp and damage but there is something more in it.
It affects their priority: for example shooters will cull down lesser zombies now.
[*]Zombie HP and damage reduced on easy.
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Hangar fight rework (at the end of Chapter 02)
[h1] [b]Weapons[/b] [/h1]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28133510/a8d67ebc757c0e64b01c00d9094f7f759777ad05.gif[/img]
Eden Baton – new “sword-like” melee weapon
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[*]It’s much longer and deadlier than our previous melee weapons. Get ready for the chopsticks you’ve always wanted for your zombie-sushi!
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Adjusted melee weapon colliders (less likely to go right through the enemy)
Gun damage adjustments
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[*]A thrown weapon’s explosion damage has been reduced to 60% of its previous value (because of the new weapon selector).
[*]Headshot damage increased on every difficulty.
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New gun handling method
[h1] [b]UX and Gameplay[/b] [/h1]
New looting method
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[*]Loot are now automatically used on pickup. This actually means that the stomach-pouch is gone for good, making the game more arcade-ish, user-friendly and intense.
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[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28133510/881b2be8d2d473af656007d072f2ad47dd666563.gif[/img]
Achievements
A multitude of UX changes
Hard mode changes
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[*]Negative modifier for loot amount removed from Hard difficulty
[*]Slight damage reduction for Hard difficulty.
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[h1] [b]Menus[/b] [/h1]
[b]New Inventory - Introducing the Weapon Selector menu[/b]
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[*]With the new weapon selector menu you now have a basic inventory. With every piece of ammo picked up you can spawn a weapon. Please note that only unlocked weapons can be spawned regardless of ammo. Just see the achievements for information on your unlocks. ;)
[*]How to use it?
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[*]With an empty hand, Press and hold the trigger button.
[*]Hover over the weapon you want to use.
[*]Release trigger button.
[*]The selected weapon is spawned into the nearest holster.
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[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28133510/1c42d3e51aefedbf2f5d85701f1938d57b9ab095.gif[/img]
Reworked In-game Menu
Reworked Death Menu
[h1] [b] Performance optimizations on all chapters and enemies. [/b] [/h1]