[b]Hey everyone, [/b]
A-Tech Cybernetic’s full release is getting closer and closer - this update is probably one of the last steps before we consider the game finished.
[h2]INDEX CONTROLLER SUPPORT[/h2]
We have added proper Index Controller support [i](finger tracking not included)[/i]. We've tried to make the most comfortable and practical layout possible.
[img]{STEAM_CLAN_IMAGE}/28133510/f3bcaded30e88fb015f1c48cebc8b4401c3bac1c.jpg[/img]
[h2]SWARM MODE OVERHAUL[/h2]
We have also [b]completely overhauled the 'Swarm' mode[/b] of the game. We took extreme care while [b]rebalancing each wave[/b] - as a result, the difficulty curve now increases gradually and makes playing 'Swarm' more challenging, and more rewarding.
[b]We have also added a new level: 'Reactor'[/b] - and removed one: 'Cave'.
The 'Cave' level wasn't up to our optimization and quality standards, it would've taken more time to fix it than to add a completely new one, so we went with the latter option.
Another [b]new balancing feature[/b] is the way weapons unlock - they now become available in a [b]pre-defined order[/b] in every wave.
[b]Weapon spawning has also changed[/b] - on easy, normal and hard difficulties, picked-up weapons respawn after 10, 15 and 30 seconds respectively.
These changes mean that the 'Swarm' mode as a whole became more balanced, but more challenging at the same time.
[i]Giving it another shot is recommended even for seasoned A-Tech players! :)[/i]
[h2]ACHIEVEMENT UNLOCK SYSTEM[/h2]
We've fixed the achievement unlock system, every achievement should now count correctly and should work as intended overall.
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That's all for now. If you encounter any issues, please let us know either below this post, in the community hub or via Discord.
We see everything, even if we don't respond immediately. :)
Thank you guys for your continuous support!
[i]-XREAL Games Team-[/i]