A-Tech Cybernetic Content Update - Two new Chapters, fixes & improvements!

[b]Hey everyone, [/b] This is it.. The long awaited content update is here! The [b] two brand new Chapters, Chapter 05 - The Sundering and Chapter 06 - The End [/b] brings an epic closure to A-Tech Cybernetic’s story. We’ve overhauled the gameplay and combat intensity throughout the whole game - in return, it became much more challenging! [i] You really have to break a sweat in order to survive each Chapter. [/i] Besides adding new content, we’ve fixed countless community-reported issues and made improvements on all aspects of the game. You can check all the fixes and improvements in the patch notes below. [img]{STEAM_CLAN_IMAGE}/28133510/f06d687d37d213146934a2af93be88f95d170d54.jpg[/img] [h1]GENERAL AI FIXES AND IMPROVEMENTS[/h1] [list] [*] Improved Brute behavior. [*] [b]Improved accuracy and behavior[/b] for armed enemies - [i] as a result, the game became a tiiiny bit more difficult. [/i] [*] Various other fixes for armed enemies. [*] Fixed a crash caused by zombies exploding. [*] Fixed an issue with enemies changing colour before dissolving. [*] General improvement of enemy performance and behavior. [*] Polished enemy animations. [/list] [h1]GAMEPLAY RELATED FIXES AND IMPROVEMENTS[/h1] [list] [*] Improved accessibility: a [b]left-handed control layout[/b] has been added. [*] Improved locomotion. [*] Vive controller teleport fix: in turning mode, teleport is only activated by hitting UP on the touchpad. No more accidental teleporting while turning. [*] Fixed a rare bug where the player could’ve gotten stuck when dying during hand scanning. [*] Fixed the menu laser pointer. [*] Revised checkpoints. [*] New safety timers for objective triggers. [*] Fixed teleports. [*] Updated enemy encounters. [*] Fixed an issue where the detonator didn’t disappear after the explosion. [*] Improved navigation. [*] Fixed a locomotion issue when playing while sitting down, or being really short. [*] Fixed tutorial controllers not attaching to the player’s hand properly on the menu level. [*] Temporary fix for players not being able to pick up weapon ammo during later chapters [i](if they skipped previous chapters) [/i] [*] The flashlight can not be dropped accidentally. [*] Melee weapons can be stored (one at a time). [*] Fixed flamethrower. [*] Fixed ladder static component. [*] Weapon projectiles are now unaffected by gravity. [*] General sound mix balance update. [*] Updated objective markers. [*] Updated chapter 2 “hangar fight” enemy encounter. [/list] [h1]PERFORMANCE OPTIMIZATION[/h1] [list] [*] Various skeletal meshes have been converted to static meshes. [*] Fixed memory leak issue in Chapter 03: unused particles are removed. [*] Updated level streaming. [*] Added splash screen and credit roll. [/list] [h1] KNOWN ISSUES [/h1] [list] [*] Achievements are WiP, might not be unlocking correctly, or at all. [*] The “turn music off” option is not yet implemented in the menus. [*] There is a rare issue with HTC Vive headset audio output that might cause crashes. If this happens, connect your ear/headphones directly to the PC and set your audio device to the PC audio output port instead of the Vive. [*] Swarm mode is under development, will be reworked in the next update. [/list] --- That’s all for now. This update is an important step towards the game’s[b] Full Release this year[/b], so if you encounter any issues, or just want to share your feedback with us, please head over to the game’s [url=https://steamcommunity.com/app/578210/discussions/]community hub[/url], or to our [url=https://discord.gg/R5ZUsjB]Discord server[/url]. [i] We read everything, even if we don’t respond. :) [/i] Thank you for the continuous support! [i]XREAL Games Team[/i]