[b]Hey everyone, [/b]
This is it.. The long awaited content update is here!
The [b] two brand new Chapters, Chapter 05 - The Sundering and Chapter 06 - The End [/b] brings an epic closure to A-Tech Cybernetic’s story.
We’ve overhauled the gameplay and combat intensity throughout the whole game - in return, it became much more challenging! [i] You really have to break a sweat in order to survive each Chapter. [/i]
Besides adding new content, we’ve fixed countless community-reported issues and made improvements on all aspects of the game.
You can check all the fixes and improvements in the patch notes below.
[img]{STEAM_CLAN_IMAGE}/28133510/f06d687d37d213146934a2af93be88f95d170d54.jpg[/img]
[h1]GENERAL AI FIXES AND IMPROVEMENTS[/h1]
[list]
[*] Improved Brute behavior.
[*] [b]Improved accuracy and behavior[/b] for armed enemies - [i] as a result, the game became a tiiiny bit more difficult. [/i]
[*] Various other fixes for armed enemies.
[*] Fixed a crash caused by zombies exploding.
[*] Fixed an issue with enemies changing colour before dissolving.
[*] General improvement of enemy performance and behavior.
[*] Polished enemy animations.
[/list]
[h1]GAMEPLAY RELATED FIXES AND IMPROVEMENTS[/h1]
[list]
[*] Improved accessibility: a [b]left-handed control layout[/b] has been added.
[*] Improved locomotion.
[*] Vive controller teleport fix: in turning mode, teleport is only activated by hitting UP on the touchpad. No more accidental teleporting while turning.
[*] Fixed a rare bug where the player could’ve gotten stuck when dying during hand scanning.
[*] Fixed the menu laser pointer.
[*] Revised checkpoints.
[*] New safety timers for objective triggers.
[*] Fixed teleports.
[*] Updated enemy encounters.
[*] Fixed an issue where the detonator didn’t disappear after the explosion.
[*] Improved navigation.
[*] Fixed a locomotion issue when playing while sitting down, or being really short.
[*] Fixed tutorial controllers not attaching to the player’s hand properly on the menu level.
[*] Temporary fix for players not being able to pick up weapon ammo during later chapters [i](if they skipped previous chapters) [/i]
[*] The flashlight can not be dropped accidentally.
[*] Melee weapons can be stored (one at a time).
[*] Fixed flamethrower.
[*] Fixed ladder static component.
[*] Weapon projectiles are now unaffected by gravity.
[*] General sound mix balance update.
[*] Updated objective markers.
[*] Updated chapter 2 “hangar fight” enemy encounter.
[/list]
[h1]PERFORMANCE OPTIMIZATION[/h1]
[list]
[*] Various skeletal meshes have been converted to static meshes.
[*] Fixed memory leak issue in Chapter 03: unused particles are removed.
[*] Updated level streaming.
[*] Added splash screen and credit roll.
[/list]
[h1] KNOWN ISSUES [/h1]
[list]
[*] Achievements are WiP, might not be unlocking correctly, or at all.
[*] The “turn music off” option is not yet implemented in the menus.
[*] There is a rare issue with HTC Vive headset audio output that might cause crashes. If this happens, connect your ear/headphones directly to the PC and set your audio device to the PC audio output port instead of the Vive.
[*] Swarm mode is under development, will be reworked in the next update.
[/list]
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That’s all for now.
This update is an important step towards the game’s[b] Full Release this year[/b], so if you encounter any issues, or just want to share your feedback with us, please head over to the game’s [url=https://steamcommunity.com/app/578210/discussions/]community hub[/url], or to our [url=https://discord.gg/R5ZUsjB]Discord server[/url].
[i] We read everything, even if we don’t respond. :) [/i]
Thank you for the continuous support!
[i]XREAL Games Team[/i]