[b]Hey everyone, [/b]
Long time no see!
In this news post i will shed some light on A-Tech Cybernetic's development and the content of the long awaited, upcoming update. [i]You can check the preliminary patch notes at the end of this post. [/i]
3 years ago, our small indie team consisting of talented VR enthusiasts started working on A-Tech Cybernetic. As it was the team's first VR project, one could say that this was also a learning project. But an ambitious one at that.
The development went great, the team started growing and another project emerged from our developer's minds.
A team within the team started working on the new project, while the original A-Tech team continued the game's development.
Around this time last year, the team went further and dreamt bigger: why lock the game to PC and leave other platforms out of the fun?
And so happened that we've started exploring yet another completely unknown realm: PSVR.
We knew porting it was going to be difficult, but started it anyway because at the time we could easily manage a parallel development. [i]Or so we thought.[/i]
[img]{STEAM_CLAN_IMAGE}/28133510/5115f543b17898ad2cbf402e6a23859da26511df.jpg[/img]
I've mentioned it a few times that in order to have a successfull port, we had to develop both versions simultaneously (or even from scratch).
Long story short, technical difficulties arose (quite a few) which meant that we had to delay the PC version's update further and further.
We know this isn't how it should've happened, and we apologize for that. It was a valuable lesson for XREAL Games, all our current and future endevours will benefit from our experiences. :)
[b]And now, for the update itself.[/b] A ton of things will be fixed/optimized, left handed support is coming, as are two brand new Chapters: [b]05 - The Sundering[/b] and [b]06 - The End[/b], the latter bringing the story to a closure.
[img]{STEAM_CLAN_IMAGE}/28133510/f06d687d37d213146934a2af93be88f95d170d54.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/28133510/f2d83028f8fbad899c9062a4f8ee252c26c6d09b.jpg[/img]
[h1]GENERAL AI IMPROVEMENTS[/h1]
[list]
[*] Improved Brute behavior.
[*] Improved accuracy and behavior for armed enemies.
[*] Various other fixes for armed enemies.
[*] Fixed a crash caused by zombies exploding.
[*] Fixed an issue with enemies changing color before dissolving.
[*] General improvement of enemy performance and behavior.
[*] Polished enemy animations.
[/list]
[h1]GAMEPLAY RELATED IMPROVEMENTS[/h1]
[list]
[*] Improved accessibility: a [b]left-handed control layout[/b] has been added.
[*] Improved locomotion.
[*] Menu laser pointer fix.
[*] Revised checkpoints.
[*] New safety timers for objective triggers.
[*] Fixed teleports.
[*] Updated enemy encounters.
[*] Improved navigation.
[*] The flashlight can not be dropped accidentally.
[*] Melee weapons can be stored (one at a time).
[*] Fixed flamethrower.
[*] Fixed ladder static component.
[*] General sound mix balance update.
[/list]
[h1]PERFORMANCE OPTIMIZATION[/h1]
[list]
[*] Various skeletal meshes have been converted to static meshes.
[*] Fixed memory leak issue in Chapter 03: unused particles are removed.
[*] Updated level streaming.
[/list]
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The full patch notes will accompany the update itself. We'd really love to release it [b]before the end of October in preparation of the game's full release later this year[/b], but keep an eye out on this post's comment section, if anything happens i'll keep you all updated there.
We're soon launching a devlog series on our [url=https://www.youtube.com/channel/UCj9kaf9i-FT-RkUPPLTh-dg]Youtube channel[/url], so if you'd like to stay up to date with our projects and our team, consider subscribing. :)
You can also hop on our [url=https://discord.gg/R5ZUsjB]Discord server[/url] to get in touch with the developers.
Once again sorry for the silence, and thank you for your patience and continuous support!
[i]XREAL Games Team[/i]