[b][h1]Changelog[/h1][/b]
[h2][b]Game[/b][/h2]
[h3]π Features[/h3]
[list]
[*] [b](Eyes Customization)[/b] Implemented customizable eyes shadows
[*] [b](Clothing)[/b] Added Christmas dress item
[*] [b](Shaders)[/b] Added lighting calculation to eyes shader
[*] [b](Shaders)[/b] Added fur shader
[/list]
[h3]π Bug Fixes[/h3]
[list]
[*] [b](Shaders)[/b] Changes in normals scaling now correctly affect the outline
[*] [b](Mods)[/b] Disabling, enabling and then reloading mods no longer leaves the mod in a partially loaded state
[/list]
[h3]π Refactor[/h3]
[list]
[*] [b](shaders)[/b] Completely refactored the shaders library, splitting the main ubershader in reusable chunks and streamlining the addition of new shader variations.
[/list]
[h3]π Documentation[/h3]
[list]
[*] [b](shaders)[/b] Added documentation to some functions in Utils.hlsl
[/list]
[h3]β Miscellaneous Tasks[/h3]
[list]
[*] Reorganized shadergraph preview bypass for shadows for easier readability
[/list]