A sci-fi real-time strategy game. An existential war among asteroids in classic RTS style. Build and defend, produce and upgrade, attack and annihilate!
[b]Zeta Leporis RTS updated to v.0.3.8.2024[/b]
[i]Note: This update breaks save file compatibility.[/i]
The first post-launch update for Zeta Leporis RTS has finally landed, with a rebuilt save system (which looks no different from the outside) and end-of-match statistics, as well as a smattering of other additions and bugfixes.
[b]Changelog:[/b]
-Lengthened and made changes to the background music track "Machines Among Asteroids".
-Implemented match statistics which are displayed at match end.
-Fixed duplicate Steam screenshots being taken when pressing F12.
-Refactored save system and fixed issues with incorrect sprites being displayed when loading files saved in previous versions.
-Selected mechbots that are assigned to a construction project are now properly deselected when 'I' is pressed to select all inactive mechbots.
-Pressing CTRL+X with destroyed units selected no longer incorrectly decrements unit count.
-Fixed issue preventing AI from building frigate shipyards in tech level 3. Now they might, though they still can opt for more fighter or mech shipyards instead.
-Fixed a potentially crash-causing bug interfering with the AI's ability to finish constructing unfinished buildings.
-Fixed a bug causing mech shipyards to mess up the shipping lists.
-Improved shipping code to be more efficient.
-Improved the appearance of the mech and fighter shipyards.
-Decreased the map sizes in match presets and adjusted preset resource availability.
-Class C resource collector upgrades, and the Science Research Facility, are now not available until one tech level higher.
-Rebalanced ship stats: increased frigate ore cost and missile ship fuel cost, frigate HP increased, shield HP increased for smaller capital ships and reduced for larger capital ships.
-Animated and improved visibility of mechbots.
-Mechbots now always properly face their construction projects.
-Added slot numbers to empty spawn locations on the map preview in the single player menu.
-Fixed a crash caused by AI mechbots failing to locate a new construction project.
-GUI no longer becomes uninteractable if a selected mechbot is destroyed while placing a construction project.
-Added mechbot VO.
-Fixed crash that occured when pressing options menu arrow buttons.