Spawn your own enemies in this wobbly physics based rogue-lite action RPG and mow down hundreds of foes to your heart’s content. Fend off the Hordes of the Corrupted Realms by choosing powerful skill cards, enchanting equipment, and extracting living essence to upgrade your crawler.
Hello peeps,
Thank you to everyone who has played the game and given feedback and suggestions, I really appreciate it a whole lot. Given the bugs that were reported, I wanted to update the game to fix some of the most pressing issues. I wasn't able to get all the major bugs, but I will be working through the weekend to release a second patch for those!
[h2]UPDATE 1.0.1 PATCH NOTES[/h2]
[list]
[*] Fixed a visual bug where the crawler duty was incorrectly showing that the Terror's Artifact was in room 35 instead of 45
[*] Removed the lava room that caused Khorgos and other enemies to brick your crawler's auto attacks and stopped you from spawning new enemies
[*] Fixed an issue where changing languages would make text descriptions invisible
[*] Game no longer goes to windowed mode when returning to main menu
[*] Fixed a visual bug that incorrectly displayed the Domination Rune description
[*] Fixed the dreaded freeze time bug where unpausing the game would make the game's time scale 0
[*] Simplified keyboard controls and updated the controls panel for keyboard keybindings
[*] Lowered the SFX volume when defeating Khorgos as it was causing heart attacks all across the nation
[*] Slightly lowered the crawler dialogue volume and his voice lines are now tied to the SFX settings volume
[*]
[*] Crawler grunt chance has been decreased... ugh...
[*] Fixed a bug where if a player died while a shrine was active the crawler duties were not resetting back to the correct duty
[*] Fixed a bug that would not update the crawler duty tied to spending domination runes
[*] Player no longer gets yeeted into the abyss. This also applies to enemies!
[*] Fixed a bug where corpse explosions were damaging crawlers even if standing outside of the danger zone
[*] Crawler weapons and limbs no longer get stuck in gratings and fences
[*] Removed pesky vines that crawlers could get stuck on in overgrown rooms
[*] Moved the Door Open icon to be centered on the screen to make it more obvious when the door opens
[/list]
Thanks again for all your feedback and bug reports and continued support! If you haven't done so, please join our [url=https://discord.com/invite/tm73je8kWn]Discord Channel[/url] if you need help with anything or would like to give feedback or suggestions!
Cheers!
Chaja