Patch 1.2.0: Key Bindings and Leaderboards

Knight Crawlers

Spawn your own enemies in this wobbly physics based rogue-lite action RPG and mow down hundreds of foes to your heart’s content. Fend off the Hordes of the Corrupted Realms by choosing powerful skill cards, enchanting equipment, and extracting living essence to upgrade your crawler.

Hello peeps! Update Patch 1.2.0 is live and key bindings are finally here! Besides key rebinding this update introduces leaderboards and more! Below you will find all the changes for this patch: [h2]UPDATE 1.2.0 PATCH NOTES[/h2] [h3]Features and Fixes[/h3] [list] [*] [b]Keyboard key rebinding is now available![/b] [*] [b]Added the Crawler Callboard![/b] This interface lets you see a few statistics about your crawlers and your leaderboard rankings. A lot of these values will be zero as they weren't tracked before the Callboard was added but will update as you play [*] [b]Added Leaderboards[/b] for deepest depths reached and hardcore deepest depths reached [*] So far only the above leaderboards exist. I plan to add more in future updates [*] You can view the full leaderboards through the Steam Community page and clicking on "View Stats." Alternatively, you can [url=https://steamcommunity.com/stats/1649130/leaderboards/10804246/]click here to view them[/url] [*] You can now [b]extract essence from Glyphs at your blacksmith[/b] [*] [b]Glyphs are now sorted[/b] at your blacksmith from highest to lowest rarity [*] Glyph roll values have been adjusted so [b]higher tier Glyphs do not roll lower values than lower tiers Glyphs[/b] [*] Glyph maximum rolls have been [b]buffed by up to 75%[/b] for Ethereal, Astral, Celestial, and Cosmic Glyphs [*] Glyph drop rates have been lowered across the board due to the value changes. [*] You were previously guaranteed a Cosmic Glyph when you were above depth 20. Rarity is now randomly rolled depending on depth, with higher tier Glyphs being available at deeper depths [*] Depth breakpoints for Glyphs have been changed to the following: [*] [b]Temporal Glyphs[/b] : Depth 1 [*] [b]Ethereal Glyphs[/b] : Depth 5 [*] [b]Astral Glyphs[/b] : Depth 12 [*] [b]Celestial Glyphs[/b] : Depth 25 [*] [b]Cosmic Glyphs[/b] : Depth 40 [*] [b]Added new cards : Sanctity, Divinity, Purity [/b]. These cards heal you and increase your max health [*] Maximum Health cards no longer heal you if you are at full health. Only the new hybrid cards heal and increase health [*] Barrels used to get up to hidden chests in a certain room are no longer destructible. You can safely pick Orbital cards without missing out on hidden chests. [*] Added backgrounds to menus to make them more legible [*] Added post processing effects when pausing in the Sanctuary to make the pause state clearer [*] Added [b]volume sliders[/b] to audio settings buttons in main settings menu [*] Controls panel now only shows the bindings for your current controller type [*] Welcome message no longer appears if you have already seen it once [*] Melee attack speed was bugged and enabled you to attack 50 times a second instead of a maximum of 5 times a second. Melee attacks are now capped at 8 attacks per second [*] Fixed a bug where you could get stuck on the big beer kegs in an overgrown room [*] Fixed a bug that allowed players to rack up infinite domination runes. If your character has more than 5 dominion points allocated this update will reset your dominions and you will have to reallocate 5 points in your tree. [*] Fixed a bug that caused hardcore characters to not be reset as intended after perishing [*] Fixed an issue that caused some XBox One controllers to not be recognized [*] Fixed a bug at the Blacksmith that did not update the button prompt text [*] Fixed visual artifacts for smaller fonts when playing in resolutions below 1920x1080 [*] Fixed an issue with the loading screen not consistently fading in and out as intended [/list] [h3]Balance Changes[/h3] [list] [*] [b]Buffed all melee damage cards[/b] to help with melee scaling in deeper crawls [*] Slightly reduced attack speed scaling and buffed base weapon attack speed to balance late game laser beam attack speeds [*] The following cards have had their values reworked: [*] [b]Aria of the Druid[/b] - Increased Enhanced defence from 5% to 15% [*] [b]Composure[/b] - Increased melee damage from 20 to 50 [*] [b]Permanence[/b] - Increased Maximum Health added from 75 to 95 [*] [b]Perseverance[/b] - Increased Enhanced Melee Damage from 10% to 20% [/list]