Update Notes 1.0.8 Model Importing Update

VR Robotics Simulator

Design, build and program robot cells in Virtual Reality.

Hello my fellow Robotics enthusiasts! I am pleased to announce that custom model importing functionality is now live! This particular feature has been a dream of mine for some time. You can now import models as scene props and workpieces. Robot tooling is still being worked on. There is a training screen in the World Building room to the right as you walk in that describes the different features of model importing. Basically make sure to place your origin in a good location on the model, set the scale properly and set the rotation to use Z as the up axis. Other issues addressed: [table] [tr] [td]Added ability to import custom models (STL, OBJ, 3DS, DXF, FBX)[/td] [/tr] [tr] [td]Added better indicators for movement on left controller[/td] [/tr] [tr] [td]Added EURO pallet[/td] [/tr] [tr] [td]Added 4 new static AGV models (AGV programming is coming up)[/td] [/tr] [tr] [td]Hide RUN indicator on right controller unless it can be used (valid robot program)[/td] [/tr] [tr] [td]Added ABB 260 WIP arm[/td] [/tr] [tr] [td]Fixed issue with Home icon not appearing on file browser[/td] [/tr] [tr] [td]Fixed issue where picked up objects could get stuck to controller[/td] [/tr] [tr] [td]Fixed issue where you could not select an object while the pendant was open[/td] [/tr] [tr] [td]Fixed controller not highlighting on touching workpiece[/td] [/tr] [tr] [td]Fixed issue where waypoint line would not update when homing individual axis[/td] [/tr] [tr] [td]Added ability to reset prebuilt scenes from operator terminal and pendant[/td] [/tr] [tr] [td]Fixed baked lighting in scenes generated with Unity v5.6[/td] [/tr] [tr] [td]Expanded conveyor snap detection zone[/td] [/tr] [tr] [td]Fixed right controller mode overlay text not appearing during object placement[/td] [/tr] [tr] [td]Added training screen for Model Importing in World Building room[/td] [/tr] [tr] [td]Fixed issue where WMR devices stopped working after Rift update[/td] [/tr] [/table] The next major feature I will be adding is the ability to export program points in a suitable format for use in other applications. I will also be addressing some of the "clunkiness" and refining the controls a bit more. If you have any issues with model importing please drop me a line at rjs@mindrend.com. Thank you for supporting VR robotics development!