1.7 Patch Notes

VR Robotics Simulator

Design, build and program robot cells in Virtual Reality.

[table] [tr] [td]Added ability to undo delete action [/td] [/tr] [tr] [td]Added ability to delete default props to all scenes [/td] [/tr] [tr] [td]Fixed error when resetting layout without saving [/td] [/tr] [tr] [td]Fixed error when resetting layout with deleted objects [/td] [/tr] [tr] [td]Fixed missing floor colliders in Outpost scene [/td] [/tr] [tr] [td]Fixed missing shelf, display case and display podium colliders for physics obejcts in Outpost scene [/td] [/tr] [tr] [td]Fixed Outpost podium and medium display case unable to be repositioned [/td] [/tr] [tr] [td]Fixed issue where physics would be disabled on physics-enabled object when remotely manipulating [/td] [/tr] [tr] [td]Fixed issue where objects would be parented to wand on load of saved scene if Snap To Wand option enabled [/td] [/tr] [tr] [td]Fixed air tank loading as equipment porch when loading saved scene [/td] [/tr] [tr] [td]Removed unnecessary props from Abstract scene to reduce GPU render load (chairs, consoles, tables, etc) [/td] [/tr] [tr] [td]Added shelf colliders to circular shelf props in Abstract scene so you can place physics props on them [/td] [/tr] [tr] [td]Removed VR Model Viewer logos from Abstract and Futuristic scenes (in preparation for custom logos) [/td] [/tr] [tr] [td]Removed unnecessary props from Office scene [/td] [/tr] [tr] [td]Removed unnecessary props from Futuristic scene [/td] [/tr] [tr] [td]Remove VRMV banners from Museum scene (in preparation for custom banner text) [/td] [/tr] [tr] [td]Added default material to imported STL models - in future update you will be able to specify this material's paramaters [/td] [/tr] [tr] [td]Added ability to hide wand models [/td] [/tr] [tr] [td]Fixed button appearing over wand controls [/td] [/tr] [tr] [td]Fixed object lock function [/td] [/tr] [tr] [td]Update Trilib plugin [/td] [/tr] [tr] [td]Added ability to snap imported models to wand on import [/td] [/tr] [tr] [td]Added 2 spawnable lights (more functionality to follow) [/td] [/tr] [tr] [td]Added scene reset function to reset already-loaded scene [/td] [/tr] [tr] [td]Added flashlight control to wand - press and hold right grip to toggle flashlight [/td] [/tr] [/table] Hello fellow robotics enthusiasts! It's been a while, I have mostly been focused on updates to the model viewer project, which I am now porting over to VRRS. Most of these are stability improvements and bug fixes. Next up I will be: - Fixing the janky controller collision detection when grabbing the end effector - Improvements to the path program to stop it stalling for a frame at each waypoint as it calculates the next path - Prevent the menu blackout sphere opening when opening the conveyor - Ability to get the conveyors to drop custom imported models - Program exporting to external format - Better intro world - Adding WMR support There's alot more on the horizon too! As I start to bring this out of early access I will be updating the UI to be more aesthetically pleasing and tuning up the controls to be more intuitive. This was my very first VR project so there is alot to go back and change and improve upon. I am still looking into native STEP importing as well. More to follow. Let me know if you have any questions: mindrendtech@gmail.com.