Update 6.0.4

Genome Guardian

COMBINE WEAPONS in the microscopic roguelite turret shooter with macroscopic depth. Survive 6 modes using an astounding array of turrets, perks, mutations and power-ups on this psychedelic journey to the heart of the abyss. Shmup Mode turns it into a vertical shoot 'em up!

[h3][b]🔄 CHANGES[/b][/h3][list] [*]Added a few more SETUP tips. [*]More Intro / new player guidance. [*]A warning popup will now appear before you add a weapon mod with…[list][*]A Knockback multiplier, to a weapon without Knockback. [*]A Speed multiplier, to a Hitscan weapon. [*]Sticky, on an Area weapon (it won't extend the Area's duration).[/list][*]Added a few more UI effects here and there. [/list] [h3][b]🔨 FIXES[/b][/h3][list] [*][b](turret) Helios, Gauss:[/b] The Autoclave perk and other items that claim to only work on shots fired at 0% Charge were always triggering whenever these turrets would fire - that should technically be impossible. [*][b](turret) Ramjet:[/b] With the Backpack perk equipped, Ramjet could avoid taking damage from microbes reaching the bottom simply by having the green Backpack barrier pointing downward. [*]The game would completely break down if you disconnected a gamepad while the game was running. [/list]