Update 6.0.8

Genome Guardian

COMBINE WEAPONS in the microscopic roguelite turret shooter with macroscopic depth. Survive 6 modes using an astounding array of turrets, perks, mutations and power-ups on this psychedelic journey to the heart of the abyss. Shmup Mode turns it into a vertical shoot 'em up!

[h3][i]I've been cooking something new for the last little while that I'll be revealing soon (those in the Discord know what I'm talking about). In the meantime though, have this:[/i][/h3] [h3][b]⚖ BALANCE[/b][/h3][list] [*][b](perk) Cosmo:[/b] Critical Damage +100% → +200%, Damage -15% → -25%. [*][b](perk) Radar, (turret) Spyglass:[/b] Radar will now allow Spyglass to autoaim at microbes beyond the normal visible area. [*][b](weapon mod) Accuracy +100%, Firerate -25%:[/b] Accuracy +100% → +200%. [*][b](weapon mod) Accuracy +75%, Damage -15%:[/b] Accuracy +75% → +90%. [*][b](weapon mod) Accuracy +60%, Speed +100%:[/b] Accuracy +60% → +70%. [*][b](weapon mod) Critical Chance +25%, Accuracy +40%:[/b] Critical Chance +25% → +50%, Accuracy +40% → -50%, ːbiomassː20 → ːbiomassː30. [*][b](weapon mod) Critical Chance +50%, Knockback -100%:[/b] Critical Chance +50% → +40%, ːbiomassː35 → ːbiomassː25. [*][b](weapon mod) Critical Chance +75%, Firerate -25%:[/b] Critical Chance +75% → +100%, Firerate -25% → -40%. [*][b](weapon mod) Homing +50%, Size -30%:[/b] Size -30% → -25%, ːbiomassː25 → ːbiomassː20. [*][b](weapon mod) Homing +75%, Damage -15%:[/b] ːbiomassː30 → ːbiomassː25. [*][b](weapon mod) Homing +100%, Firerate -20%:[/b] ːbiomassː35 → ːbiomassː30. [*][b](weapon mod) Damage +50%, Range -25%:[/b] Damage +50% → +60%. [*][b](weapon mod) Range +100%, Damage -25%:[/b] ːbiomassː30 → ːbiomassː25. [*][b](weapon mod) Critical Chance +30%, Speed -30%:[/b] ːbiomassː30 → ːbiomassː25. [*][b](weapon mod) Sticky:[/b] ːbiomassː30 → ːbiomassː35. [/list] [h3][b]🔄 CHANGES[/b][/h3][list] [*]Hovering over the filter buttons at the top for weapon traits now says what it's called (ex. hovering over the one for Explosive). [*]The "feeling sick?" intro popup won't appear if you've already disabled Music Visualizer and Screenshake in SETTINGS. [*]The warning text that shows when you're about to reroll while at low Biomass will no longer appear if you don't have rerolls, or past wave 30. [*]For burst-fire weapons, a shot will now only count as a "miss" if all projectiles within the burst didn't hit a microbe. [*]Menu background patterns now have some extra effects applied to them (if "high quality" is on in SETTINGS). [/list] [h3][b]🔨 FIXES[/b][/h3][list] [*][b](perk) Seismograph:[/b] The "MOD SPEED IGNORED" popup now says SIZE instead when this perk is equipped. [*][b](weapon mod) Projectiles +100%, Range -35%:[/b] Was only reducing Range by 30%. [*][b](turret mod) +100% Range on weapons with Bounce:[/b] The Turret Trial & Daily Modifier "Bounce" now properly interacts. [*][b](turret) Chrono:[/b] Cosmetic previews will now properly align with the turret. [*][b](mode) Shmup:[/b] A handful of microbes that were [i]supposed[/i] to move side to side after reaching a certain distance from the bottom, now do so. [/list]