COMBINE WEAPONS in the microscopic roguelite turret shooter with macroscopic depth. Survive 6 modes using an astounding array of turrets, perks, mutations and power-ups on this psychedelic journey to the heart of the abyss. Shmup Mode turns it into a vertical shoot 'em up!
[h1]Hope you enjoy & [b][u]leave a review[/u][/b]![/h1]
[h2]I read each one whether it's 1 word or 1000 💖
easiest way to support development![/h2]
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[img]{STEAM_CLAN_IMAGE}/44933391/9329d5901dcfe1581783ae6888abd3a6b58b8be1.png[/img]
[h3][b]All 49 turrets & 96 perks are now unlockable[/b], which means that it's officially possible to achieve 100% completion in the CHECKLIST, and that all Turret Trials can be unlocked & completed.[/h3]
[h2][b]TURRET[/b] Ramjet[/h2]
[i]Propels itself by shooting! Ramjet offers immense power if you know how to use it. Consider trying the Magnet perk on it![/i]
[img]{STEAM_CLAN_IMAGE}/44933391/a8e78aad123e1075c8136615ffb2955ae1665e90.png[/img]
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[h2][b]TURRET[/b] Gauss[/h2]
[i]Charges like the Helios turret! High-precision, high-speed, high accuracy - all in one package. Increase its Charge Max and you'll deal even more damage![/i]
[img]{STEAM_CLAN_IMAGE}/44933391/846d92341c6910e838c4f559e83a30bd45597fa6.png[/img]
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[img]{STEAM_CLAN_IMAGE}/44933391/25455ad0b6d2dcff5c33a97ebabe03fd815e9135.gif[/img]
[h2][b]PERK[/b] Generator[/h2]
[i]You want auto-fire? [b]Fine![/b] Take 25% extra Firerate too! ...but you can't turn it off. Better not overheat![/i]
[img]{STEAM_CLAN_IMAGE}/44933391/3ed8e8298d1bb52915ab214bd82ca420dbf0e4b4.png[/img]
[h2][b]PERK[/b] Aloe[/h2]
[i]Easily land hits with giant, speedy shots whenever they crit![/i]
[img]{STEAM_CLAN_IMAGE}/44933391/b994c4b3567ac7899a4bdd7f496fd2a6abedd78f.png[/img]
[h2][b]PERK[/b] Sieve[/h2]
[i]You'll have much more control over what items appear in the shop if you have a specific build in mind.[/i]
[img]{STEAM_CLAN_IMAGE}/44933391/8b0bdab60a81e260dfd902a30203f791d02fda4d.png[/img]
[h2][b]PERK[/b] Nail[/h2]
[i]Guarantee that every weapon on your turret has Pierce...for a price, of course.[/i]
[img]{STEAM_CLAN_IMAGE}/44933391/5b0629370978501f8cf849e23375d8233a045121.png[/img]
[h3][b]See how to unlock them in the CHECKLIST.[/b] If you already meet their conditions, you'll be granted them the moment you start the game up![/h3]
[h3][b]🆓 DEMO[/b][/h3]
[i]Genome Guardian: Prologue[/i] has effectively been replaced by an official [i]Genome Guardian Demo[/i]. The content is the same, and progress is still shared between the demo and full version!
[h3][b]🎮 STEAMDECK[/b][/h3]
[i]I've perfected the Steam Deck experience (just waiting for official verification now!)[/i][list]
[*]Various settings have been changed/hidden to suit the Steam Deck.
[*]Steam Deck-specific button icons are now shown instead of keyboard & generic gamepad icons.
[*]The crosshair will no longer appear (since it's not needed on Steam Deck).
[*]The cursor will no longer dissappear after being idle for 3 seconds. (this is why the cursor moves in circles slightly while you're not moving it... it sounds silly but this genuinely seems like the only solution right now)
[*]Minor Steam Deck-specific performance tweaks.
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[h3][b]🎵 NEW MUSIC[/b][/h3][list]
[*][b]Wave 1-10:[/b][list][*][i]"Depth Strider"[/i] by Lutex (a Genome Guardian player!)
[*][i]"Collateral"[/i] by Punch Deck
[*][i]"Parallax"[/i] by Punch Deck
[*][i]"Turtle Cave"[/i] by Bebasmas[/list][*][b]Wave 11-20:[/b] [i]"The Day We Fought Back"[/i] by Bebasmas
[*][b]Wave 21-30:[/b] [i]"Elevator Madness (w/ Caturday)"[/i] by Bebasmas
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[h3][b]ːresearchcurrencyː NEW RESEARCH ITEMS[/b][/h3][list]
[*][b](cursor) Outline:[/b] ːresearchcurrencyː 500.
[*][b](cursor) Hollow:[/b] ːresearchcurrencyː 500.
[*][b](cursor) Pincer:[/b] ːresearchcurrencyː 500.
[*][b](crosshair) □:[/b] ːresearchcurrencyː 500.
[*][b](crosshair) #:[/b] ːresearchcurrencyː 500.
[*][b](crosshair) ◊:[/b] ːresearchcurrencyː 500.
[*][b](heat style) Slotted:[/b] ːresearchcurrencyː 1000.
[*][b](heat style) Helm:[/b] ːresearchcurrencyː 1000.
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[h3][b]⚖ BALANCE[/b][/h3][list]
[*][b](turret) Diesel:[/b] While below 50% Heat, Damage +50% → +70%.
[*][b](turret) Scorch:[/b] Firerate increases up to 100% → 150%. 🔥
[*][b](turret) Superstar:[/b] Damage -15% → -20%.
[*][b](turret) Inferno:[/b] Now only has 1 weapon mount (4 letters slots + 4 weapon mod slots).
[*][b](turret) Buckler:[/b] +50% Firerate while at 0 Shield.
[*][b](turret) Bearclaw:[/b] Added -30% Size.
[*][b](turret) Tank:[/b] Cooling Rate 12/s → 15/s.
[*][b](turret) Dice:[/b] Instead of granting 15 rerolls, now grants 1 reroll after each wave.
[*][b](turret) Fortress:[/b][list][*]Added an extra weapon mount (3 letters & 2 mod slots).
[*]Firerate -25% → -30%.
[*]Cooling Delay 1s → 1.5s.[/list][*][b](turret) Viper:[/b][list][*]-8% Damage to each mount (it's practically unnoticeable, cool your jets)
[*]Health 4 → 8.
[*]Max Health reduction when hit 1 → 2. (you don't need a tank build to go ham with Viper)[/list][*][b](turret) Deadeye:[/b][list][*]Added Range +100%.
[*]Firerate -40% → -50%.[/list][*][b](turret) Tower:[/b][list][*]No longer loses Health upon overheat.
[*]Added -50% Size.
[*]Description includes more explanation of the "Mark" behaviour now.[/list][*][b](turret) Shuriken:[/b][list][*]First mount weapon slots 3 → 4, last mount weapon slots 3 → 2.
[*]Bonus Firerate & Speed after exiting Stealth lasts 0.7s → 1s.
[*]Cooling Delay 1s → 0.75s.[/list][*][b](turret) Guardian:[/b][spoiler]buffed its unlockable stat bonus.[/spoiler]
[*][b](perk) Leaf:[/b] Speed +50% → +70%.
[*][b](perk) Briefcase:[/b] Knockback +100% → +200%, Range -50% → -60%.
[*][b](perk) Bandage:[/b] Cooldown when triggered 6s → 5s.
[*][b](perk) Saline:[/b] Each time you lose Health, Heat -25% → -30%.
[*][b](perk) Microscope:[/b] Turret Scale -50% → -60%.
[*][b](perk) Eraser:[/b] Rerolls +10 → +15.
[*][b](perk) Antifreeze:[/b] Firerate while overheated every 1s -20% → -15%.
[*][b](perk) Blossom:[/b] Now takes 4s (instead of 2s) to reach max Accuracy bloom, but Accuracy tightens back up as fast as it used to. (buffed, in other words)
[*][b](perk) Taser:[/b] Taser shots now have Size -50% applied to them (firing uncharged won't).
[*][b](mutation) Microbe Weight -50%, Microbe Speed +50%:[/b] Microbe Weight -50% → -60%, Microbe Speed +50% → +40%.
[*][b](mutation) Speed +50% to microbes with ːadnaː DNA:[/b] Microbe Speed +50% → +40%.
[*][b](weapon mod) Firerate +30%, Speed +75%:[/b] ːbiomassː25 → ːbiomassː20.
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[h3][b]🆕 ADDITIONS[/b][/h3][list]
[*][b](perk) Radar:[/b] Now adds a green outline to microbes.
[*][b](perk) Capacitor, Taser:[/b] There's now a visual indicator directly on a turret for when it's charged.
[*][b](perk) Mirror, Smokebomb, Bandage:[/b] A green bubble will appear around your turret while in an "ignore hit" state (except for the invulnerable power-up).
[*][b](menu) CHECKLIST:[/b] Added checklist items for Banishes, Turret Trials and Daily Dive (since it's not said anywhere else in-game how you unlock them).
[*]Hovering over the Banish button now lists all banished items in that run on the right 😀 (won't appear if you haven't banished any yet).
[*]Oversized microbes now have a thin purple membrane to make them stand out more. (this also makes them very easy to spot near the edges) (not overridden by Radar)
[*]Added more Daily Dive modifiers (which has resulted in the modifiers for the current Daily Dive changing).
[*]Added a few more SETUP menu tips.
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[h3][b]🔄 CHANGES[/b][/h3][list]
[*][b](mode) Brood:[/b] The "Abyssian Hunters join the fray" mutation will no longer appear.
[*][b](mode) Gameshow:[/b] The green button on the TARGETS menu will say "Ready" instead of "Enter Shop" while you have "skip shop" enabled.
[*][b](Turret Trial) Colossus:[/b] -50% Damage → +15 Rerolls.
[*][b](Turret Trial) Tempest:[/b] +50% Critical Chance → +100% Critical Chance.
[*][b](menu) CHECKLIST:[/b] Adjusted some formatting.
[*][b](menu) RECORDS:[/b] Adjusted some formatting.
[*][b](menu) ARSENAL:[/b] The button to reset filters won't show while none are applied.
[*]All cursors now have a slight grey edge and drop shadow, to increase visibility.
[*]Adjusted Research prices for some Intro Research.
[*]The hover-over perk description in the PERKS menu will now disappear after hovering over a perk in the perk bar and clicking to remove it.
[*]The projectile-deleting behaviour (when framerate is low) has been made much less aggressive.
[*]Slightly improved glow effects.
[*]The speed that power-ups move now scales with Depth (75% Speed at Surface to 100% Speed at Depth 5).
[*]"NEW HIGHEST WAVE!" will no longer display on the victory screen (there's lots of text on it already).
[*]Unlock pop-ups will be more attention-grabbing depending on total wins so that new players don't miss them (normal behaviour after 4 total wins).
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[h3][b]⚙ SETTINGS[/b][/h3][list]
[*][b]Accessibility:[/b][list][*]"Recoil" has been merged with "Screenshake".
[*]Added a toggle for "Power-up Pulse", which makes the coloured power-up edge glows stop strobing/pulsing.
[*]Added a toggle for "Low Health Effect", which can disable the red edge glow.[/list][*]The hover-over explanation for "Damage Pop-ups" now mentions that it has a performance impact.[/list]
[h3][b]🔨 FIXES[/b][/h3][list]
[*][b](mode) Shmup Mode:[/b][list][*]Weapon Speed stats on hover would display as being x1.875 higher than they are.
[*]Bounce + Proximity (or simply Bounce on a [i]really[/i] large projectile) would sometimes result in projectiles getting stuck along the bottom.[/list][*][b](mode) Abyss Mode:[/b][list][*][spoiler]Defeating the Abyss [i]after[/i] being destroyed (which is possible via Burn) will no longer display both the DEFEAT and VICTORY screens.[/spoiler]
[*][spoiler]The Abyss' health bar will be transparent while paused.[/spoiler][/list][*][b](turret) Scorch:[/b] The Damage of projectile submunitions (child projectiles) was scaling with Heat.
[*][b](turret) Helios:[/b][list][*]Burst Fire weapons would break if you had -100% (or less) Firerate.
[*]Burst Fire weapons weren't inheriting the stat changes of Helios' charge.[/list][*][b](turret) Riptide:[/b] Can now refuel from shredding Abyssian Hunters.
[*][b](turret) Saturn:[/b] Projectiles would sometimes turn invisible (they'd fall below the floor on the z-axis).
[*][b](turret) Tower:[/b] I [i]think[/i] I've finally fixed the bug that let marked microbes survive taking damage.
[*][b](turret) Dragoon:[/b] ːcdnaːːgdnaːːtdnaː Splitzooka & ːcdnaːːcdnaːːgdnaːːtdnaː Rail Splitshot's initial projectile would deal no damage if it crit/ricochet.
[*][b](turret) Tempest:[/b] Description now mentions that the Knockback behaviour applies to microbes [i]and[/i] offspring.
[*][b](perk) Radar:[/b] Description now also states that you can see projectiles beyond the edge as well.
[*][b](perk) Piston:[/b] The DPS stat on weapons would incorrectly still factor in Critical Chance & Critical Damage while the Piston perk is equipped.
[*][b](perk) Nitrate:[/b] Hitting a power-up will no longer clear offspring.
[*][b](perk) Vice:[/b] Will no longer become opaque when destroyed.
[*][b](weapon) ːadnaːːgdnaːːtdnaːːtdnaː Bubble Blaster:[/b] Last update made it display as having Knockback, but it shouldn't have any.
[*][b](cosmetic) Expander:[/b] It now always faces the direction your turret is facing while in Shmup Mode.
[*][b](mutation) Mucus Membrane:[/b][list][*]At certain (taller) aspect ratios, it would appear smaller than it should.
[*]If playing windowed, resizing the window would sometimes make it dissappear.[/list][*]Fixed effect scaling when Doubletime is active (ex. purple splats growing extra fast/large).
[*]Completing a Daily Dive with an unreleased turret could count towards Turret Mastery (same for perks)… This is fixed now that all turrets and perks are released.
[*]Playing a Daily Dive in a mode that you don't have Depth 5 of yet would cause… weird things to occur.
[*]Hover-over info for perks and weapons or weapon mods would sometimes overlap.
[*]My dynamic performance code that clears projectiles when framerate gets too low will no longer trigger from unfocusing and refocusing the game while not paused.
[*]Fixed softlock when starting a run with less than 0% Heat Max.
[*]Fixed various minor typos.
[*][b](turret) Jester:[/b][list][*]Fixed everything that was broken.
[*]Broke everything that was fixed.[/list][/list]
[h3][b]🎨 FAN ART[/b][/h3][list]
[*][i]"YOU'RE BOUT TO HAVE A MAD TIME"[/i] by @vr_the_great3546
[img]{STEAM_CLAN_IMAGE}/44933391/68ff0ace23b898fd56909e260ae6d9a609c862de.png[/img]
[*][i]"Guardian of the Genome"[/i] by @rooted7
[img]{STEAM_CLAN_IMAGE}/44933391/f41b718274b87899b0ce4f9a0154999542adf456.png[/img]
[*][i]"You are no better than me"[/i] by @true_boxed.in
[spoiler][img]{STEAM_CLAN_IMAGE}/44933391/1709dd1c1725a488aa8b570d1043662c949e556d.png[/img][/spoiler]
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