Update #3 - Balancing & QOL improvements

Hi! Today we're releasing an update addressing some issues that have been around for a while: [b]Improvements:[/b] [list] [*]Changed the right stick behavior so the character doesn't fully stop. However, the character will move slower and aimed attacks will have slightly slower fire rate and damage. This penalty isn't applied if you're not moving. [/list] [b]Balancing changes:[/b] [list] [*]Increased damage and fire rate of the Magic Staff evolution. [*]Slightly increased chance of getting goblets/crowns when breaking stuff and when killing enemies. [*]Slightly increased money rewards for the early stages. [/list] [b]Bugfixes:[/b] [list] [*]Fixed Skill Cooldown effect icons being the opposite of what they should be (for example, Voodoo Doll telling the Bracers have negative impact on its effect). [/list]