Wreak havoc on countless foes with mighty weapons and deadly spells! Enhance your skills and face even greater dangers! Army of Ruin is an auto-shooter where you become the Bullet Hell.
Hi!
Today we're releasing a new update adding two of the most requested features: Endless Stages and Achievements, as well as a bunch of new items to unlock and other features and quality of life improvements.
[b]New features:[/b]
[list]
[*]Added Endless Stages: New stages with no final boss and no set limit, with enemies that grow stronger over time!
[*]Added a total of 167 Steam Achievements, tied to challenges. Achievements will unlock retroactively for previously completed challenges.
[*]Added Steam Trading Cards
[*]2 New unlockable characters.
[*]2 New unlockable trinkets.
[*]4 New unlockable weapons.
[*]Added Czech language.
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[b]Improvements:[/b]
[list]
[*]Limited the amount of "Immune" messages when hitting invulnerable enemies to avoid screen clutter.
[*]Made more clear the money earned from completion and challenge rewards in the post-mission screen.
[*]You can now apply some filters to challenges.
[*]Weapons that can be evolved with the current elements, and charms that can be boosted, will show a "Recommended" text in the Level Up / Charm selection screens.
[*]Added a small delay where input is ignored in the Charm selection screen.[i]This is already done in the Level Up screen, but the Charm selection one didn't have it yet.[/i]
[*]Implemented pooling of several game items (bullets, enemies, FX...). Should improve CPU performance, with a minor increase in memory usage. [i]While we've tested this thoroughly, some unexpected behavior may have slipped. If you find anything that doesn't feel right, please report it![/i]
[*]Some UI changes for better Steam Deck compatibility.
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[b]Gameplay changes:[/b]
[list]
[*]Increased damage to petrified enemies by 40%.
[*]Chests may give now enhancements when no upgrades are available, depending on Luck.
[*]Decreased XP requirements on level 25 and onwards. [i]A previous update added an increase in XP requirement for high levels. While we believe it was a good change, it was a bit stronger than intended, so we've toned it down.[/i]
[*]Crossbow and its evolution no longer uses projectile Speed upgrades.[i]The evolution effects were actually worse with upgraded speed, because the bullet would split outside of the screen.[/i]
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[b]Bugfixes:[/b]
[list]
[*]Fixed Extra Lives trinket not showing the actual amount in some languages.
[*]Fixed +Health Charms losing the extra health after an equipment change (for example evolving a weapon).
[*]Fixed Spawn animation of some of the Graveyard spawners.
[*]Fixed Worms shooting despite being frozen or petrified.
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