Early Access Update #16 - Endless Stages, Achievements, Trading Cards & more!

Army of Ruin

Wreak havoc on countless foes with mighty weapons and deadly spells! Enhance your skills and face even greater dangers! Army of Ruin is an auto-shooter where you become the Bullet Hell.

Hi! Today we're releasing a new update adding two of the most requested features: Endless Stages and Achievements, as well as a bunch of new items to unlock and other features and quality of life improvements. [b]New features:[/b] [list] [*]Added Endless Stages: New stages with no final boss and no set limit, with enemies that grow stronger over time! [*]Added a total of 167 Steam Achievements, tied to challenges. Achievements will unlock retroactively for previously completed challenges. [*]Added Steam Trading Cards [*]2 New unlockable characters. [*]2 New unlockable trinkets. [*]4 New unlockable weapons. [*]Added Czech language. [/list] [b]Improvements:[/b] [list] [*]Limited the amount of "Immune" messages when hitting invulnerable enemies to avoid screen clutter. [*]Made more clear the money earned from completion and challenge rewards in the post-mission screen. [*]You can now apply some filters to challenges. [*]Weapons that can be evolved with the current elements, and charms that can be boosted, will show a "Recommended" text in the Level Up / Charm selection screens. [*]Added a small delay where input is ignored in the Charm selection screen.[i]This is already done in the Level Up screen, but the Charm selection one didn't have it yet.[/i] [*]Implemented pooling of several game items (bullets, enemies, FX...). Should improve CPU performance, with a minor increase in memory usage. [i]While we've tested this thoroughly, some unexpected behavior may have slipped. If you find anything that doesn't feel right, please report it![/i] [*]Some UI changes for better Steam Deck compatibility. [/list] [b]Gameplay changes:[/b] [list] [*]Increased damage to petrified enemies by 40%. [*]Chests may give now enhancements when no upgrades are available, depending on Luck. [*]Decreased XP requirements on level 25 and onwards. [i]A previous update added an increase in XP requirement for high levels. While we believe it was a good change, it was a bit stronger than intended, so we've toned it down.[/i] [*]Crossbow and its evolution no longer uses projectile Speed upgrades.[i]The evolution effects were actually worse with upgraded speed, because the bullet would split outside of the screen.[/i] [/list] [b]Bugfixes:[/b] [list] [*]Fixed Extra Lives trinket not showing the actual amount in some languages. [*]Fixed +Health Charms losing the extra health after an equipment change (for example evolving a weapon). [*]Fixed Spawn animation of some of the Graveyard spawners. [*]Fixed Worms shooting despite being frozen or petrified. [/list]