Update 113 Experimental Build 1 is now Live on the Experimental Branch!

Hot Dogs, Horseshoes & Hand Grenades

Do you like hot dogs? How about horseshoes? Hand grenades? (everyone likes hand grenades) Anyway, we've got all that, and guns. SO MANY GUNS. So if you like ordnance, meat, and far too many groan-worthy puns, this is the VR sandbox game for you.

[previewyoutube=2pXQUtuLOGI;full][/previewyoutube] Howdy All! We have an exciting new Experimental Build for y'all this week, kicking off another Update Cycle. The focus of this cycle is Magnified Optics, something that's been lacking in h3 for a long time (for a host of reasons). Thanks to a collaborator of ours, Ole, we have some huge improvements. New Magnified Optics System Features:[list] [*] Enables correct magnification and field of view for all scopes; Allows for true 1x scopes [*] Enables correct reticles with accurate holds and drop compensation [*] Correct Front Focal Plane (FFP) vs Second Focal Plane (SFP) behavior [*] Approximately physically accurate exit pupil/"eyebox" behavior and eye relief, with optional settings for easier usage [*] Allows for 2-eye aiming (ie. ACOG's "Bindon aiming concept" for finding targets at high magnification, or red-dot like behavior with 1x scopes) [*] Accurate zeroing using real world units, with moving turrets when applicable [*] Adjustable illumination and reticle color with moving turrets when applicable, swappable reticles [*] Ability to look through both ends of scopes (though probably not 100% optically correct lol) [*] Ability to simulate odd scope behaviors to better emulate certain scopes (lens distortion, chromatic aberration, FOV tunneling, exit pupil offset) [*] Is fully Data driven, deriving behavior from the accurate 3d model of the scope and known specs [*] Animated physical components on scope models when certain parameters change [*] Brand new clean interface that's more legible in all environments [/list] We'd love it if those of you into distance shooting could jump over to the Experimental build and give these a shot! They are present in the Item Spawner (but will not appear in Take & Hold), and we're really curious how these work for folks, and what their performance characteristics are compared to the existing scopes. Hope you have fun playing with them! Peace, Anton [h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3][list] [*] Right click H3 in Steam [*] Go to Properties [*] Click Betas [*] Click The Dropdown [*] Select Experimental! [/list] [h2]Full Changelog - Update 113 Experimental 1[/h2] [h3]Additions:[/h3][list] [*] Added New Experimental Magnified Optics System [*] Added Testing Optic: EVU 1-10x28mm Scope [*] Added Testing Optic: LT 3x9 Scope [*] Added Testing Optic: Telescopescope [*] Added Testing Optic: VSPrism 1x Scope [/list]