Update 111e2 is now Live on the Experimental Branch!

Hot Dogs, Horseshoes & Hand Grenades

Do you like hot dogs? How about horseshoes? Hand grenades? (everyone likes hand grenades) Anyway, we've got all that, and guns. SO MANY GUNS. So if you like ordnance, meat, and far too many groan-worthy puns, this is the VR sandbox game for you.

[previewyoutube=_klWGs_hiYI;full][/previewyoutube] Howdy folks! We've got another iterative experimental build this week. Behind the scenes I've been working on tons of Take & Hold stuff related to scoring, event tracking, and the foundation of the new 'alert' system that will be present in the new Institution Level. In terms of new things for y'all to PLAY with though, there's a new Swedish WW2 Battle Rifle, the AG42B, which has a very unique manual of arms (make sure to watch the latest devlog to see how to operate it), as well as a bunch of cartridge replacements, and some new subtypes for .50 BMG (SLAP and SLAP-T). Do note that score submission is disabled on the Experimental Branch for Take & Hold as we're doing a bunch of changes that might result in odd scores until we have everything finished. Hope y'all have a pleasant weekend! Peace, Anton [h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3][list] [*] Right click H3 in Steam [*] Go to Properties [*] Click Betas [*] Click The Dropdown [*] Select Experimental! [/list] [h2]Full Changelog - Update 111 - Experimental 2[/h2] [h3]Additions:[/h3][list] [*] Added New Firearm: AG42B [6.5x55m] [*] Added New Cartridge: 6.5x55mm Swedish in Ball, FMH, Tracer & AP [*] Added New Stripper Clip: 6.5x55mm 5-round [*] Added New Ammo Subtypes: M903SLAP and M965SLAPT to .50bmg [/list] [h3]Changes:[/h3][list] [*] Replaced Cartridge Models for: .50 BMG, 12.7x108mm, 13.2mm TuF, 7.62x42mmSP4, 7.62x38mmR, .38 Rimfire, .41 Short, .44 Henry Rimfire [*] Tweaked collision geo on Mammonth Revolver [*] M2 Tombstone now has a Muzzle Attachment point [*] [TNH] Score submission is currently disabled [*] [TNH] When manually selecting a Seed, all timing variables that can impact scoring during a Hold phase are no longer random, but instead set to their shortest interval within the random range, to ensure even upper bounds for scoring [*] [Sosig] Added Parameter to Sosig Config Template which is the amount of time in Skirmish state til they have been ‘alerted’ [*] Modified ClosedBoltWeapon system to accommodate AG42B style top covers that can grab the bolt and pull it back. This system still likely has some edge cases and thus I DO NOT recommend using it to make a modded gun until U111 is full release. [/list] [h3]Fixes:[/h3][list] [*] Fixed cylinder collision geometry on Bodyguard38. It should be much easier to load now [*] R700 Magazine round clipping fixed [*] FAL 10,20,30rnd Magazine round clipping fixed [*] Fixed Geo holes in SVT-40 [*] Fixed edgecase round clipping issue in Frontier model B [*] Fixed INSANE edgecase that can only occur when loading the OTS38 at light speed (Jesus Spanners) [*] Fixed incorrect trigger placement for ejector fro B600 [*] [TNH] Fixed Sosigs being counted as Melee kills for the player in situations where they’re not [*] [Sosig] Fixed incorrect IFF transmission on damage events that occur through armor [*] [Sosig] Fixed player IFF event handling when damaging a Sosig via collision damage while holding it [*] [Sosig] Fixed incorrect filtering of ‘last damaged by class’ events in Sosig damage tree causing errant melee kill tracking [/list] [h3]API Changes:[/h3][list] [*] Changed IFFCode to only be changed after OnSosigKill Message Sent [*] Added Sosig Alert Tracking utilizing Alert time parameter from their config. These Alert events are fired globally, and the TNH Manager subscribes to them (to utilize conditionally for patrol spawning) [/list]