Update 111e1 is now Live on the Experimental Branch!

Hot Dogs, Horseshoes & Hand Grenades

Do you like hot dogs? How about horseshoes? Hand grenades? (everyone likes hand grenades) Anyway, we've got all that, and guns. SO MANY GUNS. So if you like ordnance, meat, and far too many groan-worthy puns, this is the VR sandbox game for you.

[previewyoutube=1qAYhZG0448;full][/previewyoutube] Howdy folks! We've got the small start to the Update 111 cycle this week. Apologies for the lack of a Steam post for U110 going live last week. I must admit I was so fixated on Baldur's Gate 3 I totally forgot to make one to go with the build.... This next cycle is all going to be about Take & Hold as we ramp up to the new Level's launch. We jumped back to the Experimental branch as I need to make some breaking changes to scoring, and other state tracking that will at times make top-scoring on the boards in the Hallway level impossible (while I work on things) and so didn't want folks to be stuck with that until its done. Until then though, enjoy the new set of toys this week, and hopefully we'll have some of the new Take & Hold encryption challenges migrated into character for you all to field test next Friday! Peace, Anton [h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3][list] [*] Right click H3 in Steam [*] Go to Properties [*] Click Betas [*] Click The Dropdown [*] Select Experimental! [/list] [h2]Full Changelog - Update 111 - Experimental 1[/h2] [h3]Additions:[/h3][list] [*] Added New Firearm: P210-1 (9x19mm) [*] Added New Firearm: P210-5 (9x19mm) (Target Shooting Variant) [*] Added New Firearm: P210-6 (22lr) (Training Variant) [/list] [h3]Changes:[/h3][list] [*] Restructured some Take & Hold code for future modification. This should NOT have resulted in any behavior changes yet. (if it has, please report it as a bug) [/list] [h3]Fixes:[/h3][list] [*] Fixed cylinder collision geometry on Bodyguard38. It should be much easier to load now [/list]