Update 111 - INSTITUTION - Is Live!

Hot Dogs, Horseshoes & Hand Grenades

Do you like hot dogs? How about horseshoes? Hand grenades? (everyone likes hand grenades) Anyway, we've got all that, and guns. SO MANY GUNS. So if you like ordnance, meat, and far too many groan-worthy puns, this is the VR sandbox game for you.

[previewyoutube=UFwA3qkMtCo;full][/previewyoutube] [h2]GREETINGS![/h2] The time has come, after a long(er than we anticipated) wait, the latest HUGE update for H3VR is complete. The Institution Update expands and refines H3VR’s tactical roguelite game mode, Take & Hold, with new enemies and hazards, a new Tournament-focused character, and its most challenging level yet: Institution. Institution is about realizing what I’d always imagined back when first making Take & Hold. It’s everything I find most compelling about a virtual space. Grand in scale. Simultaneously oppressive and alienating but also somehow cozy? All-consuming. Self-awarely synthetic but hyper-tangible. The environment itself is my main character. This update also includes our latest Take & Hold character: Tournament Toby. Build with feedback from our Competitive Scene, it's Take & Hold at its most merciless. The mode itself has gotten a number of major refinements, from rebuilt Equipment stations, powerups that behave better physics-wise, tuning to patrols, a rebuilt scoring rubric that more richly reflects ways one can play excellently, and just a top to bottom coat of polish on things. With a level this big, I'm sure that there'll be a significant post-release tuning phase, as we fix various things, tweak progressions, difficulty, cover volume, and add further quality of life changes. We look forward to tweaking things over the coming weeks with you all! Well enough rambling for now. Get in their and play! We'll see you all soon. Have a WONDERFUL weekend. -Anton [h3]MOD USERS:[/h3] Please not that this update makes BIG changes to Take & Hold's codebase. If you run Take & Hold Tweaker, or any other mod that touches the mode, you MUST go update it now, or disable your current modlist, or the mode will SUPER break. Check out the H3VR discord modding channels if you need help finding the very latest versions! [h2]Update 111 Full Changelog:[/h2] [h3]Additions:[/h3][list] [*] Added New Level for Take & Hold: Institution [*] Added New Take & Hold Character: Tournament Toby [*] Added New TNH Encryption Types: Polymorphic, Cascading, Orthogonal & Refractive [*] Added New TNH Enemy Type: Constructs (Floater, Blister, Iris, Sentinel and ???) [*] Added Main Menu Warnings for Controllers not being on or working [*] Added Main Menu Warnings for Windows 11 Optimizations for Windowed games not being enabled [*] Added New Firearm: P210-1 (9x19mm) [*] Added New Firearm: P210-5 (9x19mm) (Target Shooting Variant) [*] Added New Firearm: P210-6 (22lr) (Training Variant) [*] Added New Firearm: AG42B [6.5x55m] [*] Added New Cartridge: 6.5x55mm Swedish in Ball, FMH, Tracer & AP [*] Added New Stripper Clip: 6.5x55mm 5-round [*] Added New Ammo Subtypes: M903SLAP and M965SLAPT to .50bmg [*] Added New Firearm: AG42B [6.5x55m] [*] Added New Cartridge: 6.5x55mm Swedish in Ball, FMH, Tracer & AP [*] Added New Stripper Clip: 6.5x55mm 5-round [*] Added New Ammo Subtypes: M903SLAP and M965SLAPT to .50bmg [*] Added New Firearm: B1301 (12 gauge) [*] Added New Firearm: Sawnoff-16 (16 gauge) [*] Added New Firearm: OutbackDouble (20 gauge) [*] Added New Firearm: Tulyak (23x75mmR) [*] Added New Attachments: CompactFlashlight 1 & 2, Scout Flashlight [*] Added New Ammo Subtypes for 16g and 20g shell: Cannonball, Flechette, No.2, No.4, Flare, Triple Hit [*] Added New Ammo Subtypes for 12g Short: No.4, Slug, Freedomfetti [*] Added New Ammo Subtypes for 23x75mmR: Shrap-25 [*] Added Floater, Iris and Blister Constructs to Sosig Spawner [*] Added New Prop Set: Squarrel and Exploding Squarrel [*] Added New Destructible Prop Set: Squarrels (Normal, Explosive, Mustard, Toxic, Hot Dog, Cryo) [*] Added New Destructible Prop Set: Gas Cuboids (Small, Large) [*] [TnH] Added New System for Sosig ‘Alertness’ in TnH that impacts scoring. 1 second unimpaired in Skirmish State with the player will trigger ‘alert’. This will cause a transition to an ‘Alert Phase’ in the upcoming Take & Hold map while in the Take Phase as well. [*] Operator Sosig outfits added to Spectator Panel [*] Added New Destructible Set: Cryo Squylinders (Large and Small) [/list] [h3]Changes:[/h3][list] [*] TNH Object Constructor Reroll system replaced with purchasable Category Unlocks [*] Rebuilt Ammo Spawner Panel for Take & Hold entirely, and build ammo type cost system for it [*] Rebuilt Recycler and Mag Duplicator stations [*] Changed Take & Hold Scoring rubric [*] Altered progression of nearly all T&H characters [*] Modified the Run Progressions of Pretty much every Take & Hold character [*] Altered the Starting Token amounts of a few Take & Hold characters [*] Tweaked flashlight behavior [*] Fixed cylinder collision geometry on Bodyguard38. It should be much easier to load now [*] R700 Magazine round clipping fixed [*] FAL 10,20,30rnd Magazine round clipping fixed [*] Fixed Geo holes in SVT-40 [*] Fixed edgecase round clipping issue in Frontier model B [*] Fixed INSANE edgecase that can only occur when loading the OTS38 at light speed (Jesus Spanners) [*] Fixed incorrect trigger placement for ejector fro B600 [*] [TNH] Fixed Sosigs being counted as Melee kills for the player in situations where they’re not [*] [Sosig] Fixed incorrect IFF transmission on damage events that occur through armor [*] [Sosig] Fixed player IFF event handling when damaging a Sosig via collision damage while holding it [*] [Sosig] Fixed incorrect filtering of ‘last damaged by class’ events in Sosig damage tree causing errant melee kill tracking [*] Replaced Cartridge Models for: 12 gauge, 12 gauge Short, 16 gauge, 20 gauge, 12 gauge Belted, 23x75mmR [*] Flashlight range and intensity increased to make them more useful. FOV slightly reduced. [*] Flashlight shadows are enabled by default. If this incurs unacceptable perf hit, please disable shadows in your quality options [*] 1911 Pistol family sound set replaced [*] [TNH] Updated and changed materials and collision in Atrium hold room in Institution Preview Scene [*] [TnH] Tweaked Main menu spacing and added space for more characters [*] Added New Platform Controller Detection: Quest 3 Controllers. [*] Added New Control Option: Controller Display Mode Override [*] [TnH] Hold Wave Leader Sosigs are now only active one at a time, essentially as ‘raid bosses’ [*] [TnH] Changed Scoring Rubric to Emphasize Kill Score & Kill Style Scoring a bit more [*] Sosig M79, Sosig RG6 and Sosig Frag Grenade explosions have been reduced in peak damage output to prevent them from commonly 1-hit killing the player. [*] Scalpel Drum Magazine changed to default to carrying 00 Buck instead of SWAG-12 to prevent it circumventing TNH ammo limitations [/list] [h3]Fixes:[/h3][list] [*] Made PP91 less terrible to load [*] Fixed geo gap in Sosig gun GSeries [*] Made TNH Lobby menu actually remember the last level you had selected (if possible) [*] Fixed physics bound and penetrability of the health pickups [*] Fixed Score display to show seed and holds actually completed [*] Intermediate rounds are now properly set to manually chamberable (no idea why this was ever not the case) [*] Fixed Override Token Collision, it should no longer glitch into things [*] Dampened Muzzle Effect Brightness [*] FINALLY fixed issue of flashlights hyper-illuminating muzzle smoke [*] Fixed cylinder collision geometry on Bodyguard38. It should be much easier to load now [*] Fixed cylinder collision geometry on Bodyguard38. It should be much easier to load now [*] R700 Magazine round clipping fixed [*] FAL 10,20,30rnd Magazine round clipping fixed [*] Fixed Geo holes in SVT-40 [*] Fixed edgecase round clipping issue in Frontier model B [*] Fixed INSANE edgecase that can only occur when loading the OTS38 at light speed (Jesus Spanners) [*] Fixed incorrect trigger placement for ejector fro B600 [*] [TNH] Fixed Sosigs being counted as Melee kills for the player in situations where they’re not [*] [Sosig] Fixed incorrect IFF transmission on damage events that occur through armor [*] [Sosig] Fixed player IFF event handling when damaging a Sosig via collision damage while holding it [*] [Sosig] Fixed incorrect filtering of ‘last damaged by class’ events in Sosig damage tree causing errant melee kill tracking [*] Fixed missing/hidden bolt on SVT-40 [*] Fixed Whizzbangadinger no longer correctly generating state from destructible objects [*] Fixed Palmed spacing on a number of ammo types [*] Fixed top rail collision on Spas-15 Tactical [*] Fixed ammo metadata for AmagII [*] Fixed incorrect texture application for 50bmg AP/API rounds [*] Fixed Math error that was causing regeneration anti-buff applied to Sosigs to near insta-kill them. [*] Fixed Clipping issue on Deagle44 Magazine [*] Fixed incorrect Pose Posture for Tulyak [*] Fixed issue where player Status Effects were not clearing upon death. [*] Fixed ForceCasingDespawn option being turned on in the Grillhouse 2Story scene [*] Fixed incorrect Metadata ids for Cryo Squilliders [*] Fixed metadata error for Wiener Squarrel [*] Fixed incorrect fired collision sound for some 84mm ammo [*] Fixed chamber proxy scaling that was causing clipping for RG6 [*] Fixed Missing tags on Fal Tactical, P762, M1Shorty16 [*] Fixed IPSICK spawning with extra picatinny sight [*] Fixed odd issues with Smoke Grenades [/list]